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blender-archive/source/blender/editors/include/ED_object.h
Brecht Van Lommel 093ff8202c 2.5: Physics Buttons
All kinds of changes to get it ready for UI layouts. This means RNA
and operators should be working correct, but most buttons are still
not actually there yet.

* Added near empty soft body, fluid, field and collision panels,
  tweaks to cloth panels.
* Fluid bake works, but without escape or showing any progress.
* Fluid/Softbody/Cloth/Collision can now be both added as modifiers
  or in the physics panels.
* Missing: fields & soft body for particles.
* Missing: proper updating softbodies, guess this code still needs
  updates after pointcache refactor?
2009-07-02 19:41:31 +00:00

116 lines
4.6 KiB
C++

/**
* $Id:
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef ED_OBJECT_H
#define ED_OBJECT_H
struct wmWindowManager;
struct Scene;
struct Object;
struct bContext;
struct Base;
struct View3D;
struct bConstraint;
struct bConstraintChannel;
struct KeyBlock;
struct Lattice;
struct Mesh;
struct Curve;
struct ReportList;
struct ModifierData;
/* object_edit.c */
void ED_operatortypes_object(void);
void ED_keymap_object(struct wmWindowManager *wm);
/* send your own notifier for select! */
void ED_base_object_select(struct Base *base, short mode);
/* includes notifier */
void ED_base_object_activate(struct bContext *C, struct Base *base);
void ED_base_object_free_and_unlink(struct Scene *scene, struct Base *base);
void ED_object_apply_obmat(struct Object *ob);
/* single object duplicate, if dupflag==0, fully linked, else it uses U.dupflag */
struct Base *ED_object_add_duplicate(struct Scene *scene, struct Base *base, int usedupflag);
/* bitflags for enter/exit editmode */
#define EM_FREEDATA 1
#define EM_FREEUNDO 2
#define EM_WAITCURSOR 4
#define EM_DO_UNDO 8
void ED_object_exit_editmode(struct bContext *C, int flag);
void ED_object_enter_editmode(struct bContext *C, int flag);
void ED_object_base_init_from_view(struct bContext *C, struct Base *base);
/* cleanup */
int object_data_is_libdata(struct Object *ob);
/* constraints */
struct bConstraint *add_new_constraint(short type);
void add_constraint_to_object(struct bConstraint *con, struct Object *ob);
struct ListBase *get_active_constraints(struct Object *ob);
struct bConstraint *get_active_constraint(struct Object *ob);
struct bConstraintChannel *get_active_constraint_channel(struct Scene *scene, struct Object *ob);
void object_test_constraints(struct Object *ob);
void ED_object_constraint_rename(struct Object *ob, struct bConstraint *con, char *oldname);
void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con);
int ED_object_constraint_delete(struct ReportList *reports, struct Object *ob, struct bConstraint *con);
int ED_object_constraint_move_down(struct ReportList *reports, struct Object *ob, struct bConstraint *con);
int ED_object_constraint_move_up(struct ReportList *reports, struct Object *ob, struct bConstraint *con);
/* editlattice.c */
void mouse_lattice(struct bContext *C, short mval[2], int extend);
void undo_push_lattice(struct bContext *C, char *name);
/* editkey.c */
void insert_shapekey(struct Scene *scene, struct Object *ob);
void delete_key(struct Scene *scene, struct Object *ob);
void key_to_mesh(struct KeyBlock *kb, struct Mesh *me);
void mesh_to_key(struct Mesh *me, struct KeyBlock *kb);
void key_to_latt(struct KeyBlock *kb, struct Lattice *lt);
void latt_to_key(struct Lattice *lt, struct KeyBlock *kb);
void key_to_curve(struct KeyBlock *kb, struct Curve *cu, struct ListBase *nurb);
void curve_to_key(struct Curve *cu, struct KeyBlock *kb, struct ListBase *nurb);
/* object_modifier.c */
int ED_object_modifier_add(struct ReportList *reports, struct Scene *scene, struct Object *ob, int type);
int ED_object_modifier_remove(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_down(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_move_up(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_convert(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_apply(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct ModifierData *md);
int ED_object_modifier_copy(struct ReportList *reports, struct Object *ob, struct ModifierData *md);
#endif /* ED_OBJECT_H */