This implements a new builtin node tree type called `SimulationNodeTree`. It is not yet embedded in the `Simulation` data block. The node tree will initially be used for the new particle nodes system. When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new `Simulation Editor` is shown in the editors menu (which is just a node editor). This patch does not add entries to the Add Node menu, so it is empty. Reviewers: brecht Differential Revision: https://developer.blender.org/D7287
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup nodes
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*/
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#ifndef __NOD_COMMON_H__
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#define __NOD_COMMON_H__
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#include "BKE_node.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void register_node_type_frame(void);
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void register_node_type_reroute(void);
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void register_node_type_group_input(void);
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void register_node_type_group_output(void);
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/* internal functions for editor */
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struct bNodeSocket *node_group_find_input_socket(struct bNode *groupnode, const char *identifier);
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struct bNodeSocket *node_group_find_output_socket(struct bNode *groupnode, const char *identifier);
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void node_group_update(struct bNodeTree *ntree, struct bNode *node);
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struct bNodeSocket *node_group_input_find_socket(struct bNode *node, const char *identifier);
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struct bNodeSocket *node_group_output_find_socket(struct bNode *node, const char *identifier);
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void node_group_input_update(struct bNodeTree *ntree, struct bNode *node);
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void node_group_output_update(struct bNodeTree *ntree, struct bNode *node);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __NOD_COMMON_H__ */
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