Initialize the USD library when used (instead of at startup), so that this can happen inside the IO/USD module. This makes calls to the USD library local to Blender's USD code. Note that failure to find the USD JSON files will now only be reported when the USD exporter is used, and not on every startup of Blender. This is the first step in cleaning up the way Blender patches and initialises the USD library. Manifest Task: https://developer.blender.org/T80320
543 lines
12 KiB
C
543 lines
12 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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/** \file
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* \ingroup creator
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*/
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#include <stdlib.h>
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#include <string.h>
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#ifdef WIN32
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# include "utfconv.h"
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# include <windows.h>
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#endif
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#if defined(WITH_TBB_MALLOC) && defined(_MSC_VER) && defined(NDEBUG)
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# pragma comment(lib, "tbbmalloc_proxy.lib")
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# pragma comment(linker, "/include:__TBB_malloc_proxy")
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#endif
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#include "MEM_guardedalloc.h"
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#include "CLG_log.h"
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#include "DNA_genfile.h"
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#include "BLI_args.h"
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#include "BLI_string.h"
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#include "BLI_system.h"
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#include "BLI_task.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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/* mostly init functions */
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#include "BKE_appdir.h"
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#include "BKE_blender.h"
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#include "BKE_brush.h"
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#include "BKE_cachefile.h"
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#include "BKE_callbacks.h"
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#include "BKE_context.h"
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_gpencil_modifier.h"
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#include "BKE_idtype.h"
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#include "BKE_image.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_node.h"
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#include "BKE_particle.h"
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#include "BKE_shader_fx.h"
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#include "BKE_sound.h"
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#include "BKE_volume.h"
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#include "DEG_depsgraph.h"
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#include "IMB_imbuf.h" /* for IMB_init */
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#include "RE_engine.h"
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#include "RE_render_ext.h"
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#include "ED_datafiles.h"
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#include "WM_api.h"
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#include "WM_toolsystem.h"
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#include "RNA_define.h"
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#ifdef WITH_FREESTYLE
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# include "FRS_freestyle.h"
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#endif
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#include <signal.h>
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#ifdef __FreeBSD__
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# include <floatingpoint.h>
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#endif
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#ifdef WITH_BINRELOC
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# include "binreloc.h"
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#endif
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#ifdef WITH_LIBMV
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# include "libmv-capi.h"
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#endif
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#ifdef WITH_CYCLES_LOGGING
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# include "CCL_api.h"
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#endif
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#ifdef WITH_SDL_DYNLOAD
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# include "sdlew.h"
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#endif
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#include "creator_intern.h" /* own include */
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/* Local Function prototypes. */
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/* -------------------------------------------------------------------- */
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/** \name Local Application State
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* \{ */
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/* written to by 'creator_args.c' */
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struct ApplicationState app_state = {
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.signal =
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{
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.use_crash_handler = true,
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.use_abort_handler = true,
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},
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.exit_code_on_error =
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{
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.python = 0,
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},
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Application Level Callbacks
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*
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* Initialize callbacks for the modules that need them.
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*
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* \{ */
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static void callback_mem_error(const char *errorStr)
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{
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fputs(errorStr, stderr);
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fflush(stderr);
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}
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static void main_callback_setup(void)
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{
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/* Error output from the guarded allocation routines. */
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MEM_set_error_callback(callback_mem_error);
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}
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/* free data on early exit (if Python calls 'sys.exit()' while parsing args for eg). */
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struct CreatorAtExitData {
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bArgs *ba;
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#ifdef WIN32
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const char **argv;
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int argv_num;
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#endif
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};
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static void callback_main_atexit(void *user_data)
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{
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struct CreatorAtExitData *app_init_data = user_data;
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if (app_init_data->ba) {
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BLI_argsFree(app_init_data->ba);
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app_init_data->ba = NULL;
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}
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#ifdef WIN32
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if (app_init_data->argv) {
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while (app_init_data->argv_num) {
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free((void *)app_init_data->argv[--app_init_data->argv_num]);
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}
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free((void *)app_init_data->argv);
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app_init_data->argv = NULL;
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}
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#endif
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}
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static void callback_clg_fatal(void *fp)
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{
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BLI_system_backtrace(fp);
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Blender as a Stand-Alone Python Module (bpy)
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*
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* While not officially supported, this can be useful for Python developers.
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* See: https://wiki.blender.org/wiki/Building_Blender/Other/BlenderAsPyModule
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* \{ */
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#ifdef WITH_PYTHON_MODULE
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/* Called in `bpy_interface.c` when building as a Python module. */
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int main_python_enter(int argc, const char **argv);
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void main_python_exit(void);
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/* Rename the 'main' function, allowing Python initialization to call it. */
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# define main main_python_enter
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static void *evil_C = NULL;
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# ifdef __APPLE__
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/* Environment is not available in macOS shared libraries. */
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# include <crt_externs.h>
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char **environ = NULL;
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# endif /* __APPLE__ */
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#endif /* WITH_PYTHON_MODULE */
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Main Function
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* \{ */
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/**
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* Blender's main function responsibilities are:
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* - setup subsystems.
