This implements a new builtin node tree type called `SimulationNodeTree`. It is not yet embedded in the `Simulation` data block. The node tree will initially be used for the new particle nodes system. When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new `Simulation Editor` is shown in the editors menu (which is just a node editor). This patch does not add entries to the Add Node menu, so it is empty. Reviewers: brecht Differential Revision: https://developer.blender.org/D7287
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  */
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| 
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| #ifndef __NODE_SIM_UTIL_H__
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| #define __NODE_SIM_UTIL_H__
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| 
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| #include <string.h>
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| 
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| #include "BLI_utildefines.h"
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| 
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| #include "MEM_guardedalloc.h"
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| 
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| #include "DNA_node_types.h"
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| 
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| #include "BKE_node.h"
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| 
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| #include "BLT_translation.h"
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| 
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| #include "NOD_simulation.h"
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| 
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| #include "node_util.h"
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| 
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| void sim_node_type_base(
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|     struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
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| bool sim_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree);
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| 
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| #endif /* __NODE_SIM_UTIL_H__ */
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