This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/bpython/intern/opy_window.c
Kent Mein d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00

198 lines
5.0 KiB
C

/*
* Python Blender Window module
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include "Python.h"
#include "BPY_macros.h"
#include "b_interface.h"
#include "BPY_tools.h"
#include "BPY_main.h"
#include "BPY_window.h"
#include "BSE_headerbuttons.h"
#include "BIF_screen.h" // curarea
#include "BIF_space.h" // allqueue()
#include "BIF_drawtext.h" // pop_space_text
#include "mydevice.h" // for all the event constants
#include "opy_datablock.h"
#include "opy_nmesh.h"
#include "DNA_view3d_types.h"
#include "DNA_space_types.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/*********************************/
/* helper routines */
/** update current camera view */
void window_update_curCamera(Object *camera)
{
copy_view3d_lock(REDRAW);
}
char Windowmodule_QRedrawAll_doc[]= "() - Redraw all windows by queue event";
/* hack to flag that window redraw has happened inside slider callback: */
int g_window_redrawn = 0;
static PyObject *Windowmodule_QRedrawAll(PyObject *self, PyObject *args)
{
int wintype = 0;
BPY_TRY(PyArg_ParseTuple(args, "|i", &wintype));
allqueue(REDRAWALL, 0);
RETURN_INC(Py_None);
}
char Windowmodule_Redraw_doc[]= "() - Force a redraw of a specific Window Type; see Window.Const";
PyObject *Windowmodule_Redraw(PyObject *self, PyObject *args)
{
ScrArea *tempsa, *sa;
SpaceText *st;
int wintype = SPACE_VIEW3D;
short redraw_all = 0;
BPY_TRY(PyArg_ParseTuple(args, "|i", &wintype));
g_window_redrawn = 1;
if (wintype < 0)
redraw_all = 1;
if (!during_script()) {
tempsa= curarea;
sa= getGlobal()->curscreen->areabase.first;
while(sa) {
if (sa->spacetype== wintype || redraw_all) {
/* don't force-redraw Text window (Python GUI) when
redraw is called out of a slider update */
if (sa->spacetype == SPACE_TEXT) {
st = sa->spacedata.first;
if (st->text->flags & TXT_FOLLOW) // follow cursor display
pop_space_text(st);
if (disable_force_draw) {
scrarea_queue_redraw(sa);
}
} else {
scrarea_do_windraw(sa);
if (sa->headwin) scrarea_do_headdraw(sa);
}
}
sa= sa->next;
}
if(curarea!=tempsa) areawinset(tempsa->win);
if (curarea->headwin) scrarea_do_headdraw(curarea);
screen_swapbuffers();
}
RETURN_INC(Py_None);
}
char Windowmodule_RedrawAll_doc[]= "() - Redraw all windows";
static PyObject *Windowmodule_RedrawAll(PyObject *self, PyObject *args)
{
return Windowmodule_Redraw(self, Py_BuildValue("(i)", -1));
}
char Windowmodule_draw_progressbar_doc[]= "(done, text) - Draw a progressbar.\n\
'done' is a float value <= 1.0, 'text' contains info about what is currently\n\
being done";
static PyObject *Windowmodule_draw_progressbar(PyObject *self, PyObject *args)
{
float done;
char *info = 0;
int retval;
BPY_TRY(PyArg_ParseTuple(args, "fs", &done, &info));
retval = progress_bar(done, info);
return Py_BuildValue("i", retval);
}
#undef METHODDEF
#define METHODDEF(func) {#func, Windowmodule_##func, METH_VARARGS, Windowmodule_##func##_doc}
static struct PyMethodDef Windowmodule_methods[] = {
METHODDEF(Redraw),
METHODDEF(QRedrawAll),
METHODDEF(RedrawAll),
METHODDEF(draw_progressbar),
{NULL, NULL}
};
#undef BPY_ADDCONST
#define BPY_ADDCONST(dict, name) insertConst(dict, #name, PyInt_FromLong(SPACE_##name))
PyObject *INITMODULE(Window)(void)
{
PyObject *d;
PyObject *mod= Py_InitModule(SUBMODULE(Window), Windowmodule_methods);
PyObject *dict= PyModule_GetDict(mod);
/* from DNA_screen.types.h */
d = ConstObject_New();
PyDict_SetItemString(dict, "Types" , d);
BPY_ADDCONST(d, VIEW3D);
BPY_ADDCONST(d, IPO);
BPY_ADDCONST(d, OOPS);
BPY_ADDCONST(d, BUTS);
BPY_ADDCONST(d, FILE);
BPY_ADDCONST(d, IMAGE);
BPY_ADDCONST(d, INFO);
BPY_ADDCONST(d, SEQ);
BPY_ADDCONST(d, IMASEL);
BPY_ADDCONST(d, SOUND);
BPY_ADDCONST(d, ACTION);
BPY_ADDCONST(d, TEXT);
BPY_ADDCONST(d, NLA);
/* BPY_ADDCONST(d, LOGIC); */
return mod;
}