281 lines
8.3 KiB
C++
281 lines
8.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup asset_system
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*/
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#include <memory>
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#include "AS_asset_catalog_tree.hh"
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#include "AS_asset_identifier.hh"
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#include "AS_asset_library.h"
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#include "AS_asset_library.hh"
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#include "AS_asset_representation.hh"
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#include "BKE_main.h"
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#include "BKE_preferences.h"
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#include "BLI_fileops.h"
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#include "BLI_path_util.h"
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#include "DNA_userdef_types.h"
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#include "asset_library_service.hh"
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#include "asset_storage.hh"
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#include "utils.hh"
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using namespace blender;
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using namespace blender::asset_system;
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bool asset_system::AssetLibrary::save_catalogs_when_file_is_saved = true;
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/* Can probably removed once #WITH_DESTROY_VIA_LOAD_HANDLER gets enabled by default. */
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void AS_asset_libraries_exit()
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{
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AssetLibraryService::destroy();
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}
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asset_system::AssetLibrary *AS_asset_library_load(const Main *bmain,
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const AssetLibraryReference &library_reference)
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{
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AssetLibraryService *service = AssetLibraryService::get();
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return service->get_asset_library(bmain, library_reference);
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}
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/**
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* Loading an asset library at this point only means loading the catalogs. Later on this should
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* invoke reading of asset representations too.
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*/
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struct ::AssetLibrary *AS_asset_library_load(const char *library_path)
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{
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AssetLibraryService *service = AssetLibraryService::get();
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asset_system::AssetLibrary *lib;
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if (library_path == nullptr || library_path[0] == '\0') {
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lib = service->get_asset_library_current_file();
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}
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else {
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lib = service->get_asset_library_on_disk(library_path);
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}
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return reinterpret_cast<struct ::AssetLibrary *>(lib);
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}
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bool AS_asset_library_has_any_unsaved_catalogs()
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{
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AssetLibraryService *service = AssetLibraryService::get();
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return service->has_any_unsaved_catalogs();
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}
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std::string AS_asset_library_root_path_from_library_ref(
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const AssetLibraryReference &library_reference)
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{
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return AssetLibraryService::root_path_from_library_ref(library_reference);
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}
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std::string AS_asset_library_find_suitable_root_path_from_path(
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const blender::StringRefNull input_path)
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{
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if (bUserAssetLibrary *preferences_lib = BKE_preferences_asset_library_containing_path(
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&U, input_path.c_str())) {
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return preferences_lib->path;
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}
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char buffer[FILE_MAXDIR];
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BLI_split_dir_part(input_path.c_str(), buffer, FILE_MAXDIR);
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return buffer;
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}
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std::string AS_asset_library_find_suitable_root_path_from_main(const Main *bmain)
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{
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return AS_asset_library_find_suitable_root_path_from_path(bmain->filepath);
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}
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AssetCatalogService *AS_asset_library_get_catalog_service(const ::AssetLibrary *library_c)
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{
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if (library_c == nullptr) {
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return nullptr;
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}
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const asset_system::AssetLibrary &library = reinterpret_cast<const asset_system::AssetLibrary &>(
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*library_c);
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return library.catalog_service.get();
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}
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AssetCatalogTree *AS_asset_library_get_catalog_tree(const ::AssetLibrary *library)
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{
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AssetCatalogService *catalog_service = AS_asset_library_get_catalog_service(library);
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if (catalog_service == nullptr) {
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return nullptr;
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}
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return catalog_service->get_catalog_tree();
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}
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void AS_asset_library_refresh_catalog_simplename(struct ::AssetLibrary *asset_library,
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struct AssetMetaData *asset_data)
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{
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asset_system::AssetLibrary *lib = reinterpret_cast<asset_system::AssetLibrary *>(asset_library);
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lib->refresh_catalog_simplename(asset_data);
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}
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void AS_asset_library_remap_ids(const IDRemapper *mappings)
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{
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AssetLibraryService *service = AssetLibraryService::get();
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service->foreach_loaded_asset_library(
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[mappings](asset_system::AssetLibrary &library) {
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library.remap_ids_and_remove_invalid(*mappings);
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},
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true);
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}
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namespace blender::asset_system {
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AssetLibrary::AssetLibrary(StringRef root_path)
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: root_path_(std::make_shared<std::string>(utils::normalize_directory_path(root_path))),
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asset_storage_(std::make_unique<AssetStorage>()),
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catalog_service(std::make_unique<AssetCatalogService>())
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{
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}
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AssetLibrary::~AssetLibrary()
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{
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if (on_save_callback_store_.func) {
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on_blend_save_handler_unregister();
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}
