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blender-archive/intern/cycles/blender/addon/engine.py
Brecht Van Lommel 5ac4b38a20 Cycles: preview rendering support for world/material/lamp.
Patch by Sergey, .blend by Thomas and some further tweaks by me.

Still to solve later: allow external engines to specify own preview .blend, for
now the code here is doing too much magic hacking on the preview scene still.
2013-01-28 17:37:51 +00:00

93 lines
2.3 KiB
Python

#
# Copyright 2011, Blender Foundation.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# <pep8 compliant>
def init():
import bpy
import _cycles
import os.path
path = os.path.dirname(__file__)
user_path = os.path.dirname(os.path.abspath(bpy.utils.user_resource('CONFIG', '')))
_cycles.init(path, user_path)
def create(engine, data, scene, region=0, v3d=0, rv3d=0, preview_osl=False):
import bpy
import _cycles
data = data.as_pointer()
userpref = bpy.context.user_preferences.as_pointer()
scene = scene.as_pointer()
if region:
region = region.as_pointer()
if v3d:
v3d = v3d.as_pointer()
if rv3d:
rv3d = rv3d.as_pointer()
engine.session = _cycles.create(engine.as_pointer(), userpref, data, scene, region, v3d, rv3d, preview_osl)
def free(engine):
if hasattr(engine, "session"):
if engine.session:
import _cycles
_cycles.free(engine.session)
del engine.session
def render(engine):
import _cycles
if hasattr(engine, "session"):
_cycles.render(engine.session)
def reset(engine, data, scene):
import _cycles
data = data.as_pointer()
scene = scene.as_pointer()
_cycles.reset(engine.session, data, scene)
def update(engine, data, scene):
import _cycles
_cycles.sync(engine.session)
def draw(engine, region, v3d, rv3d):
import _cycles
v3d = v3d.as_pointer()
rv3d = rv3d.as_pointer()
# draw render image
_cycles.draw(engine.session, v3d, rv3d)
def available_devices():
import _cycles
return _cycles.available_devices()
def with_osl():
import _cycles
return _cycles.with_osl