Previously this only worked for some datablocks relevant to rendering, now it can be used to detect if any type of datablock was added or removed (but not yet to detect if it was modified, we need many more depsgraph tags for that). Most of the changes are some function parameter changes, the important parts are the DAG_id_type_tag calls. Reviewed By: sergey, brecht Differential Revision: https://developer.blender.org/D195
1464 lines
31 KiB
C
1464 lines
31 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/blenkernel/intern/texture.c
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* \ingroup bke
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BLI_dynlib.h"
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#include "BLI_math.h"
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#include "BLI_kdopbvh.h"
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#include "BLI_utildefines.h"
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#include "DNA_key_types.h"
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#include "DNA_object_types.h"
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_world_types.h"
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#include "DNA_brush_types.h"
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#include "DNA_node_types.h"
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#include "DNA_color_types.h"
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#include "DNA_particle_types.h"
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#include "IMB_imbuf.h"
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "BKE_ocean.h"
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#include "BKE_library.h"
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#include "BKE_image.h"
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#include "BKE_material.h"
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#include "BKE_texture.h"
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#include "BKE_key.h"
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#include "BKE_icons.h"
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#include "BKE_node.h"
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#include "BKE_animsys.h"
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#include "BKE_colortools.h"
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#include "BKE_scene.h"
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#include "RE_shader_ext.h"
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/* ****************** Mapping ******************* */
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TexMapping *add_tex_mapping(int type)
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{
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TexMapping *texmap = MEM_callocN(sizeof(TexMapping), "TexMapping");
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default_tex_mapping(texmap, type);
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return texmap;
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}
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void default_tex_mapping(TexMapping *texmap, int type)
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{
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memset(texmap, 0, sizeof(TexMapping));
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texmap->size[0] = texmap->size[1] = texmap->size[2] = 1.0f;
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texmap->max[0] = texmap->max[1] = texmap->max[2] = 1.0f;
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unit_m4(texmap->mat);
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texmap->projx = PROJ_X;
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texmap->projy = PROJ_Y;
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texmap->projz = PROJ_Z;
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texmap->mapping = MTEX_FLAT;
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texmap->type = type;
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}
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void init_tex_mapping(TexMapping *texmap)
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{
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float smat[4][4], rmat[4][4], tmat[4][4], proj[4][4], size[3];
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if (texmap->projx == PROJ_X && texmap->projy == PROJ_Y && texmap->projz == PROJ_Z &&
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is_zero_v3(texmap->loc) && is_zero_v3(texmap->rot) && is_one_v3(texmap->size))
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{
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unit_m4(texmap->mat);
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texmap->flag |= TEXMAP_UNIT_MATRIX;
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}
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else {
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/* axis projection */
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zero_m4(proj);
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proj[3][3] = 1.0f;
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if (texmap->projx != PROJ_N)
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proj[texmap->projx - 1][0] = 1.0f;
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if (texmap->projy != PROJ_N)
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proj[texmap->projy - 1][1] = 1.0f;
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if (texmap->projz != PROJ_N)
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proj[texmap->projz - 1][2] = 1.0f;
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/* scale */
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copy_v3_v3(size, texmap->size);
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if (ELEM(texmap->type, TEXMAP_TYPE_TEXTURE, TEXMAP_TYPE_NORMAL)) {
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/* keep matrix invertible */
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if (fabsf(size[0]) < 1e-5f)
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size[0] = signf(size[0]) * 1e-5f;
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if (fabsf(size[1]) < 1e-5f)
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size[1] = signf(size[1]) * 1e-5f;
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if (fabsf(size[2]) < 1e-5f)
