The lines index buffer can contain all edges (edit mode) or only loose edges (object mode). When switching between these modes the wrong content of the index buffer can be used. This patch will clear the lines index buffer when a `loose_edges` is requested. Making sure it is always up to date. Note that this is supporting an exising hack where the IBO is truncated during the creation. We should find a different way how to solve these kind of issues. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6349
406 lines
11 KiB
C
406 lines
11 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* GPU element list (AKA index buffer)
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*/
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#include "MEM_guardedalloc.h"
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#include "GPU_element.h"
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#include "gpu_context_private.h"
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#include <stdlib.h>
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#define KEEP_SINGLE_COPY 1
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#define RESTART_INDEX 0xFFFFFFFF
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static GLenum convert_index_type_to_gl(GPUIndexBufType type)
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{
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static const GLenum table[] = {
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[GPU_INDEX_U16] = GL_UNSIGNED_SHORT,
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[GPU_INDEX_U32] = GL_UNSIGNED_INT,
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};
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return table[type];
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}
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uint GPU_indexbuf_size_get(const GPUIndexBuf *elem)
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{
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#if GPU_TRACK_INDEX_RANGE
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static const uint table[] = {
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[GPU_INDEX_U16] = sizeof(GLushort),
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[GPU_INDEX_U32] = sizeof(GLuint),
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};
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return elem->index_len * table[elem->index_type];
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#else
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return elem->index_len * sizeof(GLuint);
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#endif
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}
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int GPU_indexbuf_primitive_len(GPUPrimType prim_type)
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{
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switch (prim_type) {
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case GPU_PRIM_POINTS:
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return 1;
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case GPU_PRIM_LINES:
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return 2;
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case GPU_PRIM_TRIS:
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return 3;
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case GPU_PRIM_LINES_ADJ:
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return 4;
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default:
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break;
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}
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#if TRUST_NO_ONE
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assert(false);
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#endif
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return -1;
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}
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void GPU_indexbuf_init_ex(GPUIndexBufBuilder *builder,
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GPUPrimType prim_type,
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uint index_len,
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uint vertex_len)
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{
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builder->max_allowed_index = vertex_len - 1;
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builder->max_index_len = index_len;
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builder->index_len = 0; // start empty
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builder->prim_type = prim_type;
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builder->data = MEM_callocN(builder->max_index_len * sizeof(uint), "GPUIndexBuf data");
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}
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void GPU_indexbuf_init(GPUIndexBufBuilder *builder,
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GPUPrimType prim_type,
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uint prim_len,
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uint vertex_len)
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{
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int verts_per_prim = GPU_indexbuf_primitive_len(prim_type);
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#if TRUST_NO_ONE
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assert(verts_per_prim != -1);
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#endif
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GPU_indexbuf_init_ex(builder, prim_type, prim_len * (uint)verts_per_prim, vertex_len);
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}
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void GPU_indexbuf_add_generic_vert(GPUIndexBufBuilder *builder, uint v)
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{
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#if TRUST_NO_ONE
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assert(builder->data != NULL);
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assert(builder->index_len < builder->max_index_len);
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assert(v <= builder->max_allowed_index);
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#endif
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builder->data[builder->index_len++] = v;
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}
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void GPU_indexbuf_add_primitive_restart(GPUIndexBufBuilder *builder)
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{
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#if TRUST_NO_ONE
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assert(builder->data != NULL);
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assert(builder->index_len < builder->max_index_len);
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#endif
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builder->data[builder->index_len++] = RESTART_INDEX;
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}
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void GPU_indexbuf_add_point_vert(GPUIndexBufBuilder *builder, uint v)
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{
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#if TRUST_NO_ONE
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assert(builder->prim_type == GPU_PRIM_POINTS);
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#endif
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GPU_indexbuf_add_generic_vert(builder, v);
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}
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void GPU_indexbuf_add_line_verts(GPUIndexBufBuilder *builder, uint v1, uint v2)
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{
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#if TRUST_NO_ONE
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assert(builder->prim_type == GPU_PRIM_LINES);
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assert(v1 != v2);
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#endif
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GPU_indexbuf_add_generic_vert(builder, v1);
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GPU_indexbuf_add_generic_vert(builder, v2);
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}
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void GPU_indexbuf_add_tri_verts(GPUIndexBufBuilder *builder, uint v1, uint v2, uint v3)
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{
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#if TRUST_NO_ONE
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assert(builder->prim_type == GPU_PRIM_TRIS);
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assert(v1 != v2 && v2 != v3 && v3 != v1);
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#endif
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GPU_indexbuf_add_generic_vert(builder, v1);
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GPU_indexbuf_add_generic_vert(builder, v2);
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GPU_indexbuf_add_generic_vert(builder, v3);
