This completes T66426. Since Vert Slide supports these other snapping types (since rBe2fc9a88bc), it would be easy to miss this on Edge Slide. So add support for Edge Slide too.
1560 lines
42 KiB
C
1560 lines
42 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup edtransform
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*/
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#include <float.h>
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#include "PIL_time.h"
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#include "DNA_windowmanager_types.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "GPU_immediate.h"
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#include "GPU_state.h"
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#include "BKE_context.h"
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#include "BKE_editmesh.h"
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#include "BKE_layer.h"
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#include "BKE_object.h"
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#include "BKE_sequencer.h"
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#include "RNA_access.h"
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#include "WM_types.h"
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#include "ED_gizmo_library.h"
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#include "ED_markers.h"
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#include "ED_node.h"
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#include "ED_transform_snap_object_context.h"
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#include "ED_uvedit.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "MEM_guardedalloc.h"
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#include "transform.h"
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#include "transform_convert.h"
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#include "transform_snap.h"
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/* this should be passed as an arg for use in snap functions */
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#undef BASACT
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/* use half of flt-max so we can scale up without an exception */
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/* -------------------------------------------------------------------- */
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/** \name Prototypes
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* \{ */
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static void setSnappingCallback(TransInfo *t);
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/* static void CalcSnapGrid(TransInfo *t, float *vec); */
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static void CalcSnapGeometry(TransInfo *t, float *vec);
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static void TargetSnapMedian(TransInfo *t);
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static void TargetSnapCenter(TransInfo *t);
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static void TargetSnapClosest(TransInfo *t);
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static void TargetSnapActive(TransInfo *t);
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Implementations
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* \{ */
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static bool snapNodeTest(View2D *v2d, bNode *node, eSnapSelect snap_select);
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static NodeBorder snapNodeBorder(int snap_node_mode);
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#if 0
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int BIF_snappingSupported(Object *obedit)
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{
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int status = 0;
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/* only support object mesh, armature, curves */
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if (obedit == NULL || ELEM(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) {
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status = 1;
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}
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return status;
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}
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#endif
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bool validSnap(const TransInfo *t)
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{
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return (t->tsnap.status & (POINT_INIT | TARGET_INIT)) == (POINT_INIT | TARGET_INIT) ||
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(t->tsnap.status & (MULTI_POINTS | TARGET_INIT)) == (MULTI_POINTS | TARGET_INIT);
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}
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bool activeSnap(const TransInfo *t)
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{
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return ((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP) ||
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((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP_INVERT);
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}
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bool transformModeUseSnap(const TransInfo *t)
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{
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ToolSettings *ts = t->settings;
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if (t->mode == TFM_TRANSLATION) {
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return (ts->snap_transform_mode_flag & SCE_SNAP_TRANSFORM_MODE_TRANSLATE) != 0;
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}
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if (t->mode == TFM_ROTATION) {
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return (ts->snap_transform_mode_flag & SCE_SNAP_TRANSFORM_MODE_ROTATE) != 0;
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}
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if (t->mode == TFM_RESIZE) {
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return (ts->snap_transform_mode_flag & SCE_SNAP_TRANSFORM_MODE_SCALE) != 0;
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}
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if (t->mode == TFM_VERT_SLIDE) {
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return true;
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}
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if (t->mode == TFM_EDGE_SLIDE) {
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return true;
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}
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return false;
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}
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static bool doForceIncrementSnap(const TransInfo *t)
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{
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return !transformModeUseSnap(t);
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}
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void drawSnapping(const struct bContext *C, TransInfo *t)
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{
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uchar col[4], selectedCol[4], activeCol[4];