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size[2] = signf(size[2]) * 1e-5f;
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}
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size_to_mat4(smat, texmap->size);
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/* rotation */
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eul_to_mat4(rmat, texmap->rot);
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/* translation */
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unit_m4(tmat);
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copy_v3_v3(tmat[3], texmap->loc);
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if (texmap->type == TEXMAP_TYPE_TEXTURE) {
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/* to transform a texture, the inverse transform needs
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* to be applied to the texture coordinate */
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mul_serie_m4(texmap->mat, tmat, rmat, smat, 0, 0, 0, 0, 0);
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invert_m4(texmap->mat);
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}
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else if (texmap->type == TEXMAP_TYPE_POINT) {
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/* forward transform */
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mul_serie_m4(texmap->mat, tmat, rmat, smat, 0, 0, 0, 0, 0);
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}
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else if (texmap->type == TEXMAP_TYPE_VECTOR) {
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/* no translation for vectors */
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mul_m4_m4m4(texmap->mat, rmat, smat);
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}
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else if (texmap->type == TEXMAP_TYPE_NORMAL) {
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/* no translation for normals, and inverse transpose */
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mul_m4_m4m4(texmap->mat, rmat, smat);
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invert_m4(texmap->mat);
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transpose_m4(texmap->mat);
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}
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/* projection last */
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mul_m4_m4m4(texmap->mat, texmap->mat, proj);
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texmap->flag &= ~TEXMAP_UNIT_MATRIX;
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}
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}
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ColorMapping *add_color_mapping(void)
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{
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ColorMapping *colormap = MEM_callocN(sizeof(ColorMapping), "ColorMapping");
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default_color_mapping(colormap);
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return colormap;
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}
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void default_color_mapping(ColorMapping *colormap)
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{
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memset(colormap, 0, sizeof(ColorMapping));
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init_colorband(&colormap->coba, true);
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colormap->bright = 1.0;
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colormap->contrast = 1.0;
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colormap->saturation = 1.0;
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colormap->blend_color[0] = 0.8f;
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colormap->blend_color[1] = 0.8f;
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colormap->blend_color[2] = 0.8f;
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colormap->blend_type = MA_RAMP_BLEND;
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colormap->blend_factor = 0.0f;
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}
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/* ****************** COLORBAND ******************* */
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void init_colorband(ColorBand *coba, bool rangetype)
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{
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int a;
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coba->data[0].pos = 0.0;
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coba->data[1].pos = 1.0;
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if (rangetype == 0) {
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coba->data[0].r = 0.0;
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coba->data[0].g = 0.0;
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coba->data[0].b = 0.0;
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coba->data[0].a = 0.0;
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coba->data[1].r = 1.0;
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coba->data[1].g = 1.0;
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coba->data[1].b = 1.0;
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coba->data[1].a = 1.0;
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}
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else {
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coba->data[0].r = 0.0;
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coba->data[0].g = 0.0;
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coba->data[0].b = 0.0;
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coba->data[0].a = 1.0;
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coba->data[1].r = 1.0;
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coba->data[1].g = 1.0;
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coba->data[1].b = 1.0;
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coba->data[1].a = 1.0;
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}
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for (a = 2; a < MAXCOLORBAND; a++) {
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coba->data[a].r = 0.5;
