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blender-archive/source/blender/editors/interface/interface_icons.c
Matt Ebb 5b5d213290 * Updated a whole swag of excellent new icons by jendryzch.
This includes a bunch of new object primitive icons 
which would be great to get into the 'add object' menus, 
they're not there yet. The specific lamp data type icons 
are now used in the outliner though, which is very helpful.
2009-05-23 07:19:31 +00:00

978 lines
22 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributors: Blender Foundation, full recode
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifndef WIN32
#include <unistd.h>
#else
#include <io.h>
#include <direct.h>
#endif
#include "MEM_guardedalloc.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
#include "BLI_storage_types.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "BKE_utildefines.h"
#include "BKE_image.h"
#include "BKE_icons.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_interface_icons.h"
// XXX #include "BIF_previewrender.h"
// XXX #include "BIF_screen.h"
#include "UI_resources.h" /* elubie: should be removed once the enum for the ICONS is in BIF_preview_icons.h */
#include "interface_intern.h"
#include "ED_datafiles.h"
#define ICON_IMAGE_W 600
#define ICON_IMAGE_H 640
#define ICON_GRID_COLS 26
#define ICON_GRID_ROWS 30
#define ICON_GRID_MARGIN 5
#define ICON_GRID_W 16
#define ICON_GRID_H 16
typedef struct IconImage {
int w;
int h;
unsigned int *rect;
} IconImage;
typedef void (*VectorDrawFunc)(int x, int y, int w, int h, float alpha);
typedef struct DrawInfo {
int w;
int h;
float aspect;
VectorDrawFunc drawFunc; /* If drawFunc is defined then it is a vector icon, otherwise use rect */
IconImage* icon;
} DrawInfo;
/* ******************* STATIC LOCAL VARS ******************* */
/* static here to cache results of icon directory scan, so it's not
* scanning the filesystem each time the menu is drawn */
static struct ListBase iconfilelist = {0, 0};
/* **************************************************** */
static void def_internal_icon(ImBuf *bbuf, int icon_id, int xofs, int yofs, int size)
{
Icon *new_icon = NULL;
IconImage *iimg = NULL;
DrawInfo *di;
int y = 0;
int imgsize = 0;
new_icon = MEM_callocN(sizeof(Icon), "texicon");
new_icon->obj = 0; /* icon is not for library object */
new_icon->type = 0;
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
di->drawFunc = 0;
di->w = size;
di->h = size;
di->aspect = 1.0f;
iimg = MEM_mallocN(sizeof(IconImage), "icon_img");
iimg->rect = MEM_mallocN(size*size*sizeof(unsigned int), "icon_rect");
iimg->w = size;
iimg->h = size;
/* Here we store the rect in the icon - same as before */
imgsize = bbuf->x;
for (y=0; y<size; y++) {
memcpy(&iimg->rect[y*size], &bbuf->rect[(y+yofs)*imgsize+xofs], size*sizeof(int));
}
di->icon = iimg;
new_icon->drawinfo_free = UI_icons_free_drawinfo;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
}
static void def_internal_vicon( int icon_id, VectorDrawFunc drawFunc)
{
Icon *new_icon = NULL;
DrawInfo* di;