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if (!activeSnap(t)) {
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return;
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}
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UI_GetThemeColor3ubv(TH_TRANSFORM, col);
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col[3] = 128;
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UI_GetThemeColor3ubv(TH_SELECT, selectedCol);
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selectedCol[3] = 128;
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UI_GetThemeColor3ubv(TH_ACTIVE, activeCol);
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activeCol[3] = 192;
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if (t->spacetype == SPACE_VIEW3D) {
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bool draw_target = (t->tsnap.status & TARGET_INIT) &&
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(t->scene->toolsettings->snap_mode & SCE_SNAP_MODE_EDGE_PERPENDICULAR);
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if (draw_target || validSnap(t)) {
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const float *loc_cur = NULL;
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const float *loc_prev = NULL;
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const float *normal = NULL;
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GPU_depth_test(false);
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RegionView3D *rv3d = CTX_wm_region_view3d(C);
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if (!BLI_listbase_is_empty(&t->tsnap.points)) {
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/* Draw snap points. */
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float size = 2.0f * UI_GetThemeValuef(TH_VERTEX_SIZE);
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float view_inv[4][4];
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copy_m4_m4(view_inv, rv3d->viewinv);
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uint pos = GPU_vertformat_attr_add(
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immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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LISTBASE_FOREACH (TransSnapPoint *, p, &t->tsnap.points) {
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if (p == t->tsnap.selectedPoint) {
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immUniformColor4ubv(selectedCol);
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}
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else {
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immUniformColor4ubv(col);
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}
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imm_drawcircball(p->co, ED_view3d_pixel_size(rv3d, p->co) * size, view_inv, pos);
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}
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immUnbindProgram();
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}
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/* draw normal if needed */
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if (usingSnappingNormal(t) && validSnappingNormal(t)) {
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normal = t->tsnap.snapNormal;
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}
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if (draw_target) {
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loc_prev = t->tsnap.snapTarget;
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}
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if (validSnap(t)) {
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loc_cur = t->tsnap.snapPoint;
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}
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ED_gizmotypes_snap_3d_draw_util(
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rv3d, loc_prev, loc_cur, normal, col, activeCol, t->tsnap.snapElem);
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GPU_depth_test(true);
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}
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}
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else if (t->spacetype == SPACE_IMAGE) {
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if (validSnap(t)) {
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/* This will not draw, and Im nor sure why - campbell */
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/* TODO: see 2.7x for non-working code */
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}
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}
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else if (t->spacetype == SPACE_NODE) {
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if (validSnap(t)) {
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ARegion *region = CTX_wm_region(C);
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TransSnapPoint *p;
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float size;
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size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
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GPU_blend(true);
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uint pos = GPU_vertformat_attr_add(
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immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
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for (p = t->tsnap.points.first; p; p = p->next) {
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if (p == t->tsnap.selectedPoint) {
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immUniformColor4ubv(selectedCol);
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}
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else {
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immUniformColor4ubv(col);
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}
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ED_node_draw_snap(®ion->v2d, p->co, size, 0, pos);
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}
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if (t->tsnap.status & POINT_INIT) {
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immUniformColor4ubv(activeCol);
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ED_node_draw_snap(®ion->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder, pos);
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}
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immUnbindProgram();
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GPU_blend(false);
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}
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}
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}
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eRedrawFlag handleSnapping(TransInfo *t, const wmEvent *event)
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{
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eRedrawFlag status = TREDRAW_NOTHING;
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#if 0 // XXX need a proper selector for all snap mode
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if (BIF_snappingSupported(t->obedit) && event->type == TABKEY && event->shift) {
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/* toggle snap and reinit */
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t->settings->snap_flag ^= SCE_SNAP;