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coba->data[a].g = 0.5;
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coba->data[a].b = 0.5;
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coba->data[a].a = 1.0;
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coba->data[a].pos = 0.5;
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}
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coba->tot = 2;
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}
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ColorBand *add_colorband(bool rangetype)
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{
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ColorBand *coba;
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coba = MEM_callocN(sizeof(ColorBand), "colorband");
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init_colorband(coba, rangetype);
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return coba;
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}
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/* ------------------------------------------------------------------------- */
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int do_colorband(const ColorBand *coba, float in, float out[4])
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{
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const CBData *cbd1, *cbd2, *cbd0, *cbd3;
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float fac, mfac, t[4];
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int a;
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if (coba == NULL || coba->tot == 0) return 0;
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cbd1 = coba->data;
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if (coba->tot == 1) {
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out[0] = cbd1->r;
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out[1] = cbd1->g;
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out[2] = cbd1->b;
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out[3] = cbd1->a;
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}
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else {
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if (in <= cbd1->pos && coba->ipotype < 2) {
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out[0] = cbd1->r;
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out[1] = cbd1->g;
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out[2] = cbd1->b;
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out[3] = cbd1->a;
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}
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else {
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CBData left, right;
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/* we're looking for first pos > in */
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for (a = 0; a < coba->tot; a++, cbd1++) if (cbd1->pos > in) break;
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if (a == coba->tot) {
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cbd2 = cbd1 - 1;
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right = *cbd2;
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right.pos = 1.0f;
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cbd1 = &right;
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}
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else if (a == 0) {
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left = *cbd1;
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left.pos = 0.0f;
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cbd2 = &left;
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}
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else {
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cbd2 = cbd1 - 1;
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}
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if (in >= cbd1->pos && coba->ipotype < 2) {
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out[0] = cbd1->r;
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out[1] = cbd1->g;
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out[2] = cbd1->b;
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out[3] = cbd1->a;
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}
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else {
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if (cbd2->pos != cbd1->pos)
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fac = (in - cbd1->pos) / (cbd2->pos - cbd1->pos);
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else {
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/* was setting to 0.0 in 2.56 & previous, but this
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* is incorrect for the last element, see [#26732] */
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fac = (a != coba->tot) ? 0.0f : 1.0f;
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}
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if (coba->ipotype == 4) {
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/* constant */
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out[0] = cbd2->r;
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out[1] = cbd2->g;
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out[2] = cbd2->b;
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out[3] = cbd2->a;
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return 1;
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}
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if (coba->ipotype >= 2) {
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/* ipo from right to left: 3 2 1 0 */
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if (a >= coba->tot - 1) cbd0 = cbd1;
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else cbd0 = cbd1 + 1;
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if (a < 2) cbd3 = cbd2;
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else cbd3 = cbd2 - 1;
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CLAMP(fac, 0.0f, 1.0f);
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if (coba->ipotype == 3)
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key_curve_position_weights(fac, t, KEY_CARDINAL);
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else
