70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* Parsing of and code generation using GLSL shaders in gpu/shaders/material. */
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#ifndef __GPU_MATERIAL_LIBRARY_H__
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#define __GPU_MATERIAL_LIBRARY_H__
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#include "GPU_material.h"
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#define MAX_FUNCTION_NAME 64
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#define MAX_PARAMETER 32
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struct GSet;
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typedef struct GPUMaterialLibrary {
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char *code;
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struct GPUMaterialLibrary *dependencies[8];
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} GPUMaterialLibrary;
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typedef enum {
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FUNCTION_QUAL_IN,
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FUNCTION_QUAL_OUT,
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FUNCTION_QUAL_INOUT,
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} GPUFunctionQual;
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typedef struct GPUFunction {
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char name[MAX_FUNCTION_NAME];
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eGPUType paramtype[MAX_PARAMETER];
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GPUFunctionQual paramqual[MAX_PARAMETER];
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int totparam;
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GPUMaterialLibrary *library;
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} GPUFunction;
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/* Module */
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void gpu_material_library_init(void);
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void gpu_material_library_exit(void);
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/* Code Generation */
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GPUFunction *gpu_material_library_use_function(struct GSet *used_libraries, const char *name);
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char *gpu_material_library_generate_code(struct GSet *used_libraries, const char *frag_lib);
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/* Code Parsing */
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char *gpu_str_skip_token(char *str, char *token, int max);
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const char *gpu_data_type_to_string(const eGPUType type);
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#endif /* __ __GPU_MATERIAL_LIBRARY_H__ */
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