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initSnapping(t, NULL);
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status = TREDRAW_HARD;
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}
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#endif
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if (event->type == MOUSEMOVE) {
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status |= updateSelectedSnapPoint(t);
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}
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return status;
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}
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void applyProject(TransInfo *t)
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{
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/* XXX FLICKER IN OBJECT MODE */
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if ((t->tsnap.project) && activeSnap(t) && (t->flag & T_NO_PROJECT) == 0) {
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float tvec[3];
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int i;
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FOREACH_TRANS_DATA_CONTAINER (t, tc) {
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TransData *td = tc->data;
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for (i = 0; i < tc->data_len; i++, td++) {
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float iloc[3], loc[3], no[3];
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float mval_fl[2];
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if (td->flag & TD_SKIP) {
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continue;
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}
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if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) {
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continue;
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}
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copy_v3_v3(iloc, td->loc);
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if (tc->use_local_mat) {
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mul_m4_v3(tc->mat, iloc);
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}
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else if (t->flag & T_OBJECT) {
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BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
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copy_v3_v3(iloc, td->ob->obmat[3]);
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}
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if (ED_view3d_project_float_global(t->region, iloc, mval_fl, V3D_PROJ_TEST_NOP) ==
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V3D_PROJ_RET_OK) {
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if (ED_transform_snap_object_project_view3d(
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t->tsnap.object_context,
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t->depsgraph,
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SCE_SNAP_MODE_FACE,
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&(const struct SnapObjectParams){
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.snap_select = t->tsnap.modeSelect,
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.use_object_edit_cage = (t->flag & T_EDIT) != 0,
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.use_occlusion_test = false,
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.use_backface_culling = (t->scene->toolsettings->snap_flag &
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SCE_SNAP_BACKFACE_CULLING) != 0,
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},
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mval_fl,
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NULL,
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0,
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loc,
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no)) {
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#if 0
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if (tc->use_local_mat) {
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mul_m4_v3(tc->imat, loc);
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}
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#endif
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sub_v3_v3v3(tvec, loc, iloc);
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mul_m3_v3(td->smtx, tvec);
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add_v3_v3(td->loc, tvec);
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if (t->tsnap.align && (t->flag & T_OBJECT)) {
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/* handle alignment as well */
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const float *original_normal;
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float mat[3][3];
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/* In pose mode, we want to align normals with Y axis of bones... */
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original_normal = td->axismtx[2];
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rotation_between_vecs_to_mat3(mat, original_normal, no);
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transform_data_ext_rotate(td, mat, true);
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/* TODO support constraints for rotation too? see ElementRotation */
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}
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}
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}
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// XXX constraintTransLim(t, td);
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}
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}
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}
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}
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void applyGridAbsolute(TransInfo *t)
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{
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float grid_size = 0.0f;
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GearsType grid_action;
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int i;
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if (!(activeSnap(t) && (t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)))) {
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return;
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}
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grid_action = BIG_GEARS;
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if (t->modifiers & MOD_PRECISION) {
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grid_action = SMALL_GEARS;
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}
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switch (grid_action) {
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case NO_GEARS:
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grid_size = t->snap_spatial[0];
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break;
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case BIG_GEARS:
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grid_size = t->snap_spatial[1];
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break;
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case SMALL_GEARS:
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grid_size = t->snap_spatial[2];