new_icon = MEM_callocN(sizeof(Icon), "texicon");
new_icon->obj = 0; /* icon is not for library object */
new_icon->type = 0;
di = MEM_callocN(sizeof(DrawInfo), "drawinfo");
di->drawFunc =drawFunc;
di->w = ICON_DEFAULT_HEIGHT;
di->h = ICON_DEFAULT_HEIGHT;
di->aspect = 1.0f;
di->icon = NULL;
new_icon->drawinfo_free = 0;
new_icon->drawinfo = di;
BKE_icon_set(icon_id, new_icon);
}
/* Vector Icon Drawing Routines */
/* Utilities */
static void viconutil_set_point(GLint pt[2], int x, int y)
{
pt[0] = x;
pt[1] = y;
}
static void viconutil_draw_tri(GLint (*pts)[2])
{
glBegin(GL_TRIANGLES);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glVertex2iv(pts[2]);
glEnd();
}
static void viconutil_draw_lineloop(GLint (*pts)[2], int numPoints)
{
int i;
glBegin(GL_LINE_LOOP);
for (i=0; i<numPoints; i++) {
glVertex2iv(pts[i]);
}
glEnd();
}
static void viconutil_draw_lineloop_smooth(GLint (*pts)[2], int numPoints)
{
glEnable(GL_LINE_SMOOTH);
viconutil_draw_lineloop(pts, numPoints);
glDisable(GL_LINE_SMOOTH);
}
static void viconutil_draw_points(GLint (*pts)[2], int numPoints, int pointSize)
{
int i;
glBegin(GL_QUADS);
for (i=0; i<numPoints; i++) {
int x = pts[i][0], y = pts[i][1];
glVertex2i(x-pointSize,y-pointSize);
glVertex2i(x+pointSize,y-pointSize);
glVertex2i(x+pointSize,y+pointSize);
glVertex2i(x-pointSize,y+pointSize);
}
glEnd();
}
/* Drawing functions */
static void vicon_x_draw(int x, int y, int w, int h, float alpha)
{
x += 3;
y += 3;
w -= 6;
h -= 6;
glEnable( GL_LINE_SMOOTH );
glLineWidth(2.5);
glColor4f(0.0, 0.0, 0.0, alpha);
glBegin(GL_LINES);
glVertex2i(x ,y );
glVertex2i(x+w,y+h);
glVertex2i(x+w,y );
glVertex2i(x ,y+h);
glEnd();
glLineWidth(1.0);
glDisable( GL_LINE_SMOOTH );
}
static void vicon_view3d_draw(int x, int y, int w, int h, float alpha)
{
int cx = x + w/2;
int cy = y + h/2;
int d = MAX2(2, h/3);
glColor4f(0.5, 0.5, 0.5, alpha);
glBegin(GL_LINES);
glVertex2i(x , cy-d);
glVertex2i(x+w, cy-d);
glVertex2i(x , cy+d);
glVertex2i(x+w, cy+d);
glVertex2i(cx-d, y );
glVertex2i(cx-d, y+h);
glVertex2i(cx+d, y );
glVertex2i(cx+d, y+h);
glEnd();
glColor4f(0.0, 0.0, 0.0, alpha);
glBegin(GL_LINES);
glVertex2i(x , cy);
glVertex2i(x+w, cy);
glVertex2i(cx, y );
glVertex2i(cx, y+h);
glEnd();
}
static void vicon_edit_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[4][2];
viconutil_set_point(pts[0], x+3 , y+3 );
viconutil_set_point(pts[1], x+w-3, y+3 );
viconutil_set_point(pts[2], x+w-3, y+h-3);
viconutil_set_point(pts[3], x+3 , y+h-3);
glColor4f(0.0, 0.0, 0.0, alpha);
viconutil_draw_lineloop(pts, 4);
glColor3f(1, 1, 0.0);
viconutil_draw_points(pts, 4, 1);
}
static void vicon_editmode_hlt_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
viconutil_set_point(pts[0], x+w/2, y+h-2);
viconutil_set_point(pts[1], x+3, y+4);
viconutil_set_point(pts[2], x+w-3, y+4);
glColor4f(0.5, 0.5, 0.5, alpha);
viconutil_draw_tri(pts);
glColor4f(0.0, 0.0, 0.0, 1);
viconutil_draw_lineloop_smooth(pts, 3);
glColor3f(1, 1, 0.0);
viconutil_draw_points(pts, 3, 1);
}
static void vicon_editmode_dehlt_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