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}
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void GPU_indexbuf_add_line_adj_verts(
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GPUIndexBufBuilder *builder, uint v1, uint v2, uint v3, uint v4)
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{
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#if TRUST_NO_ONE
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assert(builder->prim_type == GPU_PRIM_LINES_ADJ);
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assert(v2 != v3); /* only the line need diff indices */
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#endif
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GPU_indexbuf_add_generic_vert(builder, v1);
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GPU_indexbuf_add_generic_vert(builder, v2);
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GPU_indexbuf_add_generic_vert(builder, v3);
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GPU_indexbuf_add_generic_vert(builder, v4);
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}
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void GPU_indexbuf_set_point_vert(GPUIndexBufBuilder *builder, uint elem, uint v1)
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{
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BLI_assert(builder->prim_type == GPU_PRIM_POINTS);
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BLI_assert(elem < builder->max_index_len);
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builder->data[elem++] = v1;
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if (builder->index_len < elem) {
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builder->index_len = elem;
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}
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}
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void GPU_indexbuf_set_line_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2)
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{
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BLI_assert(builder->prim_type == GPU_PRIM_LINES);
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BLI_assert(v1 != v2);
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BLI_assert(v1 <= builder->max_allowed_index);
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BLI_assert(v2 <= builder->max_allowed_index);
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BLI_assert((elem + 1) * 2 <= builder->max_index_len);
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uint idx = elem * 2;
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builder->data[idx++] = v1;
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builder->data[idx++] = v2;
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if (builder->index_len < idx) {
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builder->index_len = idx;
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}
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}
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void GPU_indexbuf_set_tri_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2, uint v3)
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{
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BLI_assert(builder->prim_type == GPU_PRIM_TRIS);
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BLI_assert(v1 != v2 && v2 != v3 && v3 != v1);
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BLI_assert(v1 <= builder->max_allowed_index);
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BLI_assert(v2 <= builder->max_allowed_index);
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BLI_assert(v3 <= builder->max_allowed_index);
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BLI_assert((elem + 1) * 3 <= builder->max_index_len);
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uint idx = elem * 3;
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builder->data[idx++] = v1;
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builder->data[idx++] = v2;
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builder->data[idx++] = v3;
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if (builder->index_len < idx) {
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builder->index_len = idx;
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}
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}
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void GPU_indexbuf_set_point_restart(GPUIndexBufBuilder *builder, uint elem)
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{
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BLI_assert(builder->prim_type == GPU_PRIM_POINTS);
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BLI_assert(elem < builder->max_index_len);
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builder->data[elem++] = RESTART_INDEX;
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if (builder->index_len < elem) {
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builder->index_len = elem;
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}
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}
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void GPU_indexbuf_set_line_restart(GPUIndexBufBuilder *builder, uint elem)
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{
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BLI_assert(builder->prim_type == GPU_PRIM_LINES);
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BLI_assert((elem + 1) * 2 <= builder->max_index_len);
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uint idx = elem * 2;
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builder->data[idx++] = RESTART_INDEX;
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builder->data[idx++] = RESTART_INDEX;
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if (builder->index_len < idx) {
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builder->index_len = idx;
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}
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}
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void GPU_indexbuf_set_tri_restart(GPUIndexBufBuilder *builder, uint elem)
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{
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BLI_assert(builder->prim_type == GPU_PRIM_TRIS);
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BLI_assert((elem + 1) * 3 <= builder->max_index_len);
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uint idx = elem * 3;
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builder->data[idx++] = RESTART_INDEX;
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builder->data[idx++] = RESTART_INDEX;
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builder->data[idx++] = RESTART_INDEX;
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if (builder->index_len < idx) {
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builder->index_len = idx;
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}
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}
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GPUIndexBuf *GPU_indexbuf_create_subrange(GPUIndexBuf *elem_src, uint start, uint length)
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{
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GPUIndexBuf *elem = MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf");
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GPU_indexbuf_create_subrange_in_place(elem, elem_src, start, length);
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return elem;
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}
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void GPU_indexbuf_create_subrange_in_place(GPUIndexBuf *elem,
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GPUIndexBuf *elem_src,
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uint start,
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uint length)
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{
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BLI_assert(elem_src && !elem_src->is_subrange);
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BLI_assert((length == 0) || (start + length <= elem_src->index_len));
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#if GPU_TRACK_INDEX_RANGE
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elem->index_type = elem_src->index_type;
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elem->gl_index_type = elem_src->gl_index_type;
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elem->base_index = elem_src->base_index;
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#endif
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elem->is_subrange = true;
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elem->src = elem_src;
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elem->index_start = start;
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elem->index_len = length;
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}
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#if GPU_TRACK_INDEX_RANGE
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/* Everything remains 32 bit while building to keep things simple.