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break;
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}
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/* early exit on unusable grid size */
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if (grid_size == 0.0f) {
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return;
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}
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FOREACH_TRANS_DATA_CONTAINER (t, tc) {
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TransData *td;
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for (i = 0, td = tc->data; i < tc->data_len; i++, td++) {
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float iloc[3], loc[3], tvec[3];
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if (td->flag & TD_SKIP) {
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continue;
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}
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if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) {
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continue;
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}
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copy_v3_v3(iloc, td->loc);
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if (tc->use_local_mat) {
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mul_m4_v3(tc->mat, iloc);
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}
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else if (t->flag & T_OBJECT) {
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BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob);
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copy_v3_v3(iloc, td->ob->obmat[3]);
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}
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mul_v3_v3fl(loc, iloc, 1.0f / grid_size);
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loc[0] = roundf(loc[0]);
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loc[1] = roundf(loc[1]);
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loc[2] = roundf(loc[2]);
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mul_v3_fl(loc, grid_size);
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sub_v3_v3v3(tvec, loc, iloc);
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mul_m3_v3(td->smtx, tvec);
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add_v3_v3(td->loc, tvec);
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}
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}
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}
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void applySnapping(TransInfo *t, float *vec)
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{
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/* Each Trans Data already makes the snap to face */
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if (doForceIncrementSnap(t) || (t->tsnap.project && t->tsnap.mode == SCE_SNAP_MODE_FACE)) {
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return;
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}
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if (t->tsnap.status & SNAP_FORCED) {
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t->tsnap.targetSnap(t);
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t->tsnap.applySnap(t, vec);
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}
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else if (((t->tsnap.mode & ~(SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)) != 0) &&
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activeSnap(t)) {
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double current = PIL_check_seconds_timer();
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// Time base quirky code to go around findnearest slowness
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/* !TODO! add exception for object mode, no need to slow it down then */
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if (current - t->tsnap.last >= 0.01) {
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t->tsnap.calcSnap(t, vec);
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t->tsnap.targetSnap(t);
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t->tsnap.last = current;
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}
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if (validSnap(t)) {
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t->tsnap.applySnap(t, vec);
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}
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}
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}
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void resetSnapping(TransInfo *t)
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{
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t->tsnap.status = 0;
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t->tsnap.align = false;
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t->tsnap.project = 0;
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t->tsnap.mode = 0;
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t->tsnap.modeSelect = 0;
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t->tsnap.target = 0;
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t->tsnap.last = 0;
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t->tsnap.snapNormal[0] = 0;
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t->tsnap.snapNormal[1] = 0;
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t->tsnap.snapNormal[2] = 0;
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t->tsnap.snapNodeBorder = 0;
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}
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bool usingSnappingNormal(const TransInfo *t)
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{
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return t->tsnap.align;
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}
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|
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bool validSnappingNormal(const TransInfo *t)
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{
|
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if (validSnap(t)) {
|
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if (!is_zero_v3(t->tsnap.snapNormal)) {
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return true;
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}
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}
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return false;
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}
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static bool bm_edge_is_snap_target(BMEdge *e, void *UNUSED(user_data))
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{
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if (BM_elem_flag_test(e, BM_ELEM_SELECT | BM_ELEM_HIDDEN) ||
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BM_elem_flag_test(e->v1, BM_ELEM_SELECT) || BM_elem_flag_test(e->v2, BM_ELEM_SELECT)) {
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return false;
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}
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return true;
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}
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|
