305 lines
15 KiB
C++
305 lines
15 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor(s): Blender Foundation, Dalai Felinto
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifndef __BKE_LAYER_H__
|
|
#define __BKE_LAYER_H__
|
|
|
|
/** \file blender/blenkernel/BKE_layer.h
|
|
* \ingroup bke
|
|
*/
|
|
|
|
#include "BKE_collection.h"
|
|
|
|
#include "DNA_scene_types.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#define TODO_LAYER_OVERRIDE /* CollectionOverride */
|
|
#define TODO_LAYER_OPERATORS /* collection mamanger and property panel operators */
|
|
#define TODO_LAYER /* generic todo */
|
|
|
|
#define ROOT_PROP "root"
|
|
|
|
struct Base;
|
|
struct EvaluationContext;
|
|
struct Group;
|
|
struct ID;
|
|
struct IDProperty;
|
|
struct LayerCollection;
|
|
struct ListBase;
|
|
struct Main;
|
|
struct Object;
|
|
struct RenderEngine;
|
|
struct Scene;
|
|
struct SceneCollection;
|
|
struct ViewLayer;
|
|
struct WorkSpace;
|
|
|
|
void BKE_layer_exit(void);
|
|
|
|
struct ViewLayer *BKE_view_layer_from_scene_get(const struct Scene *scene);
|
|
struct ViewLayer *BKE_view_layer_from_workspace_get(const struct Scene *scene, const struct WorkSpace *workspace);
|
|
struct ViewLayer *BKE_view_layer_add(struct Scene *scene, const char *name);
|
|
struct ViewLayer *BKE_view_layer_group_add(struct Group *group);
|
|
|
|
/* DEPRECATED */
|
|
struct ViewLayer *BKE_view_layer_context_active_PLACEHOLDER(const struct Scene *scene);
|
|
|
|
void BKE_view_layer_free(struct ViewLayer *view_layer);
|
|
void BKE_view_layer_free_ex(struct ViewLayer *view_layer, const bool do_id_user);
|
|
|
|
void BKE_view_layer_selected_objects_tag(struct ViewLayer *view_layer, const int tag);
|
|
|
|
struct Object *BKE_view_layer_camera_find(struct ViewLayer *view_layer);
|
|
struct ViewLayer *BKE_view_layer_first_from_id(const struct ID *owner_id);
|
|
struct ViewLayer *BKE_view_layer_find_from_collection(const struct ID *owner_id, struct LayerCollection *lc);
|
|
struct Base *BKE_view_layer_base_find(struct ViewLayer *view_layer, struct Object *ob);
|
|
void BKE_view_layer_base_deselect_all(struct ViewLayer *view_layer);
|
|
void BKE_view_layer_base_select(struct ViewLayer *view_layer, struct Base *selbase);
|
|
|
|
void BKE_layer_collection_sync_flags(
|
|
struct ID *owner_id,
|
|
struct SceneCollection *scene_collection_dst,
|
|
struct SceneCollection *scene_collection_src);
|
|
|
|
void BKE_view_layer_copy_data(
|
|
struct ViewLayer *view_layer_dst, struct ViewLayer *view_layer_src,
|
|
struct SceneCollection *mc_dst, struct SceneCollection *mc_src,
|
|
const int flag);
|
|
|
|
struct LayerCollection *BKE_layer_collection_duplicate(struct ID *owner_id, struct LayerCollection *layer_collection);
|
|
|
|
void BKE_layer_collection_free(struct ViewLayer *view_layer, struct LayerCollection *lc);
|
|
|
|
struct LayerCollection *BKE_layer_collection_get_active(struct ViewLayer *view_layer);
|
|
struct LayerCollection *BKE_layer_collection_get_active_ensure(struct Scene *scene, struct ViewLayer *view_layer);
|
|
|
|
int BKE_layer_collection_count(struct ViewLayer *view_layer);
|
|
|
|
struct LayerCollection *BKE_layer_collection_from_index(struct ViewLayer *view_layer, const int index);