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* Find min/max after, then convert to smallest index type possible. */
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static uint index_range(const uint values[], uint value_len, uint *min_out, uint *max_out)
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{
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if (value_len == 0) {
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*min_out = 0;
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*max_out = 0;
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return 0;
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}
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uint min_value = RESTART_INDEX;
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uint max_value = 0;
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for (uint i = 0; i < value_len; i++) {
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const uint value = values[i];
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if (value == RESTART_INDEX) {
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continue;
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}
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else if (value < min_value) {
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min_value = value;
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}
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else if (value > max_value) {
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max_value = value;
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}
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}
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if (min_value == RESTART_INDEX) {
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*min_out = 0;
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*max_out = 0;
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return 0;
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}
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else {
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*min_out = min_value;
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*max_out = max_value;
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return max_value - min_value;
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}
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}
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static void squeeze_indices_short(GPUIndexBufBuilder *builder,
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GPUIndexBuf *elem,
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uint min_index,
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uint max_index)
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{
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const uint *values = builder->data;
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const uint index_len = elem->index_len;
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/* data will never be *larger* than builder->data...
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* converting in place to avoid extra allocation */
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GLushort *data = (GLushort *)builder->data;
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if (max_index >= 0xFFFF) {
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elem->base_index = min_index;
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for (uint i = 0; i < index_len; i++) {
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data[i] = (values[i] == RESTART_INDEX) ? 0xFFFF : (GLushort)(values[i] - min_index);
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}
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}
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else {
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elem->base_index = 0;
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for (uint i = 0; i < index_len; i++) {
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data[i] = (GLushort)(values[i]);
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}
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}
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}
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#endif /* GPU_TRACK_INDEX_RANGE */
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GPUIndexBuf *GPU_indexbuf_build(GPUIndexBufBuilder *builder)
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{
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GPUIndexBuf *elem = MEM_callocN(sizeof(GPUIndexBuf), "GPUIndexBuf");
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GPU_indexbuf_build_in_place(builder, elem);
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return elem;
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}
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void GPU_indexbuf_build_in_place(GPUIndexBufBuilder *builder, GPUIndexBuf *elem)
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{
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#if TRUST_NO_ONE
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assert(builder->data != NULL);
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#endif
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elem->index_len = builder->index_len;
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elem->ibo_id = 0; /* Created at first use. */
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#if GPU_TRACK_INDEX_RANGE
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uint min_index, max_index;
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uint range = index_range(builder->data, builder->index_len, &min_index, &max_index);
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/* count the primitive restart index. */
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range += 1;
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if (range <= 0xFFFF) {
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elem->index_type = GPU_INDEX_U16;
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squeeze_indices_short(builder, elem, min_index, max_index);
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}
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else {
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elem->index_type = GPU_INDEX_U32;
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elem->base_index = 0;
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}
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elem->gl_index_type = convert_index_type_to_gl(elem->index_type);
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#endif
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/* Transfer data ownership to GPUIndexBuf.
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* It will be uploaded upon first use. */
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elem->data = builder->data;
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builder->data = NULL;
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/* other fields are safe to leave */
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}
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static void indexbuf_upload_data(GPUIndexBuf *elem)
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{
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/* send data to GPU */
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, GPU_indexbuf_size_get(elem), elem->data, GL_STATIC_DRAW);
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/* No need to keep copy of data in system memory. */
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MEM_freeN(elem->data);
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elem->data = NULL;
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}
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void GPU_indexbuf_use(GPUIndexBuf *elem)
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{
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if (elem->is_subrange) {
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GPU_indexbuf_use(elem->src);
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return;
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}
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if (elem->ibo_id == 0) {
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elem->ibo_id = GPU_buf_alloc();
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}
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elem->ibo_id);
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if (elem->data != NULL) {
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indexbuf_upload_data(elem);
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}
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}
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void GPU_indexbuf_discard(GPUIndexBuf *elem)
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{
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if (elem->ibo_id) {
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GPU_buf_free(elem->ibo_id);
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}
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if (!elem->is_subrange && elem->data) {
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MEM_freeN(elem->data);
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}
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MEM_freeN(elem);
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}
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