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key_curve_position_weights(fac, t, KEY_BSPLINE);
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out[0] = t[3] * cbd3->r + t[2] * cbd2->r + t[1] * cbd1->r + t[0] * cbd0->r;
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out[1] = t[3] * cbd3->g + t[2] * cbd2->g + t[1] * cbd1->g + t[0] * cbd0->g;
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out[2] = t[3] * cbd3->b + t[2] * cbd2->b + t[1] * cbd1->b + t[0] * cbd0->b;
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out[3] = t[3] * cbd3->a + t[2] * cbd2->a + t[1] * cbd1->a + t[0] * cbd0->a;
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CLAMP(out[0], 0.0f, 1.0f);
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CLAMP(out[1], 0.0f, 1.0f);
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CLAMP(out[2], 0.0f, 1.0f);
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CLAMP(out[3], 0.0f, 1.0f);
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}
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else {
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if (coba->ipotype == 1) { /* EASE */
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mfac = fac * fac;
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fac = 3.0f * mfac - 2.0f * mfac * fac;
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}
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mfac = 1.0f - fac;
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out[0] = mfac * cbd1->r + fac * cbd2->r;
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out[1] = mfac * cbd1->g + fac * cbd2->g;
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out[2] = mfac * cbd1->b + fac * cbd2->b;
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out[3] = mfac * cbd1->a + fac * cbd2->a;
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}
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}
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}
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}
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return 1; /* OK */
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}
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void colorband_table_RGBA(ColorBand *coba, float **array, int *size)
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{
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int a;
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*size = CM_TABLE + 1;
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*array = MEM_callocN(sizeof(float) * (*size) * 4, "ColorBand");
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for (a = 0; a < *size; a++)
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do_colorband(coba, (float)a / (float)CM_TABLE, &(*array)[a * 4]);
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}
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static int vergcband(const void *a1, const void *a2)
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{
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const CBData *x1 = a1, *x2 = a2;
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if (x1->pos > x2->pos) return 1;
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else if (x1->pos < x2->pos) return -1;
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return 0;
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}
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void colorband_update_sort(ColorBand *coba)
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{
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int a;
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if (coba->tot < 2)
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return;
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for (a = 0; a < coba->tot; a++)
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coba->data[a].cur = a;
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qsort(coba->data, coba->tot, sizeof(CBData), vergcband);
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for (a = 0; a < coba->tot; a++) {
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if (coba->data[a].cur == coba->cur) {
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coba->cur = a;
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break;
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}
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}
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}
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CBData *colorband_element_add(struct ColorBand *coba, float position)
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{
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if (coba->tot == MAXCOLORBAND) {
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return NULL;
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}
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else if (coba->tot > 0) {
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CBData *xnew;
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float col[4];
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do_colorband(coba, position, col);
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xnew = &coba->data[coba->tot];
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xnew->pos = position;
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xnew->r = col[0];
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xnew->g = col[1];
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xnew->b = col[2];
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xnew->a = col[3];
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}
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coba->tot++;
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coba->cur = coba->tot - 1;
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colorband_update_sort(coba);
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return coba->data + coba->cur;
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}
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int colorband_element_remove(struct ColorBand *coba, int index)
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{
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int a;
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if (coba->tot < 2)
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return 0;