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* - handle arguments.
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* - run #WM_main() event loop,
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* or exit immediately when running in background-mode.
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*/
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int main(int argc,
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#ifdef WIN32
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const char **UNUSED(argv_c)
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#else
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const char **argv
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#endif
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)
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{
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bContext *C;
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#ifndef WITH_PYTHON_MODULE
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bArgs *ba;
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#endif
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#ifdef WIN32
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char **argv;
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int argv_num;
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#endif
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/* --- end declarations --- */
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/* ensure we free data on early-exit */
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struct CreatorAtExitData app_init_data = {NULL};
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BKE_blender_atexit_register(callback_main_atexit, &app_init_data);
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/* Un-buffered `stdout` makes `stdout` and `stderr` better synchronized, and helps
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* when stepping through code in a debugger (prints are immediately
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* visible). However disabling buffering causes lock contention on windows
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* see T76767 for details, since this is a debugging aid, we do not enable
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* the un-buffered behavior for release builds. */
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#ifndef NDEBUG
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setvbuf(stdout, NULL, _IONBF, 0);
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#endif
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#ifdef WIN32
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/* We delay loading of OPENMP so we can set the policy here. */
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# if defined(_MSC_VER)
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_putenv_s("OMP_WAIT_POLICY", "PASSIVE");
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# endif
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/* Win32 Unicode Arguments. */
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/* NOTE: cannot use guardedalloc malloc here, as it's not yet initialized
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* (it depends on the arguments passed in, which is what we're getting here!)
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*/
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{
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wchar_t **argv_16 = CommandLineToArgvW(GetCommandLineW(), &argc);
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argv = malloc(argc * sizeof(char *));
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for (argv_num = 0; argv_num < argc; argv_num++) {
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argv[argv_num] = alloc_utf_8_from_16(argv_16[argv_num], 0);
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}
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LocalFree(argv_16);
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/* free on early-exit */
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app_init_data.argv = argv;
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app_init_data.argv_num = argv_num;
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}
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#endif /* WIN32 */
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/* NOTE: Special exception for guarded allocator type switch:
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* we need to perform switch from lock-free to fully
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* guarded allocator before any allocation happened.
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*/
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{
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int i;
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for (i = 0; i < argc; i++) {
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if (STR_ELEM(argv[i], "-d", "--debug", "--debug-memory", "--debug-all")) {
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printf("Switching to fully guarded memory allocator.\n");
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MEM_use_guarded_allocator();
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break;
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}
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else if (STREQ(argv[i], "--")) {
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break;
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}
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}
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MEM_init_memleak_detection();
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}
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#ifdef BUILD_DATE
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{
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time_t temp_time = build_commit_timestamp;
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struct tm *tm = gmtime(&temp_time);
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if (LIKELY(tm)) {
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strftime(build_commit_date, sizeof(build_commit_date), "%Y-%m-%d", tm);
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strftime(build_commit_time, sizeof(build_commit_time), "%H:%M", tm);
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}
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else {
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const char *unknown = "date-unknown";
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BLI_strncpy(build_commit_date, unknown, sizeof(build_commit_date));
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BLI_strncpy(build_commit_time, unknown, sizeof(build_commit_time));
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}
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}
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#endif
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#ifdef WITH_SDL_DYNLOAD
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sdlewInit();
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#endif
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/* Initialize logging */
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CLG_init();
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CLG_fatal_fn_set(callback_clg_fatal);
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C = CTX_create();
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#ifdef WITH_PYTHON_MODULE
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# ifdef __APPLE__
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environ = *_NSGetEnviron();
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# endif
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# undef main
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evil_C = C;
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#endif
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#ifdef WITH_BINRELOC
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br_init(NULL);
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#endif
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#ifdef WITH_LIBMV
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libmv_initLogging(argv[0]);
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#elif defined(WITH_CYCLES_LOGGING)
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CCL_init_logging(argv[0]);
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#endif
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main_callback_setup();
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#if defined(__APPLE__) && !defined(WITH_PYTHON_MODULE) && !defined(WITH_HEADLESS)
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/* Patch to ignore argument finder gives us (PID?) */
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if (argc == 2 && STREQLEN(argv[1], "-psn_", 5)) {
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extern int GHOST_HACK_getFirstFile(char buf[]);
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static char firstfilebuf[512];
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argc = 1;
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if (GHOST_HACK_getFirstFile(firstfilebuf)) {
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argc = 2;
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argv[1] = firstfilebuf;
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}
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}
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#endif
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#ifdef __FreeBSD__
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fpsetmask(0);
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#endif
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/* initialize path to executable */
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BKE_appdir_program_path_init(argv[0]);
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BLI_threadapi_init();
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BLI_thread_put_process_on_fast_node();
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DNA_sdna_current_init();
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BKE_blender_globals_init(); /* blender.c */
