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blender-archive/source/blender/compositor/operations/COM_MultilayerImageOperation.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

69 lines
2.0 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_ImageOperation.h"
class MultilayerBaseOperation : public BaseImageOperation {
private:
int m_passId;
int m_view;
RenderLayer *m_renderlayer;
protected:
ImBuf *getImBuf();
public:
/**
* Constructor
*/
MultilayerBaseOperation(int passindex, int view);
void setRenderLayer(RenderLayer *renderlayer)
{
this->m_renderlayer = renderlayer;
}
};
class MultilayerColorOperation : public MultilayerBaseOperation {
public:
MultilayerColorOperation(int passindex, int view) : MultilayerBaseOperation(passindex, view)
{
this->addOutputSocket(COM_DT_COLOR);
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MultilayerValueOperation : public MultilayerBaseOperation {
public:
MultilayerValueOperation(int passindex, int view) : MultilayerBaseOperation(passindex, view)
{
this->addOutputSocket(COM_DT_VALUE);
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};
class MultilayerVectorOperation : public MultilayerBaseOperation {
public:
MultilayerVectorOperation(int passindex, int view) : MultilayerBaseOperation(passindex, view)
{
this->addOutputSocket(COM_DT_VECTOR);
}
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);
};