|
|
int BKE_layer_collection_findindex(struct ViewLayer *view_layer, const struct LayerCollection *lc);
|
|
|
|
bool BKE_layer_collection_move_above(const struct ID *owner_id, struct LayerCollection *lc_dst, struct LayerCollection *lc_src);
|
|
bool BKE_layer_collection_move_below(const struct ID *owner_id, struct LayerCollection *lc_dst, struct LayerCollection *lc_src);
|
|
bool BKE_layer_collection_move_into(const struct ID *owner_id, struct LayerCollection *lc_dst, struct LayerCollection *lc_src);
|
|
|
|
void BKE_layer_collection_resync(const struct ID *owner_id, const struct SceneCollection *sc);
|
|
|
|
struct LayerCollection *BKE_collection_link(struct ViewLayer *view_layer, struct SceneCollection *sc);
|
|
|
|
void BKE_collection_unlink(struct ViewLayer *view_layer, struct LayerCollection *lc);
|
|
|
|
void BKE_collection_enable(struct ViewLayer *view_layer, struct LayerCollection *lc);
|
|
|
|
bool BKE_view_layer_has_collection(struct ViewLayer *view_layer, const struct SceneCollection *sc);
|
|
bool BKE_scene_has_object(struct Scene *scene, struct Object *ob);
|
|
|
|
void BKE_layer_collection_objects_select(struct LayerCollection *layer_collection);
|
|
|
|
/* syncing */
|
|
|
|
void BKE_layer_sync_new_scene_collection(struct ID *owner_id, const struct SceneCollection *sc_parent, struct SceneCollection *sc);
|
|
void BKE_layer_sync_object_link(const struct ID *owner_id, struct SceneCollection *sc, struct Object *ob);
|
|
void BKE_layer_sync_object_unlink(const struct ID *owner_id, struct SceneCollection *sc, struct Object *ob);
|
|
|
|
/* override */
|
|
|
|
void BKE_override_view_layer_datablock_add(struct ViewLayer *view_layer, int id_type, const char *data_path, const struct ID *owner_id);
|
|
void BKE_override_view_layer_int_add(struct ViewLayer *view_layer, int id_type, const char *data_path, const int value);
|
|
|
|
void BKE_override_layer_collection_boolean_add(struct LayerCollection *layer_collection, int id_type, const char *data_path, const bool value);
|
|
|
|
/* engine settings */
|
|
typedef void (*EngineSettingsCB)(struct RenderEngine *engine, struct IDProperty *props);
|
|
|
|
struct IDProperty *BKE_layer_collection_engine_evaluated_get(struct Object *ob, const int type, const char *engine_name);
|
|
struct IDProperty *BKE_layer_collection_engine_collection_get(struct LayerCollection *lc, const int type, const char *engine_name);
|
|
struct IDProperty *BKE_layer_collection_engine_scene_get(struct Scene *scene, const int type, const char *engine_name);
|
|
void BKE_layer_collection_engine_settings_callback_register(struct Main *bmain, const char *engine_name, EngineSettingsCB func);
|
|
void BKE_layer_collection_engine_settings_callback_free(void);
|
|
void BKE_layer_collection_engine_settings_create(struct IDProperty *root);
|
|
void BKE_layer_collection_engine_settings_validate_scene(struct Scene *scene);
|
|
void BKE_layer_collection_engine_settings_validate_collection(struct LayerCollection *lc);
|
|
|
|
struct IDProperty *BKE_view_layer_engine_evaluated_get(struct ViewLayer *view_layer, const int type, const char *engine_name);
|
|
struct IDProperty *BKE_view_layer_engine_layer_get(struct ViewLayer *view_layer, const int type, const char *engine_name);
