(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
/*
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* texture_ext.h
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef TEXTURE_EXT_H
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#define TEXTURE_EXT_H "$Id$"
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#define TEXTURE_EXT_H "Copyright (C) 2001 NaN Technologies B.V.
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/* no types!!! */
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/* #include "texture_types.h" */
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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struct Tex;
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struct MTex;
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struct HaloRen;
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struct LampRen;
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/**
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* Takes uv coordinates (R.uv[], O.dxuv, O.dyuv), find texture colour
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* at that spot (using imagewrap()).
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* Result is kept in R.vcol (float vector 3)
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*/
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void render_realtime_texture(void);
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/**
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* Do texture mapping for materials. Communicates with R.... variables.
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*/
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void do_material_tex(void);
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/* unsorted */
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int blend(struct Tex *tex, float *texvec);
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int clouds(struct Tex *tex, float *texvec);
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int cubemap(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2);
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int cubemap_glob(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2);
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int cubemap_ob(struct MTex *mtex, float x, float y, float z, float *adr1, float *adr2);
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void do_2d_mapping(struct MTex *mtex, float *t, float *dxt, float *dyt);
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void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
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void do_lamp_tex(struct LampRen *la, float *lavec);
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void do_sky_tex(void);
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int magic(struct Tex *tex, float *texvec);
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int marble(struct Tex *tex, float *texvec);
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int multitex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
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int plugintex(struct Tex *tex, float *texvec, float *dxt, float *dyt);
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int stucci(struct Tex *tex, float *texvec);
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int texnoise(struct Tex *tex);
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int wood(struct Tex *tex, float *texvec);
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#endif /* TEXTURE_EXT_H */
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