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if (index < 0 || index >= coba->tot)
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return 0;
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for (a = index; a < coba->tot; a++) {
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coba->data[a] = coba->data[a + 1];
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}
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if (coba->cur) coba->cur--;
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coba->tot--;
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return 1;
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}
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|
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/* ******************* TEX ************************ */
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void BKE_texture_free(Tex *tex)
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{
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if (tex->coba) MEM_freeN(tex->coba);
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if (tex->env) BKE_free_envmap(tex->env);
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if (tex->pd) BKE_free_pointdensity(tex->pd);
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if (tex->vd) BKE_free_voxeldata(tex->vd);
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if (tex->ot) BKE_free_oceantex(tex->ot);
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BKE_free_animdata((struct ID *)tex);
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BKE_previewimg_free(&tex->preview);
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BKE_icon_delete((struct ID *)tex);
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tex->id.icon_id = 0;
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if (tex->nodetree) {
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ntreeFreeTree(tex->nodetree);
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MEM_freeN(tex->nodetree);
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}
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}
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/* ------------------------------------------------------------------------- */
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void default_tex(Tex *tex)
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{
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tex->type = TEX_CLOUDS;
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tex->stype = 0;
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tex->flag = TEX_CHECKER_ODD;
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tex->imaflag = TEX_INTERPOL | TEX_MIPMAP | TEX_USEALPHA;
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tex->extend = TEX_REPEAT;
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tex->cropxmin = tex->cropymin = 0.0;
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tex->cropxmax = tex->cropymax = 1.0;
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tex->texfilter = TXF_EWA;
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tex->afmax = 8;
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tex->xrepeat = tex->yrepeat = 1;
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tex->fie_ima = 2;
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tex->sfra = 1;
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tex->frames = 0;
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tex->offset = 0;
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tex->noisesize = 0.25;
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tex->noisedepth = 2;
|
|
tex->turbul = 5.0;
|
|
tex->nabla = 0.025; // also in do_versions
|
|
tex->bright = 1.0;
|
|
tex->contrast = 1.0;
|
|
tex->saturation = 1.0;
|
|
tex->filtersize = 1.0;
|
|
tex->rfac = 1.0;
|
|
tex->gfac = 1.0;
|
|
tex->bfac = 1.0;
|
|
/* newnoise: init. */
|
|
tex->noisebasis = 0;
|
|
tex->noisebasis2 = 0;
|
|
/* musgrave */
|
|
tex->mg_H = 1.0;
|
|
tex->mg_lacunarity = 2.0;
|
|
tex->mg_octaves = 2.0;
|
|
tex->mg_offset = 1.0;
|
|
tex->mg_gain = 1.0;
|
|
tex->ns_outscale = 1.0;
|
|
/* distnoise */
|
|
tex->dist_amount = 1.0;
|
|
/* voronoi */
|
|
tex->vn_w1 = 1.0;
|
|
tex->vn_w2 = tex->vn_w3 = tex->vn_w4 = 0.0;
|
|
tex->vn_mexp = 2.5;
|
|
tex->vn_distm = 0;
|
|
tex->vn_coltype = 0;
|
|
|
|
if (tex->env) {
|
|
tex->env->stype = ENV_ANIM;
|
|
tex->env->clipsta = 0.1;
|
|
tex->env->clipend = 100;
|
|
tex->env->cuberes = 600;
|
|
tex->env->depth = 0;
|
|
}
|
|
|
|
if (tex->pd) {
|
|
tex->pd->radius = 0.3f;
|
|
tex->pd->falloff_type = TEX_PD_FALLOFF_STD;
|
|
}
|
|
|
|
if (tex->vd) {
|
|
tex->vd->resol[0] = tex->vd->resol[1] = tex->vd->resol[2] = 0;
|
|
tex->vd->interp_type = TEX_VD_LINEAR;
|
|
tex->vd->file_format = TEX_VD_SMOKE;
|
|
}
|
|
|
|
if (tex->ot) {
|
|
tex->ot->output = TEX_OCN_DISPLACEMENT;
|
|
tex->ot->object = NULL;
|
|
}
|
|
|
|
tex->iuser.fie_ima = 2;
|
|
tex->iuser.ok = 1;
|
|
tex->iuser.frames = 100;
|
|
tex->iuser.sfra = 1;
|
|
|
|
tex->preview = NULL;
|
|
}
|
|
|
|
void tex_set_type(Tex *tex, int type)
|
|
{
|
|
switch (type) {
|
|
|
|
case TEX_VOXELDATA:
|
|
if (tex->vd == NULL)
|
|
tex->vd = BKE_add_voxeldata();
|
|
break;
|
|
case TEX_POINTDENSITY:
|
|
if (tex->pd == NULL)
|
|
tex->pd = BKE_add_pointdensity();
|
|
break;
|
|
case TEX_ENVMAP:
|
|
if (tex->env == NULL)
|
|
tex->env = BKE_add_envmap();
|
|
break;
|
|
case TEX_OCEAN:
|
|
if (tex->ot == NULL)
|
|
tex->ot = BKE_add_oceantex();
|
|
break;
|
|
}
|
|
|
|
tex->type = type;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
Tex *add_texture(Main *bmain, const char *name)
|
|
{
|
|
Tex *tex;
|
|
|
|
tex = BKE_libblock_alloc(bmain, ID_TE, name);
|
|
|
|
default_tex(tex);
|
|
|
|
return tex;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void default_mtex(MTex *mtex)
|
|
{
|
|
mtex->texco = TEXCO_ORCO;
|
|
mtex->mapto = MAP_COL;
|
|
mtex->object = NULL;
|
|
mtex->projx = PROJ_X;
|
|
mtex->projy = PROJ_Y;
|
|
mtex->projz = PROJ_Z;
|
|
mtex->mapping = MTEX_FLAT;
|
|
mtex->ofs[0] = 0.0;
|
|
mtex->ofs[1] = 0.0;
|
|
mtex->ofs[2] = 0.0;
|
|
mtex->size[0] = 1.0;
|
|
mtex->size[1] = 1.0;
|
|
mtex->size[2] = 1.0;
|
|
mtex->tex = NULL;
|
|
mtex->texflag = MTEX_3TAP_BUMP | MTEX_BUMP_OBJECTSPACE | MTEX_MAPTO_BOUNDS;
|
|
mtex->colormodel = 0;
|
|
mtex->r = 1.0;
|
|
mtex->g = 0.0;
|
|
mtex->b = 1.0;
|
|
mtex->k = 1.0;
|
|
mtex->def_var = 1.0;