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BKE_idtype_init();
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IMB_init();
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BKE_cachefiles_init();
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BKE_images_init();
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BKE_modifier_init();
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BKE_gpencil_modifier_init();
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BKE_shaderfx_init();
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BKE_volumes_init();
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DEG_register_node_types();
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BKE_brush_system_init();
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RE_texture_rng_init();
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BKE_callback_global_init();
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/* First test for background-mode (#Global.background) */
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#ifndef WITH_PYTHON_MODULE
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ba = BLI_argsInit(argc, (const char **)argv); /* skip binary path */
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/* Ensure we free on early exit. */
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app_init_data.ba = ba;
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main_args_setup(C, ba);
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BLI_argsParse(ba, 1, NULL, NULL);
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main_signal_setup();
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#else
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/* Using preferences or user startup makes no sense for #WITH_PYTHON_MODULE. */
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G.factory_startup = true;
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#endif
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/* After parsing number of threads argument. */
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BLI_task_scheduler_init();
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#ifdef WITH_FFMPEG
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IMB_ffmpeg_init();
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#endif
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/* After level 1 arguments, this is so #WM_main_playanim skips #RNA_init. */
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RNA_init();
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RE_engines_init();
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init_nodesystem();
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psys_init_rng();
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/* End second initialization. */
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#if defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS)
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/* Python module mode ALWAYS runs in background-mode (for now). */
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G.background = true;
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#else
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if (G.background) {
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main_signal_setup_background();
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}
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#endif
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/* Background render uses this font too. */
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BKE_vfont_builtin_register(datatoc_bfont_pfb, datatoc_bfont_pfb_size);
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/* Initialize ffmpeg if built in, also needed for background-mode if videos are
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* rendered via ffmpeg. */
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BKE_sound_init_once();
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BKE_materials_init();
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if (G.background == 0) {
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#ifndef WITH_PYTHON_MODULE
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BLI_argsParse(ba, 2, NULL, NULL);
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BLI_argsParse(ba, 3, NULL, NULL);
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#endif
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WM_init(C, argc, (const char **)argv);
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/* This is properly initialized with user-preferences,
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* but this is default.
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* Call after loading the #BLENDER_STARTUP_FILE so we can read #U.tempdir */
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BKE_tempdir_init(U.tempdir);
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}
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else {
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#ifndef WITH_PYTHON_MODULE
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BLI_argsParse(ba, 3, NULL, NULL);
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#endif
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WM_init(C, argc, (const char **)argv);
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/* Don't use user preferences #U.tempdir */
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BKE_tempdir_init(NULL);
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}
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#ifdef WITH_PYTHON
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/**
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* \note the #U.pythondir string is NULL until #WM_init() is executed,
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* so we provide the BPY_ function below to append the user defined
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* python-dir to Python's `sys.path` at this point. Simply putting
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* #WM_init() before #BPY_python_start() crashes Blender at startup.
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*/
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/* TODO: #U.pythondir */
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#else
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printf(
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"\n* WARNING * - Blender compiled without Python!\n"
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"this is not intended for typical usage\n\n");
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#endif
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CTX_py_init_set(C, true);
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WM_keyconfig_init(C);
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#ifdef WITH_FREESTYLE
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/* Initialize Freestyle. */
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FRS_init();
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FRS_set_context(C);
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#endif
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/* OK we are ready for it */
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#ifndef WITH_PYTHON_MODULE
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main_args_setup_post(C, ba);
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#endif
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/* Explicitly free data allocated for argument parsing:
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* - 'ba'
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* - 'argv' on WIN32.
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*/
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callback_main_atexit(&app_init_data);
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BKE_blender_atexit_unregister(callback_main_atexit, &app_init_data);
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/* Paranoid, avoid accidental re-use. */
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#ifndef WITH_PYTHON_MODULE
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ba = NULL;
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(void)ba;
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#endif
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#ifdef WIN32
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argv = NULL;
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(void)argv;
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#endif
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#ifdef WITH_PYTHON_MODULE
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/* Keep blender in background-mode running. */
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return 0;
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#endif
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if (G.background) {
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/* Using window-manager API in background-mode is a bit odd, but works fine. */
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WM_exit(C);
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}
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else {
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if (!G.file_loaded) {
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WM_init_splash(C);
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}
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}
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WM_main(C);
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return 0;
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} /* End of int main(...) function. */
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#ifdef WITH_PYTHON_MODULE
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void main_python_exit(void)
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{
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WM_exit_ex((bContext *)evil_C, true);
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evil_C = NULL;
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}
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#endif
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/** \} */
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