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static bool bm_face_is_snap_target(BMFace *f, void *UNUSED(user_data))
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{
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if (BM_elem_flag_test(f, BM_ELEM_SELECT | BM_ELEM_HIDDEN)) {
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return false;
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}
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|
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BMLoop *l_iter, *l_first;
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l_iter = l_first = BM_FACE_FIRST_LOOP(f);
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do {
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if (BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) {
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return false;
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}
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} while ((l_iter = l_iter->next) != l_first);
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return true;
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}
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|
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static void initSnappingMode(TransInfo *t)
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{
|
|
ToolSettings *ts = t->settings;
|
|
/* All obedit types will match. */
|
|
const int obedit_type = t->data_container->obedit ? t->data_container->obedit->type : -1;
|
|
ViewLayer *view_layer = t->view_layer;
|
|
Base *base_act = view_layer->basact;
|
|
|
|
if (t->spacetype == SPACE_NODE) {
|
|
/* force project off when not supported */
|
|
t->tsnap.project = 0;
|
|
|
|
t->tsnap.mode = ts->snap_node_mode;
|
|
}
|
|
else if (t->spacetype == SPACE_IMAGE) {
|
|
/* force project off when not supported */
|
|
t->tsnap.project = 0;
|
|
|
|
t->tsnap.mode = ts->snap_uv_mode;
|
|
}
|
|
else {
|
|
/* force project off when not supported */
|
|
if ((ts->snap_mode & SCE_SNAP_MODE_FACE) == 0) {
|
|
t->tsnap.project = 0;
|
|
}
|
|
|
|
t->tsnap.mode = ts->snap_mode;
|
|
}
|
|
|
|
if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) && (t->flag & T_CAMERA) == 0) {
|
|
/* Only 3D view or UV. */
|
|
/* Not with camera selected in camera view. */
|
|
|
|
setSnappingCallback(t);
|
|
|
|
if ((obedit_type != -1) &&
|
|
ELEM(obedit_type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) {
|
|
/* Edit mode */
|
|
/* Temporary limited to edit mode meshes, armature, curves, metaballs. */
|
|
|
|
if ((obedit_type == OB_MESH) && (t->flag & T_PROP_EDIT)) {
|
|
/* Exclude editmesh if using proportional edit */
|
|
t->tsnap.modeSelect = SNAP_NOT_ACTIVE;
|
|
}
|
|
else {
|
|
t->tsnap.modeSelect = t->tsnap.snap_self ? SNAP_ALL : SNAP_NOT_ACTIVE;
|
|
}
|
|
}
|
|
else if ((obedit_type == -1) && base_act && base_act->object &&
|
|
(base_act->object->mode & OB_MODE_PARTICLE_EDIT)) {
|
|
/* Particles edit mode. */
|
|
t->tsnap.modeSelect = SNAP_ALL;
|
|
}
|
|
else if (obedit_type == -1) {
|
|
/* Object mode */
|
|
if (t->options & (CTX_GPENCIL_STROKES | CTX_CURSOR | CTX_OBMODE_XFORM_OBDATA)) {
|
|
/* In "Edit Strokes" mode,
|
|
* snap tool can perform snap to selected or active objects (see T49632)
|
|
* TODO: perform self snap in gpencil_strokes.
|
|
*
|
|
* When we're moving the origins, allow snapping onto our own geometry (see T69132). */
|
|
t->tsnap.modeSelect = SNAP_ALL;
|
|
}
|
|
else {
|
|
t->tsnap.modeSelect = SNAP_NOT_SELECTED;
|
|
}
|
|
}
|
|
else {
|
|
/* Grid if snap is not possible */
|
|
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
|
|
}
|
|
}
|
|
else if (t->spacetype == SPACE_NODE) {
|
|
setSnappingCallback(t);
|
|
t->tsnap.modeSelect = SNAP_NOT_SELECTED;
|
|
}
|
|
else if (t->spacetype == SPACE_SEQ) {
|
|
/* We do our own snapping currently, so nothing here */
|
|
t->tsnap.mode = SCE_SNAP_MODE_GRID; /* Dummy, should we rather add a NOP mode? */
|
|
}
|
|
else {
|
|
/* Always grid outside of 3D view */
|
|
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
|
|
}
|
|
|
|
if (t->spacetype == SPACE_VIEW3D) {
|
|
if (t->tsnap.object_context == NULL) {
|
|
t->tsnap.object_context = ED_transform_snap_object_context_create_view3d(
|
|
t->scene, 0, t->region, t->view);
|
|
|
|
if (t->data_type == TC_MESH_VERTS) {
|
|
/* Ignore elements being transformed. */
|
|
ED_transform_snap_object_context_set_editmesh_callbacks(
|
|
t->tsnap.object_context,
|
|
(bool (*)(BMVert *, void *))BM_elem_cb_check_hflag_disabled,
|
|
bm_edge_is_snap_target,
|
|
bm_face_is_snap_target,
|
|
POINTER_FROM_UINT((BM_ELEM_SELECT | BM_ELEM_HIDDEN)));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void initSnapping(TransInfo *t, wmOperator *op)
|
|
{
|
|
ToolSettings *ts = t->settings;
|
|
short snap_target = t->settings->snap_target;
|
|
|
|
resetSnapping(t);
|
|
|
|
/* if snap property exists */
|
|
if (op && RNA_struct_find_property(op->ptr, "snap") &&
|
|
RNA_struct_property_is_set(op->ptr, "snap")) {
|
|
if (RNA_boolean_get(op->ptr, "snap")) {
|
|
t->modifiers |= MOD_SNAP;
|
|
|
|
if (RNA_struct_property_is_set(op->ptr, "snap_target")) {
|
|
snap_target = RNA_enum_get(op->ptr, "snap_target");
|
|
}
|
|
|
|
if (RNA_struct_property_is_set(op->ptr, "snap_point")) {
|
|
RNA_float_get_array(op->ptr, "snap_point", t->tsnap.snapPoint);
|
|
t->tsnap.status |= SNAP_FORCED | POINT_INIT;
|
|
}
|
|
|
|
/* snap align only defined in specific cases */
|
|
if (RNA_struct_find_property(op->ptr, "snap_align")) {
|
|
t->tsnap.align = RNA_boolean_get(op->ptr, "snap_align");
|
|
RNA_float_get_array(op->ptr, "snap_normal", t->tsnap.snapNormal);
|
|
normalize_v3(t->tsnap.snapNormal);
|
|
}
|
|
|
|
if (RNA_struct_find_property(op->ptr, "use_snap_project")) {
|
|
t->tsnap.project = RNA_boolean_get(op->ptr, "use_snap_project");
|
|
}
|
|
|
|
if (RNA_struct_find_property(op->ptr, "use_snap_self")) {
|
|
t->tsnap.snap_self = RNA_boolean_get(op->ptr, "use_snap_self");
|
|
}
|
|
}
|
|
}
|
|
/* use scene defaults only when transform is modal */
|
|
else if (t->flag & T_MODAL) {
|
|
if (ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_NODE)) {
|
|
if (transformModeUseSnap(t) && (ts->snap_flag & SCE_SNAP)) {
|
|
t->modifiers |= MOD_SNAP;
|
|
}
|
|
|
|
t->tsnap.align = ((t->settings->snap_flag & SCE_SNAP_ROTATE) != 0);
|
|
t->tsnap.project = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0);
|
|
t->tsnap.snap_self = !((t->settings->snap_flag & SCE_SNAP_NO_SELF) != 0);
|
|
t->tsnap.peel = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0);
|
|
}
|
|
|
|
/* for now only 3d view (others can be added if we want) */
|
|
if (t->spacetype == SPACE_VIEW3D) {
|
|
t->tsnap.snap_spatial_grid = ((t->settings->snap_flag & SCE_SNAP_ABS_GRID) != 0);
|
|
}
|
|
}
|
|
|
|
t->tsnap.target = snap_target;
|
|
|
|
initSnappingMode(t);
|
|
}
|
|
|
|
void freeSnapping(TransInfo *t)
|
|
{
|
|
if (t->tsnap.object_context) {
|
|
ED_transform_snap_object_context_destroy(t->tsnap.object_context);
|
|
t->tsnap.object_context = NULL;
|
|
}
|
|
}
|
|
|
|
static void setSnappingCallback(TransInfo *t)
|
|
{
|
|
t->tsnap.calcSnap = CalcSnapGeometry;
|
|
|
|
switch (t->tsnap.target) {
|
|
case SCE_SNAP_TARGET_CLOSEST:
|
|
t->tsnap.targetSnap = TargetSnapClosest;
|
|
break;
|
|
case SCE_SNAP_TARGET_CENTER:
|
|
if (!ELEM(t->mode, TFM_ROTATION, TFM_RESIZE)) {
|
|
t->tsnap.targetSnap = TargetSnapCenter;
|
|
break;
|
|
}
|
|
/* Can't do TARGET_CENTER with these modes,
|
|
* use TARGET_MEDIAN instead. */