|
|
mtex->blendtype = MTEX_BLEND;
|
|
mtex->colfac = 1.0;
|
|
mtex->norfac = 1.0;
|
|
mtex->varfac = 1.0;
|
|
mtex->dispfac = 0.2;
|
|
mtex->colspecfac = 1.0f;
|
|
mtex->mirrfac = 1.0f;
|
|
mtex->alphafac = 1.0f;
|
|
mtex->difffac = 1.0f;
|
|
mtex->specfac = 1.0f;
|
|
mtex->emitfac = 1.0f;
|
|
mtex->hardfac = 1.0f;
|
|
mtex->raymirrfac = 1.0f;
|
|
mtex->translfac = 1.0f;
|
|
mtex->ambfac = 1.0f;
|
|
mtex->colemitfac = 1.0f;
|
|
mtex->colreflfac = 1.0f;
|
|
mtex->coltransfac = 1.0f;
|
|
mtex->densfac = 1.0f;
|
|
mtex->scatterfac = 1.0f;
|
|
mtex->reflfac = 1.0f;
|
|
mtex->shadowfac = 1.0f;
|
|
mtex->zenupfac = 1.0f;
|
|
mtex->zendownfac = 1.0f;
|
|
mtex->blendfac = 1.0f;
|
|
mtex->timefac = 1.0f;
|
|
mtex->lengthfac = 1.0f;
|
|
mtex->clumpfac = 1.0f;
|
|
mtex->kinkfac = 1.0f;
|
|
mtex->roughfac = 1.0f;
|
|
mtex->padensfac = 1.0f;
|
|
mtex->lifefac = 1.0f;
|
|
mtex->sizefac = 1.0f;
|
|
mtex->ivelfac = 1.0f;
|
|
mtex->dampfac = 1.0f;
|
|
mtex->gravityfac = 1.0f;
|
|
mtex->fieldfac = 1.0f;
|
|
mtex->normapspace = MTEX_NSPACE_TANGENT;
|
|
mtex->brush_map_mode = MTEX_MAP_MODE_TILED;
|
|
}
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
MTex *add_mtex(void)
|
|
{
|
|
MTex *mtex;
|
|
|
|
mtex = MEM_callocN(sizeof(MTex), "add_mtex");
|
|
|
|
default_mtex(mtex);
|
|
|
|
return mtex;
|
|
}
|
|
|
|
/* slot -1 for first free ID */
|
|
MTex *add_mtex_id(ID *id, int slot)
|
|
{
|
|
MTex **mtex_ar;
|
|
short act;
|
|
|
|
give_active_mtex(id, &mtex_ar, &act);
|
|
|
|
if (mtex_ar == NULL) {
|
|
return NULL;
|
|
}
|
|
|
|
if (slot == -1) {
|
|
/* find first free */
|
|
int i;
|
|
for (i = 0; i < MAX_MTEX; i++) {
|
|
if (!mtex_ar[i]) {
|
|
slot = i;
|
|
break;
|
|
}
|
|
}
|
|
if (slot == -1) {
|
|
return NULL;
|
|
}
|
|
}
|
|
else {
|
|
/* make sure slot is valid */
|
|
if (slot < 0 || slot >= MAX_MTEX) {
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if (mtex_ar[slot]) {
|
|
id_us_min((ID *)mtex_ar[slot]->tex);
|
|
MEM_freeN(mtex_ar[slot]);
|
|
mtex_ar[slot] = NULL;
|
|
}
|
|
|
|
mtex_ar[slot] = add_mtex();
|
|
|
|
return mtex_ar[slot];
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
Tex *BKE_texture_copy(Tex *tex)
|
|
{
|
|
Tex *texn;
|
|
|
|
texn = BKE_libblock_copy(&tex->id);
|
|
if (texn->type == TEX_IMAGE) id_us_plus((ID *)texn->ima);
|
|
else texn->ima = NULL;
|
|
|
|
if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
|
|
if (texn->env) texn->env = BKE_copy_envmap(texn->env);
|
|
if (texn->pd) texn->pd = BKE_copy_pointdensity(texn->pd);
|
|
if (texn->vd) texn->vd = MEM_dupallocN(texn->vd);
|
|
if (texn->ot) texn->ot = BKE_copy_oceantex(texn->ot);
|
|
if (tex->preview) texn->preview = BKE_previewimg_copy(tex->preview);
|
|
|
|
if (tex->nodetree) {
|
|
if (tex->nodetree->execdata) {
|
|
ntreeTexEndExecTree(tex->nodetree->execdata);
|
|
}
|
|
texn->nodetree = ntreeCopyTree(tex->nodetree);
|
|
}
|
|
|
|
return texn;
|
|
}
|
|
|
|
/* texture copy without adding to main dbase */
|
|
Tex *localize_texture(Tex *tex)
|
|
{
|
|
Tex *texn;
|
|
|
|
texn = BKE_libblock_copy(&tex->id);
|
|
BLI_remlink(&G.main->tex, texn);
|
|
|
|
/* image texture: BKE_texture_free also doesn't decrease */
|
|
|
|
if (texn->coba) texn->coba = MEM_dupallocN(texn->coba);
|
|
if (texn->env) {
|
|
texn->env = BKE_copy_envmap(texn->env);
|
|
id_us_min(&texn->env->ima->id);
|
|
}
|
|
if (texn->pd) texn->pd = BKE_copy_pointdensity(texn->pd);
|
|
if (texn->vd) {
|
|
texn->vd = MEM_dupallocN(texn->vd);
|
|
if (texn->vd->dataset)
|
|
texn->vd->dataset = MEM_dupallocN(texn->vd->dataset);
|
|
}
|
|
if (texn->ot) {
|
|
texn->ot = BKE_copy_oceantex(tex->ot);
|
|
}
|
|
|
|
texn->preview = NULL;
|
|
|
|
if (tex->nodetree) {
|
|
texn->nodetree = ntreeLocalize(tex->nodetree);
|
|
}
|
|
|
|
return texn;
|
|
}
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
static void extern_local_texture(Tex *tex)
|
|
{
|
|
id_lib_extern((ID *)tex->ima);
|
|
}
|
|
|
|
void BKE_texture_make_local(Tex *tex)
|
|
{
|
|
Main *bmain = G.main;
|
|
Material *ma;
|
|
World *wrld;
|
|
Lamp *la;
|
|
Brush *br;
|
|
ParticleSettings *pa;
|
|
int a, is_local = FALSE, is_lib = FALSE;
|
|
|
|
/* - only lib users: do nothing
|
|
* - only local users: set flag
|
|
* - mixed: make copy
|
|
*/
|
|
|
|
if (tex->id.lib == NULL) return;
|
|
|
|
if (tex->id.us == 1) {
|
|
id_clear_lib_data(bmain, &tex->id);
|
|
extern_local_texture(tex);
|
|
return;
|
|
}
|
|
|
|
ma = bmain->mat.first;
|
|
while (ma) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (ma->mtex[a] && ma->mtex[a]->tex == tex) {
|
|
if (ma->id.lib) is_lib = TRUE;
|
|
else is_local = TRUE;
|
|
}
|
|
}
|
|
ma = ma->id.next;
|
|
}
|
|
la = bmain->lamp.first;
|
|
while (la) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (la->mtex[a] && la->mtex[a]->tex == tex) {
|
|
if (la->id.lib) is_lib = TRUE;
|
|
else is_local = TRUE;
|
|
}
|
|
}
|
|
la = la->id.next;
|
|
}
|
|
wrld = bmain->world.first;
|
|
while (wrld) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (wrld->mtex[a] && wrld->mtex[a]->tex == tex) {
|
|
if (wrld->id.lib) is_lib = TRUE;
|
|
else is_local = TRUE;
|
|
}
|
|
}
|
|
wrld = wrld->id.next;
|
|
}
|
|
br = bmain->brush.first;
|
|
while (br) {
|
|
if (br->mtex.tex == tex) {
|
|
if (br->id.lib) is_lib = TRUE;
|
|
else is_local = TRUE;
|
|
}
|
|
if (br->mask_mtex.tex == tex) {
|
|
if (br->id.lib) is_lib = TRUE;
|
|
else is_local = TRUE;
|
|
}
|
|
br = br->id.next;
|
|
}
|
|
pa = bmain->particle.first;
|
|
while (pa) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (pa->mtex[a] && pa->mtex[a]->tex == tex) {
|
|
if (pa->id.lib) is_lib = TRUE;
|
|
else is_local = TRUE;
|
|
}
|
|
}
|
|
pa = pa->id.next;
|
|
}
|
|
|
|
if (is_local && is_lib == FALSE) {
|
|
id_clear_lib_data(bmain, &tex->id);
|
|
extern_local_texture(tex);
|
|
}
|
|
else if (is_local && is_lib) {
|
|
Tex *tex_new = BKE_texture_copy(tex);
|
|
|
|
tex_new->id.us = 0;
|
|
|
|
/* Remap paths of new ID using old library as base. */
|
|
BKE_id_lib_local_paths(bmain, tex->id.lib, &tex_new->id);
|
|
|
|
ma = bmain->mat.first;
|
|
while (ma) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (ma->mtex[a] && ma->mtex[a]->tex == tex) {
|
|
if (ma->id.lib == NULL) {
|
|
ma->mtex[a]->tex = tex_new;
|
|
tex_new->id.us++;
|
|
tex->id.us--;
|
|
}
|
|
}
|
|
}
|
|
ma = ma->id.next;
|
|
}
|
|
la = bmain->lamp.first;
|
|
while (la) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (la->mtex[a] && la->mtex[a]->tex == tex) {