|
|
struct IDProperty *BKE_view_layer_engine_scene_get(struct Scene *scene, const int type, const char *engine_name);
|
|
void BKE_view_layer_engine_settings_callback_register(struct Main *bmain, const char *engine_name, EngineSettingsCB func);
|
|
void BKE_view_layer_engine_settings_callback_free(void);
|
|
void BKE_view_layer_engine_settings_validate_scene(struct Scene *scene);
|
|
void BKE_view_layer_engine_settings_validate_layer(struct ViewLayer *view_layer);
|
|
void BKE_view_layer_engine_settings_create(struct IDProperty *root);
|
|
|
|
void BKE_collection_engine_property_add_float(struct IDProperty *props, const char *name, float value);
|
|
void BKE_collection_engine_property_add_float_array(
|
|
struct IDProperty *props, const char *name, const float *values, const int array_length);
|
|
void BKE_collection_engine_property_add_int(struct IDProperty *props, const char *name, int value);
|
|
void BKE_collection_engine_property_add_bool(struct IDProperty *props, const char *name, bool value);
|
|
|
|
int BKE_collection_engine_property_value_get_int(struct IDProperty *props, const char *name);
|
|
float BKE_collection_engine_property_value_get_float(struct IDProperty *props, const char *name);
|
|
const float *BKE_collection_engine_property_value_get_float_array(struct IDProperty *props, const char *name);
|
|
bool BKE_collection_engine_property_value_get_bool(struct IDProperty *props, const char *name);
|
|
void BKE_collection_engine_property_value_set_int(struct IDProperty *props, const char *name, int value);
|
|
void BKE_collection_engine_property_value_set_float(struct IDProperty *props, const char *name, float value);
|
|
void BKE_collection_engine_property_value_set_float_array(struct IDProperty *props, const char *name, const float *values);
|
|
void BKE_collection_engine_property_value_set_bool(struct IDProperty *props, const char *name, bool value);
|
|
|
|
/* evaluation */
|
|
|
|
void BKE_layer_eval_layer_collection_pre(const struct EvaluationContext *eval_ctx,
|
|
struct ID *owner_id,
|
|
struct ViewLayer *view_layer);
|
|
void BKE_layer_eval_layer_collection(const struct EvaluationContext *eval_ctx,
|
|
struct LayerCollection *layer_collection,
|
|
struct LayerCollection *parent_layer_collection);
|
|
void BKE_layer_eval_layer_collection_post(const struct EvaluationContext *eval_ctx,
|
|
struct ViewLayer *view_layer);
|
|
|
|
/* iterators */
|
|
|
|
void BKE_selected_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
|
|
void BKE_selected_objects_iterator_next(BLI_Iterator *iter);
|
|
void BKE_selected_objects_iterator_end(BLI_Iterator *iter);
|
|
|
|
void BKE_visible_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
|
|
void BKE_visible_objects_iterator_next(BLI_Iterator *iter);
|
|
void BKE_visible_objects_iterator_end(BLI_Iterator *iter);
|
|
|
|
void BKE_renderable_objects_iterator_begin(BLI_Iterator *iter, void *data_in);
|
|
void BKE_renderable_objects_iterator_next(BLI_Iterator *iter);
|
|
void BKE_renderable_objects_iterator_end(BLI_Iterator *iter);
|
|
|
|
void BKE_selected_bases_iterator_begin(BLI_Iterator *iter, void *data_in);
|
|
void BKE_selected_bases_iterator_next(BLI_Iterator *iter);