|
|
ATTR_FALLTHROUGH;
|
|
case SCE_SNAP_TARGET_MEDIAN:
|
|
t->tsnap.targetSnap = TargetSnapMedian;
|
|
break;
|
|
case SCE_SNAP_TARGET_ACTIVE:
|
|
t->tsnap.targetSnap = TargetSnapActive;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void addSnapPoint(TransInfo *t)
|
|
{
|
|
/* Currently only 3D viewport works for snapping points. */
|
|
if (t->tsnap.status & POINT_INIT && t->spacetype == SPACE_VIEW3D) {
|
|
TransSnapPoint *p = MEM_callocN(sizeof(TransSnapPoint), "SnapPoint");
|
|
|
|
t->tsnap.selectedPoint = p;
|
|
|
|
copy_v3_v3(p->co, t->tsnap.snapPoint);
|
|
|
|
BLI_addtail(&t->tsnap.points, p);
|
|
|
|
t->tsnap.status |= MULTI_POINTS;
|
|
}
|
|
}
|
|
|
|
eRedrawFlag updateSelectedSnapPoint(TransInfo *t)
|
|
{
|
|
eRedrawFlag status = TREDRAW_NOTHING;
|
|
|
|
if (t->tsnap.status & MULTI_POINTS) {
|
|
TransSnapPoint *p, *closest_p = NULL;
|
|
float dist_min_sq = TRANSFORM_SNAP_MAX_PX;
|
|
const float mval_fl[2] = {t->mval[0], t->mval[1]};
|
|
float screen_loc[2];
|
|
|
|
for (p = t->tsnap.points.first; p; p = p->next) {
|
|
float dist_sq;
|
|
|
|
if (ED_view3d_project_float_global(t->region, p->co, screen_loc, V3D_PROJ_TEST_NOP) !=
|
|
V3D_PROJ_RET_OK) {
|
|
continue;
|
|
}
|
|
|
|
dist_sq = len_squared_v2v2(mval_fl, screen_loc);
|
|
|
|
if (dist_sq < dist_min_sq) {
|
|
closest_p = p;
|
|
dist_min_sq = dist_sq;
|
|
}
|
|
}
|
|
|
|
if (closest_p) {
|
|
if (t->tsnap.selectedPoint != closest_p) {
|
|
status = TREDRAW_HARD;
|
|
}
|
|
|
|
t->tsnap.selectedPoint = closest_p;
|
|
}
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
void removeSnapPoint(TransInfo *t)
|
|
{
|
|
if (t->tsnap.status & MULTI_POINTS) {
|
|
updateSelectedSnapPoint(t);
|
|
|
|
if (t->tsnap.selectedPoint) {
|
|
BLI_freelinkN(&t->tsnap.points, t->tsnap.selectedPoint);
|
|
|
|
if (BLI_listbase_is_empty(&t->tsnap.points)) {
|
|
t->tsnap.status &= ~MULTI_POINTS;
|
|
}
|
|
|
|
t->tsnap.selectedPoint = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void getSnapPoint(const TransInfo *t, float vec[3])
|
|
{
|
|
if (t->tsnap.points.first) {
|
|
TransSnapPoint *p;
|
|
int total = 0;
|
|
|
|
vec[0] = vec[1] = vec[2] = 0;
|
|
|
|
for (p = t->tsnap.points.first; p; p = p->next, total++) {
|
|
add_v3_v3(vec, p->co);
|
|
}
|
|
|
|
if (t->tsnap.status & POINT_INIT) {
|
|
add_v3_v3(vec, t->tsnap.snapPoint);
|
|
total++;
|
|
}
|
|
|
|
mul_v3_fl(vec, 1.0f / total);
|
|
}
|
|
else {
|
|
copy_v3_v3(vec, t->tsnap.snapPoint);
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Calc Snap (Generic)
|
|
* \{ */
|
|
|
|
static void UNUSED_FUNCTION(CalcSnapGrid)(TransInfo *t, float *UNUSED(vec))
|
|
{
|
|
snapGridIncrementAction(t, t->tsnap.snapPoint, BIG_GEARS);
|
|
}
|
|
|
|
static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
|
|
{
|
|
if (t->spacetype == SPACE_VIEW3D) {
|
|
float loc[3];
|
|
float no[3];
|
|
float mval[2];
|
|
bool found = false;
|
|
short snap_elem = 0;
|
|
float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here
|
|
|
|
mval[0] = t->mval[0];
|
|
mval[1] = t->mval[1];
|
|
|
|
if (t->tsnap.mode & (SCE_SNAP_MODE_VERTEX | SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_FACE |
|
|
SCE_SNAP_MODE_EDGE_MIDPOINT | SCE_SNAP_MODE_EDGE_PERPENDICULAR)) {
|
|
zero_v3(no); /* objects won't set this */
|
|
snap_elem = snapObjectsTransform(t, mval, &dist_px, loc, no);
|
|
found = snap_elem != 0;
|
|
}
|
|
if ((found == false) && (t->tsnap.mode & SCE_SNAP_MODE_VOLUME)) {
|
|
found = peelObjectsTransform(
|
|
t, mval, (t->settings->snap_flag & SCE_SNAP_PEEL_OBJECT) != 0, loc, no, NULL);
|
|
|
|
if (found) {
|
|
snap_elem = SCE_SNAP_MODE_VOLUME;
|
|
}
|
|
}
|
|
|
|
if (found == true) {
|
|
copy_v3_v3(t->tsnap.snapPoint, loc);
|
|
copy_v3_v3(t->tsnap.snapNormal, no);
|
|
|
|
t->tsnap.status |= POINT_INIT;
|
|
}
|
|
else {
|
|
t->tsnap.status &= ~POINT_INIT;
|
|
}
|
|
|
|
t->tsnap.snapElem = (char)snap_elem;
|
|
}
|
|
else if (t->spacetype == SPACE_IMAGE && t->obedit_type == OB_MESH) {
|
|
if (t->tsnap.mode & SCE_SNAP_MODE_VERTEX) {
|
|
float co[2];
|
|
|
|
UI_view2d_region_to_view(&t->region->v2d, t->mval[0], t->mval[1], &co[0], &co[1]);
|
|
|
|
uint objects_len = 0;
|
|
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
|
|
t->view_layer, NULL, &objects_len);
|
|
|
|
float dist_sq = FLT_MAX;
|
|
if (ED_uvedit_nearest_uv_multi(
|
|
t->scene, objects, objects_len, co, &dist_sq, t->tsnap.snapPoint)) {
|
|
t->tsnap.snapPoint[0] *= t->aspect[0];
|
|
t->tsnap.snapPoint[1] *= t->aspect[1];
|
|
|
|
t->tsnap.status |= POINT_INIT;
|
|
}
|
|
else {
|
|
t->tsnap.status &= ~POINT_INIT;
|
|
}
|
|
MEM_freeN(objects);
|
|
}
|
|
}
|
|
else if (t->spacetype == SPACE_NODE) {
|
|
if (t->tsnap.mode & (SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y)) {
|
|
float loc[2];
|
|
float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here
|
|
char node_border;
|
|
|
|
if (snapNodesTransform(t, t->mval, loc, &dist_px, &node_border)) {
|
|
copy_v2_v2(t->tsnap.snapPoint, loc);
|
|
t->tsnap.snapNodeBorder = node_border;
|
|
|
|
t->tsnap.status |= POINT_INIT;
|
|
}
|
|
else {
|
|
t->tsnap.status &= ~POINT_INIT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Target
|
|
* \{ */
|
|
|
|
static void TargetSnapOffset(TransInfo *t, TransData *td)
|
|
{
|
|
if (t->spacetype == SPACE_NODE && td != NULL) {
|
|
bNode *node = td->extra;
|
|
char border = t->tsnap.snapNodeBorder;
|
|
float width = BLI_rctf_size_x(&node->totr);
|
|
float height = BLI_rctf_size_y(&node->totr);
|
|
|
|
#ifdef USE_NODE_CENTER
|
|
if (border & NODE_LEFT) {
|
|
t->tsnap.snapTarget[0] -= 0.5f * width;
|
|
}
|
|
if (border & NODE_RIGHT) {
|
|
t->tsnap.snapTarget[0] += 0.5f * width;
|
|
}
|
|
if (border & NODE_BOTTOM) {
|
|
t->tsnap.snapTarget[1] -= 0.5f * height;
|
|
}
|
|
if (border & NODE_TOP) {
|
|
t->tsnap.snapTarget[1] += 0.5f * height;
|
|
}
|
|
#else
|
|
if (border & NODE_LEFT) {
|
|
t->tsnap.snapTarget[0] -= 0.0f;
|
|
}
|
|
if (border & NODE_RIGHT) {
|
|
t->tsnap.snapTarget[0] += width;
|
|
}
|
|
if (border & NODE_BOTTOM) {
|
|
t->tsnap.snapTarget[1] -= height;
|
|
}
|
|
if (border & NODE_TOP) {
|
|
t->tsnap.snapTarget[1] += 0.0f;
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static void TargetSnapCenter(TransInfo *t)
|
|
{
|
|
/* Only need to calculate once */
|
|
if ((t->tsnap.status & TARGET_INIT) == 0) {
|
|
copy_v3_v3(t->tsnap.snapTarget, t->center_global);
|
|
TargetSnapOffset(t, NULL);
|
|
|
|
t->tsnap.status |= TARGET_INIT;
|
|
}
|
|
}
|
|
|
|
static void TargetSnapActive(TransInfo *t)
|
|
{
|
|
/* Only need to calculate once */
|
|
if ((t->tsnap.status & TARGET_INIT) == 0) {
|
|
if (calculateCenterActive(t, true, t->tsnap.snapTarget)) {
|
|
TargetSnapOffset(t, NULL);
|
|
|
|
t->tsnap.status |= TARGET_INIT;
|
|
}
|
|
/* No active, default to median */
|
|
else {
|
|
t->tsnap.target = SCE_SNAP_TARGET_MEDIAN;
|
|
t->tsnap.targetSnap = TargetSnapMedian;
|
|
TargetSnapMedian(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void TargetSnapMedian(TransInfo *t)
|
|
{
|
|
// Only need to calculate once
|
|
if ((t->tsnap.status & TARGET_INIT) == 0) {
|
|
int i_accum = 0;
|
|
|
|
t->tsnap.snapTarget[0] = 0;
|
|
t->tsnap.snapTarget[1] = 0;
|
|
t->tsnap.snapTarget[2] = 0;
|
|
|
|
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
|
|
TransData *td = tc->data;
|
|
int i;
|
|
float v[3];
|
|
zero_v3(v);
|
|
|
|
for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
|
|
add_v3_v3(v, td->center);
|
|
}
|
|
|
|
if (i == 0) {
|
|
/* Is this possible? */
|
|
continue;
|
|
}
|
|
|
|