|
|
if (la->id.lib == NULL) {
|
|
la->mtex[a]->tex = tex_new;
|
|
tex_new->id.us++;
|
|
tex->id.us--;
|
|
}
|
|
}
|
|
}
|
|
la = la->id.next;
|
|
}
|
|
wrld = bmain->world.first;
|
|
while (wrld) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (wrld->mtex[a] && wrld->mtex[a]->tex == tex) {
|
|
if (wrld->id.lib == NULL) {
|
|
wrld->mtex[a]->tex = tex_new;
|
|
tex_new->id.us++;
|
|
tex->id.us--;
|
|
}
|
|
}
|
|
}
|
|
wrld = wrld->id.next;
|
|
}
|
|
br = bmain->brush.first;
|
|
while (br) {
|
|
if (br->mtex.tex == tex) {
|
|
if (br->id.lib == NULL) {
|
|
br->mtex.tex = tex_new;
|
|
tex_new->id.us++;
|
|
tex->id.us--;
|
|
}
|
|
}
|
|
if (br->mask_mtex.tex == tex) {
|
|
if (br->id.lib == NULL) {
|
|
br->mask_mtex.tex = tex_new;
|
|
tex_new->id.us++;
|
|
tex->id.us--;
|
|
}
|
|
}
|
|
br = br->id.next;
|
|
}
|
|
pa = bmain->particle.first;
|
|
while (pa) {
|
|
for (a = 0; a < MAX_MTEX; a++) {
|
|
if (pa->mtex[a] && pa->mtex[a]->tex == tex) {
|
|
if (pa->id.lib == NULL) {
|
|
pa->mtex[a]->tex = tex_new;
|
|
tex_new->id.us++;
|
|
tex->id.us--;
|
|
}
|
|
}
|
|
}
|
|
pa = pa->id.next;
|
|
}
|
|
}
|
|
}
|
|
|
|
Tex *give_current_object_texture(Object *ob)
|
|
{
|
|
Material *ma, *node_ma;
|
|
Tex *tex = NULL;
|
|
|
|
if (ob == NULL) return NULL;
|
|
if (ob->totcol == 0 && !(ob->type == OB_LAMP)) return NULL;
|
|
|
|
if (ob->type == OB_LAMP) {
|
|
tex = give_current_lamp_texture(ob->data);
|
|
}
|
|
else {
|
|
ma = give_current_material(ob, ob->actcol);
|
|
|
|
if ((node_ma = give_node_material(ma)))
|
|
ma = node_ma;
|
|
|
|
tex = give_current_material_texture(ma);
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
Tex *give_current_lamp_texture(Lamp *la)
|
|
{
|
|
MTex *mtex = NULL;
|
|
Tex *tex = NULL;
|
|
|
|
if (la) {
|
|
mtex = la->mtex[(int)(la->texact)];
|
|
if (mtex) tex = mtex->tex;
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
void set_current_lamp_texture(Lamp *la, Tex *newtex)
|
|
{
|
|
int act = la->texact;
|
|
|
|
if (la->mtex[act] && la->mtex[act]->tex)
|
|
id_us_min(&la->mtex[act]->tex->id);
|
|
|
|
if (newtex) {
|
|
if (!la->mtex[act]) {
|
|
la->mtex[act] = add_mtex();
|
|
la->mtex[act]->texco = TEXCO_GLOB;
|
|
}
|
|
|
|
la->mtex[act]->tex = newtex;
|
|
id_us_plus(&newtex->id);
|
|
}
|
|
else if (la->mtex[act]) {
|
|
MEM_freeN(la->mtex[act]);
|
|
la->mtex[act] = NULL;
|
|
}
|
|
}
|
|
|
|
bNode *give_current_material_texture_node(Material *ma)
|
|
{
|
|
if (ma && ma->use_nodes && ma->nodetree)
|
|
return nodeGetActiveID(ma->nodetree, ID_TE);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
Tex *give_current_material_texture(Material *ma)
|
|
{
|
|
MTex *mtex = NULL;
|
|
Tex *tex = NULL;
|
|
bNode *node;
|
|
|
|
if (ma && ma->use_nodes && ma->nodetree) {
|
|
/* first check texture, then material, this works together
|
|
* with a hack that clears the active ID flag for textures on
|
|
* making a material node active */
|
|
node = nodeGetActiveID(ma->nodetree, ID_TE);
|
|
|
|
if (node) {
|
|
tex = (Tex *)node->id;
|
|
ma = NULL;
|
|
}
|
|
}
|
|
|
|
if (ma) {
|
|
mtex = ma->mtex[(int)(ma->texact)];
|
|
if (mtex) tex = mtex->tex;
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
int give_active_mtex(ID *id, MTex ***mtex_ar, short *act)
|
|
{
|
|
switch (GS(id->name)) {
|
|
case ID_MA:
|
|
*mtex_ar = ((Material *)id)->mtex;
|
|
if (act) *act = (((Material *)id)->texact);
|
|
break;
|
|
case ID_WO:
|
|
*mtex_ar = ((World *)id)->mtex;
|
|
if (act) *act = (((World *)id)->texact);
|
|
break;
|
|
case ID_LA:
|
|
*mtex_ar = ((Lamp *)id)->mtex;
|
|
if (act) *act = (((Lamp *)id)->texact);
|
|
break;
|
|
case ID_PA:
|
|
*mtex_ar = ((ParticleSettings *)id)->mtex;
|
|
if (act) *act = (((ParticleSettings *)id)->texact);
|
|
break;
|
|
default:
|
|
*mtex_ar = NULL;
|
|
if (act) *act = 0;
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void set_active_mtex(ID *id, short act)
|
|
{
|
|
if (act < 0) act = 0;
|
|
else if (act >= MAX_MTEX) act = MAX_MTEX - 1;
|
|
|
|
switch (GS(id->name)) {
|
|
case ID_MA:
|
|
((Material *)id)->texact = act;
|
|
break;
|
|
case ID_WO:
|
|
((World *)id)->texact = act;
|
|
break;
|
|
case ID_LA:
|
|
((Lamp *)id)->texact = act;
|
|
break;
|
|
case ID_PA:
|
|
((ParticleSettings *)id)->texact = act;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void set_current_material_texture(Material *ma, Tex *newtex)
|
|
{
|
|
Tex *tex = NULL;
|
|
bNode *node;
|
|
|
|
if ((ma->use_nodes && ma->nodetree) &&
|
|
(node = nodeGetActiveID(ma->nodetree, ID_TE)))
|
|
{
|
|
tex = (Tex *)node->id;
|
|
id_us_min(&tex->id);
|
|
if (newtex) {
|
|
node->id = &newtex->id;
|
|
id_us_plus(&newtex->id);
|
|
}
|
|
else {
|
|
node->id = NULL;
|
|
}
|
|
}
|
|
else {
|
|
int act = (int)ma->texact;
|
|
|
|
tex = (ma->mtex[act]) ? ma->mtex[act]->tex : NULL;
|
|
id_us_min(&tex->id);
|
|
|
|
if (newtex) {
|
|
if (!ma->mtex[act])
|
|
ma->mtex[act] = add_mtex();
|
|
|
|
ma->mtex[act]->tex = newtex;
|
|
id_us_plus(&newtex->id);
|
|
}
|
|
else if (ma->mtex[act]) {
|
|
MEM_freeN(ma->mtex[act]);
|
|
ma->mtex[act] = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
int has_current_material_texture(Material *ma)
|
|
{
|
|
bNode *node;
|
|
|
|
if (ma && ma->use_nodes && ma->nodetree) {
|
|
node = nodeGetActiveID(ma->nodetree, ID_TE);
|
|
|
|
if (node)
|
|
return 1;
|
|
}
|
|
|
|
return (ma != NULL);
|
|
}
|
|
|
|
Tex *give_current_world_texture(World *world)
|
|
{
|
|
MTex *mtex = NULL;
|
|
Tex *tex = NULL;
|
|
|
|
if (!world) return NULL;
|
|
|
|
mtex = world->mtex[(int)(world->texact)];
|
|
if (mtex) tex = mtex->tex;
|
|
|
|
return tex;
|
|
}
|
|
|
|
void set_current_world_texture(World *wo, Tex *newtex)
|
|
{
|
|
int act = wo->texact;
|
|
|
|
if (wo->mtex[act] && wo->mtex[act]->tex)
|
|
id_us_min(&wo->mtex[act]->tex->id);
|
|
|
|
if (newtex) {
|
|
if (!wo->mtex[act]) {
|
|
wo->mtex[act] = add_mtex();
|
|
wo->mtex[act]->texco = TEXCO_VIEW;
|
|
}
|
|
|
|
wo->mtex[act]->tex = newtex;
|
|
id_us_plus(&newtex->id);
|
|
}
|
|
else if (wo->mtex[act]) {
|
|
MEM_freeN(wo->mtex[act]);
|
|
wo->mtex[act] = NULL;
|
|
}
|
|
}
|
|
|
|
Tex *give_current_brush_texture(Brush *br)
|
|
{
|
|
return br->mtex.tex;
|
|
}
|
|
|
|
void set_current_brush_texture(Brush *br, Tex *newtex)
|
|
{
|
|
if (br->mtex.tex)
|
|
id_us_min(&br->mtex.tex->id);
|
|
|
|
if (newtex) {
|
|
br->mtex.tex = newtex;
|
|
id_us_plus(&newtex->id);
|
|
}
|
|
}
|
|
|
|
Tex *give_current_particle_texture(ParticleSettings *part)