|
|
void BKE_selected_bases_iterator_end(BLI_Iterator *iter);
|
|
|
|
void BKE_visible_bases_iterator_begin(BLI_Iterator *iter, void *data_in);
|
|
void BKE_visible_bases_iterator_next(BLI_Iterator *iter);
|
|
void BKE_visible_bases_iterator_end(BLI_Iterator *iter);
|
|
|
|
#define FOREACH_SELECTED_OBJECT(view_layer, _instance) \
|
|
ITER_BEGIN(BKE_selected_objects_iterator_begin, \
|
|
BKE_selected_objects_iterator_next, \
|
|
BKE_selected_objects_iterator_end, \
|
|
view_layer, Object *, _instance)
|
|
|
|
#define FOREACH_SELECTED_OBJECT_END \
|
|
ITER_END
|
|
|
|
#define FOREACH_VISIBLE_OBJECT(view_layer, _instance) \
|
|
ITER_BEGIN(BKE_visible_objects_iterator_begin, \
|
|
BKE_visible_objects_iterator_next, \
|
|
BKE_visible_objects_iterator_end, \
|
|
view_layer, Object *, _instance)
|
|
|
|
#define FOREACH_VISIBLE_OBJECT_END \
|
|
ITER_END
|
|
|
|
#define FOREACH_SELECTED_BASE(view_layer, _instance) \
|
|
ITER_BEGIN(BKE_selected_bases_iterator_begin, \
|
|
BKE_selected_bases_iterator_next, \
|
|
BKE_selected_bases_iterator_end, \
|
|
view_layer, Base *, _instance)
|
|
|
|
#define FOREACH_SELECTED_BASE_END \
|
|
ITER_END
|
|
|
|
#define FOREACH_VISIBLE_BASE(view_layer, _instance) \
|
|
ITER_BEGIN(BKE_visible_bases_iterator_begin, \
|
|
BKE_visible_bases_iterator_next, \
|
|
BKE_visible_bases_iterator_end, \
|
|
view_layer, Base *, _instance)
|
|
|
|
#define FOREACH_VISIBLE_BASE_END \
|
|
ITER_END
|
|
|
|
|
|
#define FOREACH_OBJECT(view_layer, _instance) \
|
|
{ \
|
|
Object *_instance; \
|
|
Base *_base; \
|
|
for (_base = (view_layer)->object_bases.first; _base; _base = _base->next) { \
|
|
_instance = _base->object;
|
|
|
|
#define FOREACH_OBJECT_END \
|
|
} \
|
|
}
|
|
|
|
#define FOREACH_OBJECT_FLAG(scene, view_layer, flag, _instance) \
|
|
{ \
|
|
IteratorBeginCb func_begin; \
|
|
IteratorCb func_next, func_end; \
|
|
void *data_in; \
|
|
\
|
|
if (flag == SELECT) { \
|
|
func_begin = &BKE_selected_objects_iterator_begin; \
|
|
func_next = &BKE_selected_objects_iterator_next; \
|
|
func_end = &BKE_selected_objects_iterator_end; \
|
|
data_in = (view_layer); \
|
|
} \
|
|
else { \
|
|
func_begin = BKE_scene_objects_iterator_begin; \
|
|
func_next = BKE_scene_objects_iterator_next; \
|
|
func_end = BKE_scene_objects_iterator_end; \
|
|
data_in = (scene); \
|
|
} \
|
|
ITER_BEGIN(func_begin, func_next, func_end, data_in, Object *, _instance)
|
|
|
|
|
|
#define FOREACH_OBJECT_FLAG_END \
|
|
ITER_END \
|
|
}
|
|
|
|
typedef struct ObjectsRenderableIteratorData {
|
|
struct Scene *scene;
|
|
struct Base base_temp;
|
|
struct Scene scene_temp;
|
|
|
|
struct {
|
|
struct ViewLayer *view_layer;
|
|
struct Base *base;
|
|
struct Scene *set;
|
|
} iter;
|
|
} ObjectsRenderableIteratorData;
|
|
|
|
#define FOREACH_OBJECT_RENDERABLE(scene_, _instance) \
|
|
ObjectsRenderableIteratorData data_ = { \
|
|
.scene = (scene_), \
|
|
}; \
|
|
ITER_BEGIN(BKE_renderable_objects_iterator_begin, \
|
|
BKE_renderable_objects_iterator_next, \
|
|
BKE_renderable_objects_iterator_end, \
|
|
&data_, Object *, _instance)
|
|
|
|
|
|
#define FOREACH_OBJECT_RENDERABLE_END \
|
|
ITER_END
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* __BKE_LAYER_H__ */
|