viconutil_set_point(pts[0], x+w/2, y+h-2);
viconutil_set_point(pts[1], x+3, y+4);
viconutil_set_point(pts[2], x+w-3, y+4);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
glColor3f(.9f, .9f, .9f);
viconutil_draw_points(pts, 3, 1);
}
static void vicon_disclosure_tri_right_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
int cx = x+w/2;
int cy = y+w/2;
int d = w/3, d2 = w/5;
viconutil_set_point(pts[0], cx-d2, cy+d);
viconutil_set_point(pts[1], cx-d2, cy-d);
viconutil_set_point(pts[2], cx+d2, cy);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glColor4f(0.8f, 0.8f, 0.8f, alpha);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glColor4f(0.3f, 0.3f, 0.3f, alpha);
glVertex2iv(pts[2]);
glEnd();
glShadeModel(GL_FLAT);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
}
static void vicon_disclosure_tri_down_draw(int x, int y, int w, int h, float alpha)
{
GLint pts[3][2];
int cx = x+w/2;
int cy = y+w/2;
int d = w/3, d2 = w/5;
viconutil_set_point(pts[0], cx+d, cy+d2);
viconutil_set_point(pts[1], cx-d, cy+d2);
viconutil_set_point(pts[2], cx, cy-d2);
glShadeModel(GL_SMOOTH);
glBegin(GL_TRIANGLES);
glColor4f(0.8f, 0.8f, 0.8f, alpha);
glVertex2iv(pts[0]);
glVertex2iv(pts[1]);
glColor4f(0.3f, 0.3f, 0.3f, alpha);
glVertex2iv(pts[2]);
glEnd();
glShadeModel(GL_FLAT);
glColor4f(0.0f, 0.0f, 0.0f, 1);
viconutil_draw_lineloop_smooth(pts, 3);
}
static void vicon_move_up_draw(int x, int y, int w, int h, float alpha)
{
int d=-2;
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
glColor3f(0.0, 0.0, 0.0);
glBegin(GL_LINE_STRIP);
glVertex2i(x+w/2-d*2, y+h/2+d);
glVertex2i(x+w/2, y+h/2-d + 1);
glVertex2i(x+w/2+d*2, y+h/2+d);
glEnd();
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
}
static void vicon_move_down_draw(int x, int y, int w, int h, float alpha)
{
int d=2;
glEnable(GL_LINE_SMOOTH);
glLineWidth(1);
glColor3f(0.0, 0.0, 0.0);
glBegin(GL_LINE_STRIP);
glVertex2i(x+w/2-d*2, y+h/2+d);
glVertex2i(x+w/2, y+h/2-d - 1);
glVertex2i(x+w/2+d*2, y+h/2+d);
glEnd();
glLineWidth(1.0);
glDisable(GL_LINE_SMOOTH);
}
static void init_internal_icons()
{
bTheme *btheme= U.themes.first;
ImBuf *bbuf= NULL;
int x, y;
char iconfilestr[FILE_MAXDIR+FILE_MAXFILE];
char filenamestr[FILE_MAXFILE+16]; // 16 == strlen(".blender/icons/")+1
if ((btheme!=NULL) && (strlen(btheme->tui.iconfile) > 0)) {
#ifdef WIN32
sprintf(filenamestr, "icons/%s", btheme->tui.iconfile);
#else
sprintf(filenamestr, ".blender/icons/%s", btheme->tui.iconfile);
#endif
BLI_make_file_string("/", iconfilestr, BLI_gethome(), filenamestr);
if (BLI_exists(iconfilestr)) {
bbuf = IMB_loadiffname(iconfilestr, IB_rect);
if(bbuf->x < ICON_IMAGE_W || bbuf->y < ICON_IMAGE_H) {
printf("\n***WARNING***\nIcons file %s too small.\nUsing built-in Icons instead\n", iconfilestr);
IMB_freeImBuf(bbuf);
bbuf= NULL;
}
}
}
if(bbuf==NULL)
bbuf = IMB_ibImageFromMemory((int *)datatoc_blenderbuttons, datatoc_blenderbuttons_size, IB_rect);
for (y=0; y<ICON_GRID_ROWS; y++) {
for (x=0; x<ICON_GRID_COLS; x++) {
def_internal_icon(bbuf, BIFICONID_FIRST + y*ICON_GRID_COLS + x,