|
|
{
|
|
MTex *mtex = NULL;
|
|
Tex *tex = NULL;
|
|
|
|
if (!part) return NULL;
|
|
|
|
mtex = part->mtex[(int)(part->texact)];
|
|
if (mtex) tex = mtex->tex;
|
|
|
|
return tex;
|
|
}
|
|
|
|
void set_current_particle_texture(ParticleSettings *part, Tex *newtex)
|
|
{
|
|
int act = part->texact;
|
|
|
|
if (part->mtex[act] && part->mtex[act]->tex)
|
|
id_us_min(&part->mtex[act]->tex->id);
|
|
|
|
if (newtex) {
|
|
if (!part->mtex[act]) {
|
|
part->mtex[act] = add_mtex();
|
|
part->mtex[act]->texco = TEXCO_ORCO;
|
|
part->mtex[act]->blendtype = MTEX_MUL;
|
|
}
|
|
|
|
part->mtex[act]->tex = newtex;
|
|
id_us_plus(&newtex->id);
|
|
}
|
|
else if (part->mtex[act]) {
|
|
MEM_freeN(part->mtex[act]);
|
|
part->mtex[act] = NULL;
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
EnvMap *BKE_add_envmap(void)
|
|
{
|
|
EnvMap *env;
|
|
|
|
env = MEM_callocN(sizeof(EnvMap), "envmap");
|
|
env->type = ENV_CUBE;
|
|
env->stype = ENV_ANIM;
|
|
env->clipsta = 0.1;
|
|
env->clipend = 100.0;
|
|
env->cuberes = 600;
|
|
env->viewscale = 0.5;
|
|
|
|
return env;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
EnvMap *BKE_copy_envmap(EnvMap *env)
|
|
{
|
|
EnvMap *envn;
|
|
int a;
|
|
|
|
envn = MEM_dupallocN(env);
|
|
envn->ok = 0;
|
|
for (a = 0; a < 6; a++) envn->cube[a] = NULL;
|
|
if (envn->ima) id_us_plus((ID *)envn->ima);
|
|
|
|
return envn;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void BKE_free_envmapdata(EnvMap *env)
|
|
{
|
|
unsigned int part;
|
|
|
|
for (part = 0; part < 6; part++) {
|
|
if (env->cube[part])
|
|
IMB_freeImBuf(env->cube[part]);
|
|
env->cube[part] = NULL;
|
|
}
|
|
env->ok = 0;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void BKE_free_envmap(EnvMap *env)
|
|
{
|
|
|
|
BKE_free_envmapdata(env);
|
|
MEM_freeN(env);
|
|
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
PointDensity *BKE_add_pointdensity(void)
|
|
{
|
|
PointDensity *pd;
|
|
|
|
pd = MEM_callocN(sizeof(PointDensity), "pointdensity");
|
|
pd->flag = 0;
|
|
pd->radius = 0.3f;
|
|
pd->falloff_type = TEX_PD_FALLOFF_STD;
|
|
pd->falloff_softness = 2.0;
|
|
pd->source = TEX_PD_PSYS;
|
|
pd->point_tree = NULL;
|
|
pd->point_data = NULL;
|
|
pd->noise_size = 0.5f;
|
|
pd->noise_depth = 1;
|
|
pd->noise_fac = 1.0f;
|
|
pd->noise_influence = TEX_PD_NOISE_STATIC;
|
|
pd->coba = add_colorband(true);
|
|
pd->speed_scale = 1.0f;
|
|
pd->totpoints = 0;
|
|
pd->object = NULL;
|
|
pd->psys = 0;
|
|
pd->psys_cache_space = TEX_PD_WORLDSPACE;
|
|
pd->falloff_curve = curvemapping_add(1, 0, 0, 1, 1);
|
|
|
|
pd->falloff_curve->preset = CURVE_PRESET_LINE;
|
|
pd->falloff_curve->cm->flag &= ~CUMA_EXTEND_EXTRAPOLATE;
|
|
curvemap_reset(pd->falloff_curve->cm, &pd->falloff_curve->clipr, pd->falloff_curve->preset, CURVEMAP_SLOPE_POSITIVE);
|
|
curvemapping_changed(pd->falloff_curve, FALSE);
|
|
|
|
return pd;
|
|
}
|
|
|
|
PointDensity *BKE_copy_pointdensity(PointDensity *pd)
|
|
{
|
|
PointDensity *pdn;
|
|
|
|
pdn = MEM_dupallocN(pd);
|
|
pdn->point_tree = NULL;
|
|
pdn->point_data = NULL;
|
|
if (pdn->coba) pdn->coba = MEM_dupallocN(pdn->coba);
|
|
pdn->falloff_curve = curvemapping_copy(pdn->falloff_curve); /* can be NULL */
|
|
return pdn;
|
|
}
|
|
|
|
void BKE_free_pointdensitydata(PointDensity *pd)
|
|
{
|
|
if (pd->point_tree) {
|
|
BLI_bvhtree_free(pd->point_tree);
|
|
pd->point_tree = NULL;
|
|
}
|
|
if (pd->point_data) {
|
|
MEM_freeN(pd->point_data);
|
|
pd->point_data = NULL;
|
|
}
|
|
if (pd->coba) {
|
|
MEM_freeN(pd->coba);
|
|
pd->coba = NULL;
|
|
}
|
|
|
|
curvemapping_free(pd->falloff_curve); /* can be NULL */
|
|
}
|
|
|
|
void BKE_free_pointdensity(PointDensity *pd)
|
|
{
|
|
BKE_free_pointdensitydata(pd);
|
|
MEM_freeN(pd);
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void BKE_free_voxeldatadata(VoxelData *vd)
|
|
{
|
|
if (vd->dataset) {
|
|
MEM_freeN(vd->dataset);
|
|
vd->dataset = NULL;
|
|
}
|
|
|
|
}
|
|
|
|
void BKE_free_voxeldata(VoxelData *vd)
|
|
{
|
|
BKE_free_voxeldatadata(vd);
|
|
MEM_freeN(vd);
|
|
}
|
|
|
|
VoxelData *BKE_add_voxeldata(void)
|
|
{
|
|
VoxelData *vd;
|
|
|
|
vd = MEM_callocN(sizeof(VoxelData), "voxeldata");
|
|
vd->dataset = NULL;
|
|
vd->resol[0] = vd->resol[1] = vd->resol[2] = 1;
|
|
vd->interp_type = TEX_VD_LINEAR;
|
|
vd->file_format = TEX_VD_SMOKE;
|
|
vd->int_multiplier = 1.0;
|
|
vd->extend = TEX_CLIP;
|
|
vd->object = NULL;
|
|
vd->cachedframe = -1;
|
|
vd->ok = 0;
|
|
|
|
return vd;
|
|
}
|
|
|
|
VoxelData *BKE_copy_voxeldata(VoxelData *vd)
|
|
{
|
|
VoxelData *vdn;
|
|
|
|
vdn = MEM_dupallocN(vd);
|
|
vdn->dataset = NULL;
|
|
|
|
return vdn;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
OceanTex *BKE_add_oceantex(void)
|
|
{
|
|
OceanTex *ot;
|
|
|
|
ot = MEM_callocN(sizeof(struct OceanTex), "ocean texture");
|
|
ot->output = TEX_OCN_DISPLACEMENT;
|
|
ot->object = NULL;
|
|
|
|
return ot;
|
|
}
|
|
|
|
OceanTex *BKE_copy_oceantex(struct OceanTex *ot)
|
|
{
|
|
OceanTex *otn = MEM_dupallocN(ot);
|
|
|
|
return otn;
|
|
}
|
|
|
|
void BKE_free_oceantex(struct OceanTex *ot)
|
|
{
|
|
MEM_freeN(ot);
|
|
}
|
|
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
bool BKE_texture_dependsOnTime(const struct Tex *texture)
|
|
{
|
|
if (texture->ima && BKE_image_is_animated(texture->ima)) {
|
|
return 1;
|
|
}
|
|
else if (texture->adt) {
|
|
/* assume anything in adt means the texture is animated */
|
|
return 1;
|
|
}
|
|
else if (texture->type == TEX_NOISE) {
|
|
/* noise always varies with time */
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
void BKE_texture_get_value(Scene *scene, Tex *texture, float *tex_co, TexResult *texres, bool use_color_management)
|
|
{
|
|
int result_type;
|
|
bool do_color_manage = false;
|
|
|
|
if (scene && use_color_management) {
|
|
do_color_manage = BKE_scene_check_color_management_enabled(scene);
|
|
}
|
|
|
|
/* no node textures for now */
|
|
result_type = multitex_ext_safe(texture, tex_co, texres, NULL, do_color_manage);
|
|
|
|
/* if the texture gave an RGB value, we assume it didn't give a valid
|
|
* intensity, since this is in the context of modifiers don't use perceptual color conversion.
|
|
* if the texture didn't give an RGB value, copy the intensity across
|
|
*/
|
|
if (result_type & TEX_RGB) {
|
|
texres->tin = (1.0f / 3.0f) * (texres->tr + texres->tg + texres->tb);
|
|
}
|
|
else {
|
|
copy_v3_fl(&texres->tr, texres->tin);
|
|
}
|
|
}
|