mul_v3_fl(v, 1.0 / i);
|
|
|
|
if (tc->use_local_mat) {
|
|
mul_m4_v3(tc->mat, v);
|
|
}
|
|
|
|
add_v3_v3(t->tsnap.snapTarget, v);
|
|
i_accum++;
|
|
}
|
|
|
|
mul_v3_fl(t->tsnap.snapTarget, 1.0 / i_accum);
|
|
|
|
TargetSnapOffset(t, NULL);
|
|
|
|
t->tsnap.status |= TARGET_INIT;
|
|
}
|
|
}
|
|
|
|
static void TargetSnapClosest(TransInfo *t)
|
|
{
|
|
// Only valid if a snap point has been selected
|
|
if (t->tsnap.status & POINT_INIT) {
|
|
float dist_closest = 0.0f;
|
|
TransData *closest = NULL;
|
|
|
|
/* Object mode */
|
|
if (t->flag & T_OBJECT) {
|
|
int i;
|
|
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
|
|
TransData *td = tc->data;
|
|
for (td = tc->data, i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
|
|
const BoundBox *bb = NULL;
|
|
|
|
if ((t->options & CTX_OBMODE_XFORM_OBDATA) == 0) {
|
|
bb = BKE_object_boundbox_get(td->ob);
|
|
}
|
|
|
|
/* use boundbox if possible */
|
|
if (bb) {
|
|
int j;
|
|
|
|
for (j = 0; j < 8; j++) {
|
|
float loc[3];
|
|
float dist;
|
|
|
|
copy_v3_v3(loc, bb->vec[j]);
|
|
mul_m4_v3(td->ext->obmat, loc);
|
|
|
|
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
|
|
|
|
if ((dist != TRANSFORM_DIST_INVALID) &&
|
|
(closest == NULL || fabsf(dist) < fabsf(dist_closest))) {
|
|
copy_v3_v3(t->tsnap.snapTarget, loc);
|
|
closest = td;
|
|
dist_closest = dist;
|
|
}
|
|
}
|
|
}
|
|
/* use element center otherwise */
|
|
else {
|
|
float loc[3];
|
|
float dist;
|
|
|
|
copy_v3_v3(loc, td->center);
|
|
|
|
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
|
|
|
|
if ((dist != TRANSFORM_DIST_INVALID) &&
|
|
(closest == NULL || fabsf(dist) < fabsf(dist_closest))) {
|
|
copy_v3_v3(t->tsnap.snapTarget, loc);
|
|
closest = td;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
|
|
TransData *td = tc->data;
|
|
int i;
|
|
for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) {
|
|
float loc[3];
|
|
float dist;
|
|
|
|
copy_v3_v3(loc, td->center);
|
|
|
|
if (tc->use_local_mat) {
|
|
mul_m4_v3(tc->mat, loc);
|
|
}
|
|
|
|
dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint);
|
|
|
|
if ((dist != TRANSFORM_DIST_INVALID) &&
|
|
(closest == NULL || fabsf(dist) < fabsf(dist_closest))) {
|
|
copy_v3_v3(t->tsnap.snapTarget, loc);
|
|
closest = td;
|
|
dist_closest = dist;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
TargetSnapOffset(t, closest);
|
|
|
|
t->tsnap.status |= TARGET_INIT;
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Snap Objects
|
|
* \{ */
|
|
|
|
short snapObjectsTransform(
|
|
TransInfo *t, const float mval[2], float *dist_px, float r_loc[3], float r_no[3])
|
|
{
|
|
float *target = (t->tsnap.status & TARGET_INIT) ? t->tsnap.snapTarget : t->center_global;
|
|
return ED_transform_snap_object_project_view3d_ex(
|
|
t->tsnap.object_context,
|
|
t->depsgraph,
|
|
t->scene->toolsettings->snap_mode,
|
|
&(const struct SnapObjectParams){
|
|
.snap_select = t->tsnap.modeSelect,
|
|
.use_object_edit_cage = (t->flag & T_EDIT) != 0,
|
|
.use_occlusion_test = t->scene->toolsettings->snap_mode != SCE_SNAP_MODE_FACE,
|
|
.use_backface_culling = (t->scene->toolsettings->snap_flag &
|
|
SCE_SNAP_BACKFACE_CULLING) != 0,
|
|
},
|
|
mval,
|
|
target,
|
|
dist_px,
|
|
r_loc,
|
|
r_no,
|
|
NULL,
|
|
NULL,
|
|
NULL);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Peeling
|
|
* \{ */
|
|
|
|
bool peelObjectsTransform(TransInfo *t,
|
|
const float mval[2],
|
|
const bool use_peel_object,
|
|
/* return args */
|
|
float r_loc[3],
|
|
float r_no[3],
|
|
float *r_thickness)
|
|
{
|
|
ListBase depths_peel = {0};
|
|
ED_transform_snap_object_project_all_view3d_ex(
|
|
t->tsnap.object_context,
|
|
t->depsgraph,
|
|
&(const struct SnapObjectParams){
|
|
.snap_select = t->tsnap.modeSelect,
|
|
.use_object_edit_cage = (t->flag & T_EDIT) != 0,
|
|
},
|
|
mval,
|
|
-1.0f,
|
|
false,
|
|
&depths_peel);
|
|
|
|
if (!BLI_listbase_is_empty(&depths_peel)) {
|
|
/* At the moment we only use the hits of the first object */
|
|
struct SnapObjectHitDepth *hit_min = depths_peel.first;
|
|
for (struct SnapObjectHitDepth *iter = hit_min->next; iter; iter = iter->next) {
|
|
if (iter->depth < hit_min->depth) {
|
|
hit_min = iter;
|
|
}
|
|
}
|
|
struct SnapObjectHitDepth *hit_max = NULL;
|
|
|
|
if (use_peel_object) {
|
|
/* if peeling objects, take the first and last from each object */
|
|
hit_max = hit_min;
|
|
for (struct SnapObjectHitDepth *iter = depths_peel.first; iter; iter = iter->next) {
|
|
if ((iter->depth > hit_max->depth) && (iter->ob_uuid == hit_min->ob_uuid)) {
|
|
hit_max = iter;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* otherwise, pair first with second and so on */
|
|
for (struct SnapObjectHitDepth *iter = depths_peel.first; iter; iter = iter->next) {
|
|
if ((iter != hit_min) && (iter->ob_uuid == hit_min->ob_uuid)) {
|
|
if (hit_max == NULL) {
|
|
hit_max = iter;
|
|
}
|
|
else if (iter->depth < hit_max->depth) {
|
|
hit_max = iter;
|
|
}
|
|
}
|
|
}
|
|
/* in this case has only one hit. treat as raycast */
|
|
if (hit_max == NULL) {
|
|
hit_max = hit_min;
|
|
}
|
|
}
|
|
|
|
mid_v3_v3v3(r_loc, hit_min->co, hit_max->co);
|
|
|
|
if (r_thickness) {
|
|
*r_thickness = hit_max->depth - hit_min->depth;
|
|
}
|
|
|
|
/* XXX, is there a correct normal in this case ???, for now just z up */
|
|
r_no[0] = 0.0;
|
|
r_no[1] = 0.0;
|
|
r_no[2] = 1.0;
|
|
|
|
BLI_freelistN(&depths_peel);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name snap Nodes
|
|
* \{ */
|
|
|
|
static bool snapNodeTest(View2D *v2d, bNode *node, eSnapSelect snap_select)
|
|
{
|
|
/* node is use for snapping only if a) snap mode matches and b) node is inside the view */
|
|
return ((snap_select == SNAP_NOT_SELECTED && !(node->flag & NODE_SELECT)) ||
|
|
(snap_select == SNAP_ALL && !(node->flag & NODE_ACTIVE))) &&
|
|
(node->totr.xmin < v2d->cur.xmax && node->totr.xmax > v2d->cur.xmin &&
|
|
node->totr.ymin < v2d->cur.ymax && node->totr.ymax > v2d->cur.ymin);
|
|
}
|
|
|
|
static NodeBorder snapNodeBorder(int snap_node_mode)
|
|
{
|
|
NodeBorder flag = 0;
|
|
if (snap_node_mode & SCE_SNAP_MODE_NODE_X) {
|
|
flag |= NODE_LEFT | NODE_RIGHT;
|
|
}
|
|
if (snap_node_mode & SCE_SNAP_MODE_NODE_Y) {
|
|
flag |= NODE_TOP | NODE_BOTTOM;
|
|
}
|
|
return flag;
|
|
}
|
|
|
|
static bool snapNode(ToolSettings *ts,
|
|
SpaceNode *UNUSED(snode),
|
|
ARegion *region,
|
|
bNode *node,
|
|
const int mval[2],
|
|
float r_loc[2],
|
|
float *r_dist_px,
|
|
char *r_node_border)
|
|
{
|
|
View2D *v2d = ®ion->v2d;
|
|
NodeBorder border = snapNodeBorder(ts->snap_node_mode);
|
|
bool retval = false;
|
|
rcti totr;
|
|
int new_dist;
|
|
|
|
UI_view2d_view_to_region_rcti(v2d, &node->totr, &totr);
|
|
|
|
if (border & NODE_LEFT) {
|
|
new_dist = abs(totr.xmin - mval[0]);
|
|
if (new_dist < *r_dist_px) {
|
|
UI_view2d_region_to_view(v2d, totr.xmin, mval[1], &r_loc[0], &r_loc[1]);
|
|
*r_dist_px = new_dist;
|
|
*r_node_border = NODE_LEFT;
|
|
retval = true;
|
|
}
|
|
}
|
|
|
|
if (border & NODE_RIGHT) {
|
|
new_dist = abs(totr.xmax - mval[0]);
|
|
if (new_dist < *r_dist_px) {
|
|
UI_view2d_region_to_view(v2d, totr.xmax, mval[1], &r_loc[0], &r_loc[1]);
|
|
*r_dist_px = new_dist;
|
|
*r_node_border = NODE_RIGHT;
|
|
retval = true;
|
|
}
|
|
}
|
|
|
|
if (border & NODE_BOTTOM) {
|
|
new_dist = abs(totr.ymin - mval[1]);
|
|
if (new_dist < *r_dist_px) {
|
|
UI_view2d_region_to_view(v2d, mval[0], totr.ymin, &r_loc[0], &r_loc[1]);
|
|
*r_dist_px = new_dist;
|
|
*r_node_border = NODE_BOTTOM;
|
|
retval = true;
|
|
}
|
|
}
|
|
|
|