x*(ICON_GRID_W+ICON_GRID_MARGIN)+ICON_GRID_MARGIN,
y*(ICON_GRID_H+ICON_GRID_MARGIN)+ICON_GRID_MARGIN, ICON_GRID_W);
}
}
def_internal_vicon(VICON_VIEW3D, vicon_view3d_draw);
def_internal_vicon(VICON_EDIT, vicon_edit_draw);
def_internal_vicon(VICON_EDITMODE_DEHLT, vicon_editmode_dehlt_draw);
def_internal_vicon(VICON_EDITMODE_HLT, vicon_editmode_hlt_draw);
def_internal_vicon(VICON_DISCLOSURE_TRI_RIGHT, vicon_disclosure_tri_right_draw);
def_internal_vicon(VICON_DISCLOSURE_TRI_DOWN, vicon_disclosure_tri_down_draw);
def_internal_vicon(VICON_MOVE_UP, vicon_move_up_draw);
def_internal_vicon(VICON_MOVE_DOWN, vicon_move_down_draw);
def_internal_vicon(VICON_X, vicon_x_draw);
IMB_freeImBuf(bbuf);
}
static void init_iconfile_list(struct ListBase *list)
{
IconFile *ifile;
ImBuf *bbuf= NULL;
struct direntry *dir;
int restoredir = 1; /* restore to current directory */
int totfile, i, index=1;
int ifilex, ifiley;
char icondirstr[FILE_MAX];
char iconfilestr[FILE_MAX+16]; /* allow 256 chars for file+dir */
char olddir[FILE_MAX];
list->first = list->last = NULL;
#ifdef WIN32
BLI_make_file_string("/", icondirstr, BLI_gethome(), "icons");
#else
BLI_make_file_string("/", icondirstr, BLI_gethome(), ".blender/icons");
#endif
if(BLI_exists(icondirstr)==0)
return;
/* since BLI_getdir changes the current working directory, restore it
back to old value afterwards */
if(!BLI_getwdN(olddir))
restoredir = 0;
totfile = BLI_getdir(icondirstr, &dir);
if (restoredir)
chdir(olddir);
for(i=0; i<totfile; i++) {
if( (dir[i].type & S_IFREG) ) {
char *filename = dir[i].relname;
if(BLI_testextensie(filename, ".png")) {
/* check to see if the image is the right size, continue if not */
/* copying strings here should go ok, assuming that we never get back
a complete path to file longer than 256 chars */
sprintf(iconfilestr, "%s/%s", icondirstr, filename);
if(BLI_exists(iconfilestr)) bbuf = IMB_loadiffname(iconfilestr, IB_rect);
ifilex = bbuf->x;
ifiley = bbuf->y;
IMB_freeImBuf(bbuf);
if ((ifilex != ICON_IMAGE_W) || (ifiley != ICON_IMAGE_H))
continue;
/* found a potential icon file, so make an entry for it in the cache list */
ifile = MEM_callocN(sizeof(IconFile), "IconFile");
BLI_strncpy(ifile->filename, filename, sizeof(ifile->filename));
ifile->index = index;
BLI_addtail(list, ifile);
index++;
}
}
}
/* free temporary direntry structure that's been created by BLI_getdir() */
i= totfile-1;
for(; i>=0; i--){
MEM_freeN(dir[i].relname);
if (dir[i].string) MEM_freeN(dir[i].string);
}
free(dir);
dir= 0;
}
static void free_iconfile_list(struct ListBase *list)
{
IconFile *ifile=NULL, *next_ifile=NULL;
for(ifile=list->first; ifile; ifile=next_ifile) {
next_ifile = ifile->next;
BLI_freelinkN(list, ifile);
}
}
int UI_iconfile_get_index(char *filename)
{
IconFile *ifile;
ListBase *list=&(iconfilelist);
for(ifile=list->first; ifile; ifile=ifile->next) {
if ( BLI_streq(filename, ifile->filename)) {
return ifile->index;
}
}
return 0;
}
ListBase *UI_iconfile_list(void)
{
ListBase *list=&(iconfilelist);
return list;
}
void UI_icons_free()
