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blender-archive/source/blender/bpython/intern/opy_vector.h
Kent Mein b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00

67 lines
1.7 KiB
C++

/* Matrix and vector objects in Python */
/* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*/
/*****************************/
/* Matrix Python Object */
/*****************************/
/* temporar hack for typecasts */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
typedef float (*Matrix4Ptr)[4];
typedef struct {
PyObject_VAR_HEAD
float *vec;
int size;
} VectorObject;
typedef struct {
PyObject_VAR_HEAD
PyObject *rows[4];
Matrix4Ptr mat;
} MatrixObject;
/* PROTOS */
PyObject *newVectorObject(float *vec, int size);
PyObject *newMatrixObject(Matrix4Ptr mat);
void init_py_matrix(void);
void init_py_vector(void);