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}
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void AssetLibrary::foreach_loaded(FunctionRef<void(AssetLibrary &)> fn,
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const bool include_all_library)
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{
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AssetLibraryService *service = AssetLibraryService::get();
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service->foreach_loaded_asset_library(fn, include_all_library);
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}
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void AssetLibrary::load_catalogs()
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{
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auto catalog_service = std::make_unique<AssetCatalogService>(root_path());
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catalog_service->load_from_disk();
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this->catalog_service = std::move(catalog_service);
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}
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void AssetLibrary::refresh()
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{
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if (on_refresh_) {
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on_refresh_(*this);
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}
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}
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AssetRepresentation &AssetLibrary::add_external_asset(StringRef relative_asset_path,
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StringRef name,
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std::unique_ptr<AssetMetaData> metadata)
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{
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AssetIdentifier identifier = asset_identifier_from_library(relative_asset_path);
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return asset_storage_->add_external_asset(std::move(identifier), name, std::move(metadata));
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}
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AssetRepresentation &AssetLibrary::add_local_id_asset(StringRef relative_asset_path, ID &id)
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{
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AssetIdentifier identifier = asset_identifier_from_library(relative_asset_path);
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return asset_storage_->add_local_id_asset(std::move(identifier), id);
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}
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bool AssetLibrary::remove_asset(AssetRepresentation &asset)
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{
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return asset_storage_->remove_asset(asset);
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}
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void AssetLibrary::remap_ids_and_remove_invalid(const IDRemapper &mappings)
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{
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asset_storage_->remap_ids_and_remove_invalid(mappings);
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}
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namespace {
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void asset_library_on_save_post(struct Main *main,
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struct PointerRNA **pointers,
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const int num_pointers,
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void *arg)
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{
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AssetLibrary *asset_lib = static_cast<AssetLibrary *>(arg);
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asset_lib->on_blend_save_post(main, pointers, num_pointers);
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}
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} // namespace
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void AssetLibrary::on_blend_save_handler_register()
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{
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/* The callback system doesn't own `on_save_callback_store_`. */
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on_save_callback_store_.alloc = false;
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on_save_callback_store_.func = asset_library_on_save_post;
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on_save_callback_store_.arg = this;
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BKE_callback_add(&on_save_callback_store_, BKE_CB_EVT_SAVE_POST);
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}
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void AssetLibrary::on_blend_save_handler_unregister()
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{
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BKE_callback_remove(&on_save_callback_store_, BKE_CB_EVT_SAVE_POST);
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on_save_callback_store_.func = nullptr;
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on_save_callback_store_.arg = nullptr;
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}
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void AssetLibrary::on_blend_save_post(struct Main *main,
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struct PointerRNA ** /*pointers*/,
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const int /*num_pointers*/)
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{
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if (this->catalog_service == nullptr) {
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return;
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}
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if (save_catalogs_when_file_is_saved) {
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this->catalog_service->write_to_disk(main->filepath);
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}
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}
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AssetIdentifier AssetLibrary::asset_identifier_from_library(StringRef relative_asset_path)
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{
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return AssetIdentifier(root_path_, relative_asset_path);
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}
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void AssetLibrary::refresh_catalog_simplename(struct AssetMetaData *asset_data)
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{
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if (BLI_uuid_is_nil(asset_data->catalog_id)) {
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asset_data->catalog_simple_name[0] = '\0';
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return;
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}
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const AssetCatalog *catalog = this->catalog_service->find_catalog(asset_data->catalog_id);
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if (catalog == nullptr) {
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/* No-op if the catalog cannot be found. This could be the kind of "the catalog definition file
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* is corrupt/lost" scenario that the simple name is meant to help recover from. */
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return;
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}
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STRNCPY(asset_data->catalog_simple_name, catalog->simple_name.c_str());
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}
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StringRefNull AssetLibrary::root_path() const
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{
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return *root_path_;
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}
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Vector<AssetLibraryReference> all_valid_asset_library_refs()
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{
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Vector<AssetLibraryReference> result;
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int i;
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LISTBASE_FOREACH_INDEX (const bUserAssetLibrary *, asset_library, &U.asset_libraries, i) {
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if (!BLI_is_dir(asset_library->path)) {
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continue;
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}
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AssetLibraryReference library_ref{};
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library_ref.custom_library_index = i;
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library_ref.type = ASSET_LIBRARY_CUSTOM;
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result.append(library_ref);
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}
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AssetLibraryReference library_ref{};
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library_ref.custom_library_index = -1;
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library_ref.type = ASSET_LIBRARY_LOCAL;
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result.append(library_ref);
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return result;
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}
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} // namespace blender::asset_system
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