{
free_iconfile_list(&iconfilelist);
BKE_icons_free();
}
void UI_icons_free_drawinfo(void *drawinfo)
{
DrawInfo *di = drawinfo;
if (di)
{
if (di->icon) {
MEM_freeN(di->icon->rect);
MEM_freeN(di->icon);
}
MEM_freeN(di);
}
}
static DrawInfo *icon_create_drawinfo()
{
DrawInfo *di = NULL;
di = MEM_callocN(sizeof(DrawInfo), "di_icon");
di->drawFunc = 0;
di->w = ICON_DEFAULT_HEIGHT;
di->h = ICON_DEFAULT_HEIGHT;
di->icon = NULL;
di->aspect = 1.0f;
return di;
}
int UI_icon_get_width(int icon_id)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
icon = BKE_icon_get(icon_id);
if (!icon) {
printf("UI_icon_get_width: Internal error, no icon for icon ID: %d\n", icon_id);
return 0;
}
di = (DrawInfo *)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
}
if (di)
return di->w;
return 0;
}
int UI_icon_get_height(int icon_id)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
icon = BKE_icon_get(icon_id);
if (!icon) {
printf("UI_icon_get_height: Internal error, no icon for icon ID: %d\n", icon_id);
return 0;
}
di = (DrawInfo*)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
}
if (di)
return di->h;
return 0;
}
void UI_icons_init(int first_dyn_id)
{
init_iconfile_list(&iconfilelist);
BKE_icons_init(first_dyn_id);
init_internal_icons();
}
#if 0
static void icon_copy_rect(ImBuf *ibuf, unsigned int w, unsigned int h, unsigned int *rect)
{
struct ImBuf *ima;
unsigned int *drect, *srect;
float scaledx, scaledy;
short ex, ey, dx, dy;
/* paranoia test */
if(ibuf==NULL || (ibuf->rect==NULL && ibuf->rect_float==NULL))
return;
/* waste of cpu cyles... but the imbuf API has no other way to scale fast (ton) */
ima = IMB_dupImBuf(ibuf);
if (!ima)
return;
if (ima->x > ima->y) {
scaledx = (float)w;
scaledy = ( (float)ima->y/(float)ima->x )*(float)w;
}
else {
scaledx = ( (float)ima->x/(float)ima->y )*(float)h;
scaledy = (float)h;
}
ex = (short)scaledx;
ey = (short)scaledy;
dx = (w - ex) / 2;
dy = (h - ey) / 2;
IMB_scalefastImBuf(ima, ex, ey);
/* if needed, convert to 32 bits */
if(ima->rect==NULL)
IMB_rect_from_float(ima);
srect = ima->rect;
drect = rect;
drect+= dy*w+dx;
for (;ey > 0; ey--){
memcpy(drect,srect, ex * sizeof(int));
drect += w;
srect += ima->x;
}
IMB_freeImBuf(ima);
}
/* Render size for preview images at level miplevel */
static int preview_render_size(int miplevel)
{
switch (miplevel) {
case 0: return 32;
case 1: return PREVIEW_DEFAULT_HEIGHT;
}
return 0;
}
static void icon_create_mipmap(struct PreviewImage* prv_img, int miplevel)
{
unsigned int size = preview_render_size(miplevel);
if (!prv_img) {
printf("Error: requested preview image does not exist");
}
if (!prv_img->rect[miplevel]) {
prv_img->w[miplevel] = size;
prv_img->h[miplevel] = size;
prv_img->changed[miplevel] = 1;
prv_img->rect[miplevel] = MEM_callocN(size*size*sizeof(unsigned int), "prv_rect");
}
}
/* create single icon from jpg, png etc. */
static void icon_from_image(Image *img, int miplevel)
{
unsigned int pr_size;
short image_loaded = 0;
struct ImBuf* ibuf=NULL;
PreviewImage* pi;
/* img->ok is zero when Image cannot load */