if (border & NODE_TOP) {
|
|
new_dist = abs(totr.ymax - mval[1]);
|
|
if (new_dist < *r_dist_px) {
|
|
UI_view2d_region_to_view(v2d, mval[0], totr.ymax, &r_loc[0], &r_loc[1]);
|
|
*r_dist_px = new_dist;
|
|
*r_node_border = NODE_TOP;
|
|
retval = true;
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
static bool snapNodes(ToolSettings *ts,
|
|
SpaceNode *snode,
|
|
ARegion *region,
|
|
const int mval[2],
|
|
eSnapSelect snap_select,
|
|
float r_loc[2],
|
|
float *r_dist_px,
|
|
char *r_node_border)
|
|
{
|
|
bNodeTree *ntree = snode->edittree;
|
|
bNode *node;
|
|
bool retval = false;
|
|
|
|
*r_node_border = 0;
|
|
|
|
for (node = ntree->nodes.first; node; node = node->next) {
|
|
if (snapNodeTest(®ion->v2d, node, snap_select)) {
|
|
retval |= snapNode(ts, snode, region, node, mval, r_loc, r_dist_px, r_node_border);
|
|
}
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
bool snapNodesTransform(
|
|
TransInfo *t, const int mval[2], float r_loc[2], float *r_dist_px, char *r_node_border)
|
|
{
|
|
return snapNodes(t->settings,
|
|
t->area->spacedata.first,
|
|
t->region,
|
|
mval,
|
|
t->tsnap.modeSelect,
|
|
r_loc,
|
|
r_dist_px,
|
|
r_node_border);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name snap Frames
|
|
* \{ */
|
|
|
|
/* This function is used by Animation Editor specific transform functions to do
|
|
* the Snap Keyframe to Nearest Frame/Marker
|
|
*/
|
|
void snapFrameTransform(TransInfo *t,
|
|
const eAnimEdit_AutoSnap autosnap,
|
|
const bool is_frame_value,
|
|
const float delta,
|
|
float *r_val)
|
|
{
|
|
double val = delta;
|
|
switch (autosnap) {
|
|
case SACTSNAP_STEP:
|
|
case SACTSNAP_FRAME:
|
|
val = floor(val + 0.5);
|
|
break;
|
|
case SACTSNAP_MARKER:
|
|
/* snap to nearest marker */
|
|
// TODO: need some more careful checks for where data comes from
|
|
val = ED_markers_find_nearest_marker_time(&t->scene->markers, (float)val);
|
|
break;
|
|
case SACTSNAP_SECOND:
|
|
case SACTSNAP_TSTEP: {
|
|
/* second step */
|
|
const Scene *scene = t->scene;
|
|
const double secf = FPS;
|
|
val = floor((val / secf) + 0.5);
|
|
if (is_frame_value) {
|
|
val *= secf;
|
|
}
|
|
break;
|
|
}
|
|
case SACTSNAP_OFF: {
|
|
break;
|
|
}
|
|
}
|
|
*r_val = (float)val;
|
|
}
|
|
|
|
/*================================================================*/
|
|
|
|
static void applyGridIncrement(
|
|
TransInfo *t, float *val, int max_index, const float fac[3], GearsType action);
|
|
|
|
void snapGridIncrementAction(TransInfo *t, float *val, GearsType action)
|
|
{
|
|
float fac[3];
|
|
|
|
fac[NO_GEARS] = t->snap[0];
|
|
fac[BIG_GEARS] = t->snap[1];
|
|
fac[SMALL_GEARS] = t->snap[2];
|
|
|
|
applyGridIncrement(t, val, t->idx_max, fac, action);
|
|
}
|
|
|
|
void snapGridIncrement(TransInfo *t, float *val)
|
|
{
|
|
GearsType action;
|
|
|
|
/* only do something if using absolute or incremental grid snapping
|
|
* and there is no valid snap point */
|
|
if ((!(t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)) || validSnap(t)) &&
|
|
!doForceIncrementSnap(t)) {
|
|
return;
|
|
}
|
|
|
|
action = activeSnap(t) ? BIG_GEARS : NO_GEARS;
|
|
|
|
if (action == BIG_GEARS && (t->modifiers & MOD_PRECISION)) {
|
|
action = SMALL_GEARS;
|
|
}
|
|
|
|
snapGridIncrementAction(t, val, action);
|
|
}
|
|
|
|
void snapSequenceBounds(TransInfo *t, const int mval[2])
|
|
{
|
|
/* Reuse increment, strictly speaking could be another snap mode, but leave as is. */
|
|
if (!(t->modifiers & MOD_SNAP_INVERT)) {
|
|
return;
|
|
}
|
|
|
|
/* Convert to frame range. */
|
|
float xmouse, ymouse;
|
|
UI_view2d_region_to_view(&t->region->v2d, mval[0], mval[1], &xmouse, &ymouse);
|
|
const int frame_curr = round_fl_to_int(xmouse);
|
|
|
|
/* Now find the closest sequence. */
|
|
const int frame_near = BKE_sequencer_find_next_prev_edit(
|
|
t->scene, frame_curr, SEQ_SIDE_BOTH, true, false, true);
|
|
|
|
const int frame_snap = transform_convert_sequencer_get_snap_bound(t);
|
|
t->values[0] = frame_near - frame_snap;
|
|
}
|
|
|
|
static void applyGridIncrement(
|
|
TransInfo *t, float *val, int max_index, const float fac[3], GearsType action)
|
|
{
|
|
float asp_local[3] = {1, 1, 1};
|
|
const bool use_aspect = ELEM(t->mode, TFM_TRANSLATION);
|
|
const float *asp = use_aspect ? t->aspect : asp_local;
|
|
int i;
|
|
|
|
BLI_assert((t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)) ||
|
|
doForceIncrementSnap(t));
|
|
BLI_assert(max_index <= 2);
|
|
|
|
/* Early bailing out if no need to snap */
|
|
if (fac[action] == 0.0f) {
|
|
return;
|
|
}
|
|
|
|
if (use_aspect) {
|
|
/* custom aspect for fcurve */
|
|
if (t->spacetype == SPACE_GRAPH) {
|
|
View2D *v2d = &t->region->v2d;
|
|
Scene *scene = t->scene;
|
|
SpaceGraph *sipo = t->area->spacedata.first;
|
|
asp_local[0] = UI_view2d_grid_resolution_x__frames_or_seconds(
|
|
v2d, scene, sipo->flag & SIPO_DRAWTIME);
|
|
asp_local[1] = UI_view2d_grid_resolution_y__values(v2d);
|
|
asp = asp_local;
|
|
}
|
|
}
|
|
|
|
/* absolute snapping on grid based on global center */
|
|
if ((t->tsnap.snap_spatial_grid) && (t->mode == TFM_TRANSLATION)) {
|
|
const float *center_global = t->center_global;
|
|
bool use_local_axis = false;
|
|
|
|
/* use a fallback for cursor selection,
|
|
* this isn't useful as a global center for absolute grid snapping
|
|
* since its not based on the position of the selection. */
|
|
if (t->around == V3D_AROUND_CURSOR) {
|
|
const TransCenterData *cd = transformCenter_from_type(t, V3D_AROUND_CENTER_MEDIAN);
|
|
center_global = cd->global;
|
|
}
|
|
|
|
if (t->con.mode & (CON_AXIS0 | CON_AXIS1 | CON_AXIS2)) {
|
|
use_local_axis = true;
|
|
}
|
|
|
|
for (i = 0; i <= max_index; i++) {
|
|
/* do not let unconstrained axis jump to absolute grid increments */
|
|
if (!(t->con.mode & CON_APPLY) || t->con.mode & (CON_AXIS0 << i)) {
|
|
const float iter_fac = fac[action] * asp[i];
|
|
|
|
if (use_local_axis) {
|
|
float local_axis[3];
|
|
float pos_on_axis[3];
|
|
|
|
copy_v3_v3(local_axis, t->spacemtx[i]);
|
|
copy_v3_v3(pos_on_axis, t->spacemtx[i]);
|
|
|
|
/* amount of movement on axis from initial pos */
|
|
mul_v3_fl(pos_on_axis, val[i]);
|
|
|
|
/* actual global position on axis */
|
|
add_v3_v3(pos_on_axis, center_global);
|
|
|
|
float min_dist = INFINITY;
|
|
for (int j = 0; j < 3; j++) {
|
|
if (fabs(local_axis[j]) < 0.01f) {
|
|
/* Ignore very small (normalized) axis changes */
|
|
continue;
|
|
}
|
|
|
|
/* closest point on grid */
|
|
float grid_p = iter_fac * roundf(pos_on_axis[j] / iter_fac);
|
|
float dist_p = fabs((grid_p - pos_on_axis[j]) / local_axis[j]);
|
|
|
|
/* The amount of distance needed to travel along the
|
|
* local axis to snap to the closest grid point */
|
|
/* in the global j axis direction */
|
|
float move_dist = (grid_p - center_global[j]) / local_axis[j];
|
|
|
|
if (dist_p < min_dist) {
|
|
min_dist = dist_p;
|
|
val[i] = move_dist;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
val[i] = iter_fac * roundf((val[i] + center_global[i]) / iter_fac) - center_global[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* relative snapping in fixed increments */
|
|
for (i = 0; i <= max_index; i++) {
|
|
const float iter_fac = fac[action] * asp[i];
|
|
val[i] = iter_fac * roundf(val[i] / iter_fac);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Generic callbacks
|
|
* \{ */
|
|
|
|
float transform_snap_distance_len_squared_fn(TransInfo *UNUSED(t), const float p1[3], const float p2[3])
|
|
{
|
|
return len_squared_v3v3(p1, p2);
|
|
}
|
|
|
|
/** \} */
|