on 64-bit machines. This code only seems to be used by the game engine anyway; maybe it's only linux which always compiles it regardless of whether game engine is enabled?
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 *
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 */
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#include "GEN_HashedPtr.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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//
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// Build hash index from pointer.  Even though the final result
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// is a 32-bit integer, use all the bits of the pointer as long
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// as possible.
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//
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unsigned int GEN_Hash(void * inDWord)
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{
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#if defined(_WIN64)
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	unsigned __int64 key = (unsigned __int64)inDWord;
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#else
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	unsigned long key = (unsigned long)inDWord;
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#endif
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	key += ~(key << 16);
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	key ^=  (key >>  5);
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	key +=  (key <<  3);
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	key ^=  (key >> 13);
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	key += ~(key <<  9);
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	key ^=  (key >> 17);
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  	return (unsigned int)(key & 0xffffffff);
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}
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