if (img==NULL || img->ok==0)
return;
/* elubie: this needs to be changed: here image is always loaded if not
already there. Very expensive for large images. Need to find a way to
only get existing ibuf */
ibuf = BKE_image_get_ibuf(img, NULL);
if(ibuf==NULL || ibuf->rect==NULL) {
return;
}
pi = BKE_previewimg_get((ID*)img);
if(!pi) {
printf("preview image could'nt be allocated");
return;
}
/* we can only create the preview rect here, since loading possibly deallocated
old preview */
icon_create_mipmap(pi, miplevel);
pr_size = img->preview->w[miplevel]*img->preview->h[miplevel]*sizeof(unsigned int);
image_loaded = 1;
icon_copy_rect(ibuf, img->preview->w[miplevel], img->preview->h[miplevel], img->preview->rect[miplevel]);
}
static void set_alpha(char* cp, int sizex, int sizey, char alpha)
{
int x,y;
for(y=0; y<sizey; y++) {
for(x=0; x<sizex; x++, cp+=4) {
cp[3]= alpha;
}
}
}
#endif
/* only called when icon has changed */
/* only call with valid pointer from UI_icon_draw */
static void icon_set_image(ID *id, DrawInfo *di, PreviewImage* prv_img, int miplevel)
{
#if 0 // XXX - preview renders have to be redesigned - possibly low level op (elubie)
RenderInfo ri;
unsigned int pr_size = 0;
if (!di) return;
if (!prv_img) {
printf("No preview image for this ID: %s\n", id->name);
return;
}
/* no drawing (see last parameter doDraw, just calculate preview image
- hopefully small enough to be fast */
if (GS(id->name) == ID_IM)
icon_from_image((struct Image*)id, miplevel);
else {
/* create the preview rect */
icon_create_mipmap(prv_img, miplevel);
ri.curtile= 0;
ri.tottile= 0;
ri.rect = NULL;
ri.pr_rectx = prv_img->w[miplevel];
ri.pr_recty = prv_img->h[miplevel];
pr_size = ri.pr_rectx*ri.pr_recty*sizeof(unsigned int);
BIF_previewrender(id, &ri, NULL, PR_ICON_RENDER);
/* world is rendered with alpha=0, so it wasn't displayed
this could be render option for sky to, for later */
if (GS(id->name) == ID_WO) {
set_alpha( (char*) ri.rect, ri.pr_rectx, ri.pr_recty, 255);
}
else if (GS(id->name) == ID_MA) {
Material* mat = (Material*)id;
if (mat->material_type == MA_TYPE_HALO) {
set_alpha( (char*) ri.rect, ri.pr_rectx, ri.pr_recty, 255);
}
}
if (ri.rect) {
memcpy(prv_img->rect[miplevel], ri.rect, pr_size);
/* and clean up */
MEM_freeN(ri.rect);
ri.rect = 0;
}
}
#endif
}
static void icon_draw_rect(float x, float y, int w, int h, float aspect, int rw, int rh, unsigned int *rect)
{
glRasterPos2f(x, y);
// XXX ui_rasterpos_safe(x, y, aspect);
if((w<1 || h<1)) {
// XXX - TODO 2.5 verify whether this case can happen
// and only print in debug
printf("what the heck! - icons are %i x %i pixels?\n", w, h);
}
/* rect contains image in 'rendersize', we only scale if needed */
else if(rw!=w && rh!=h) {
ImBuf *ima;
if(w>2000 || h>2000) { /* something has gone wrong! */
printf("insane icon size w=%d h=%d\n",w,h);
return;
}
/* first allocate imbuf for scaling and copy preview into it */
ima = IMB_allocImBuf(rw, rh, 32, IB_rect, 0);
memcpy(ima->rect, rect, rw*rh*sizeof(unsigned int));
/* scale it */
IMB_scaleImBuf(ima, w, h);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, ima->rect);
IMB_freeImBuf(ima);
}
else
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, rect);
}
/* Drawing size for preview images at level miplevel */
static int preview_size(int miplevel)
{
switch (miplevel) {
case 0: return ICON_DEFAULT_HEIGHT;
case 1: return PREVIEW_DEFAULT_HEIGHT;
}
return 0;
}
static void icon_draw_size(float x, float y, int icon_id, float aspect, int miplevel, int draw_size, int nocreate)
{
Icon *icon = NULL;
DrawInfo *di = NULL;
icon = BKE_icon_get(icon_id);
if (!icon) {
printf("icon_draw_mipmap: Internal error, no icon for icon ID: %d\n", icon_id);
return;
}
di = (DrawInfo*)icon->drawinfo;
if (!di) {
di = icon_create_drawinfo();
icon->drawinfo = di;
icon->drawinfo_free = UI_icons_free_drawinfo;
}
di->aspect = aspect;
/* scale width and height according to aspect */
di->w = (int)(draw_size/di->aspect + 0.5f);
di->h = (int)(draw_size/di->aspect + 0.5f);
if (di->drawFunc) {
/* vector icons use the uiBlock transformation, they are not drawn
with untransformed coordinates like the other icons */
di->drawFunc(x, y, ICON_DEFAULT_HEIGHT, ICON_DEFAULT_HEIGHT, 1.0f);
}
else if (di->icon) {
/* it is a builtin icon */
if (!di->icon->rect) return; /* something has gone wrong! */
icon_draw_rect(x,y,di->w, di->h, di->aspect, di->icon->w, di->icon->h, di->icon->rect);
}
else {
PreviewImage* pi = BKE_previewimg_get((ID*)icon->obj);
if (pi) {
if (!nocreate && (pi->changed[miplevel] ||!pi->rect[miplevel])) /* changed only ever set by dynamic icons */
{
// XXX waitcursor(1);
/* create the preview rect if necessary */
icon_set_image((ID*)icon->obj, icon->drawinfo, pi, miplevel);
pi->changed[miplevel] = 0;
// XXX waitcursor(0);
}
if (!pi->rect[miplevel]) return; /* something has gone wrong! */
icon_draw_rect(x,y,di->w, di->h, di->aspect, pi->w[miplevel], pi->h[miplevel], pi->rect[miplevel]);
}
}
}
static void icon_draw_mipmap(float x, float y, int icon_id, float aspect, int miplevel, int nocreate)
{
int draw_size = preview_size(miplevel);
icon_draw_size(x,y,icon_id, aspect, miplevel, draw_size, nocreate);
}
void UI_icon_draw_aspect(float x, float y, int icon_id, float aspect)
{
icon_draw_mipmap(x,y,icon_id, aspect, PREVIEW_MIPMAP_ZERO, 0);
}
void UI_icon_draw(float x, float y, int icon_id)
{
UI_icon_draw_aspect(x, y, icon_id, 1.0f);
}
void UI_icon_draw_size_blended(float x, float y, int size, int icon_id, int shade)
{
if(shade < 0) {
float r= (128+shade)/128.0f;
glPixelTransferf(GL_ALPHA_SCALE, r);
}
icon_draw_size(x,y,icon_id, 1.0f, 0, size, 1);
if(shade < 0)
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
}
void UI_icon_draw_preview(float x, float y, int icon_id, int nocreate)
{
icon_draw_mipmap(x,y,icon_id, 1.0f, PREVIEW_MIPMAP_LARGE, nocreate);
}
void UI_icon_draw_aspect_blended(float x, float y, int icon_id, float aspect, int shade)
{
if(shade < 0) {
float r= (128+shade)/128.0f;
glPixelTransferf(GL_ALPHA_SCALE, r);
}
UI_icon_draw_aspect(x, y, icon_id, aspect);
if(shade < 0)
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);
}