added the following 3 lines to everything in the intern dir: #ifdef HAVE_CONFIG_H #include <config.h> #endif Kent -- mein@cs.umn.edu
282 lines
5.0 KiB
C++
282 lines
5.0 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "IK_Segment.h"
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IK_Segment::
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IK_Segment (
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const MT_Point3 tr1,
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const MT_Matrix3x3 A,
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const MT_Scalar length,
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const bool pitch_on,
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const bool yaw_on,
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const bool role_on
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){
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m_transform.setOrigin(tr1);
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m_transform.setBasis(A);
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m_angles[0] =MT_Scalar(0);
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m_angles[1] =MT_Scalar(0);
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m_angles[2] =MT_Scalar(0);
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m_active_angles[0] = role_on;
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m_active_angles[1] = yaw_on;
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m_active_angles[2] = pitch_on;
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m_length = length;
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if (role_on) {
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m_angle_vectors.push_back(MT_Vector3(1,0,0));
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}
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if (yaw_on) {
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m_angle_vectors.push_back(MT_Vector3(0,1,0));
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}
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if (pitch_on) {
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m_angle_vectors.push_back(MT_Vector3(0,0,1));
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}
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UpdateLocalTransform();
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};
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IK_Segment::
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IK_Segment (
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) {
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m_transform.setIdentity();
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m_angles[0] =MT_Scalar(0);
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m_angles[1] =MT_Scalar(0);
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m_angles[2] =MT_Scalar(0);
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m_active_angles[0] = false;
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m_active_angles[1] = false;
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m_active_angles[2] = false;
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m_length = MT_Scalar(1);
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UpdateLocalTransform();
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}
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// accessors
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////////////
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// The length of the segment
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const
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MT_Scalar
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IK_Segment::
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Length(
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) const {
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return m_length;
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}
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// This is the transform from adjacent
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// coordinate systems in the chain.
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const
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MT_Transform &
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IK_Segment::
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LocalTransform(
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) const {
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return m_local_transform;
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}
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void
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IK_Segment::
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UpdateGlobal(
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const MT_Transform & global
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){
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// compute the global transform
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// and the start of the segment in global coordinates.
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m_seg_start = global * m_transform.getOrigin();
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m_global_transform = global * m_local_transform;
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}
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const
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MT_Transform &
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IK_Segment::
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GlobalTransform(
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) const {
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return m_global_transform;
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}
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const
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MT_Vector3 &
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IK_Segment::
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GlobalSegmentStart(
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) const{
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return m_seg_start;
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}
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// Return the number of Degrees of Freedom
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// for this segment
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int
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IK_Segment::
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DoF(
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) const {
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return
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(m_active_angles[0] == true) +
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(m_active_angles[1] == true) +
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(m_active_angles[2] == true);
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}
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// suspect interface...
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// Increment the active angles (at most 3) by
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// d_theta. Which angles are incremented depends
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// on which are active. It returns DoF
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int
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IK_Segment::
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IncrementAngles(
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MT_Scalar *d_theta
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){
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int i =0;
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if (m_active_angles[0]) {
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m_angles[0] += d_theta[i];
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i++;
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}
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if (m_active_angles[1]) {
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m_angles[1] += d_theta[i];
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i++;
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}
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if (m_active_angles[2]) {
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m_angles[2] += d_theta[i];
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i++;
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}
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UpdateLocalTransform();
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return i;
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}
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int
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IK_Segment::
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SetAngles(
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const MT_Scalar *angles
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){
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int i =0;
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if (m_active_angles[0]) {
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m_angles[0] = angles[i];
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i++;
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}
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if (m_active_angles[1]) {
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m_angles[1] = angles[i];
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i++;
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}
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if (m_active_angles[2]) {
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m_angles[2] = angles[i];
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i++;
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}
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UpdateLocalTransform();
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return i;
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}
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void
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IK_Segment::
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UpdateLocalTransform(
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){
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// The local transformation is defined by
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// a user defined translation and rotation followed by
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// rotation by (roll,pitch,yaw) followed by
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// a translation in x of m_length
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MT_Quaternion rotx,roty,rotz;
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rotx.setRotation(MT_Vector3(1,0,0),m_angles[0]);
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roty.setRotation(MT_Vector3(0,1,0),m_angles[1]);
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rotz.setRotation(MT_Vector3(0,0,1),m_angles[2]);
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MT_Quaternion rot = rotx * roty *rotz;
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MT_Transform rx(MT_Point3(0,0,0),rot);
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MT_Transform translation;
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translation.setIdentity();
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translation.translate(MT_Vector3(0,m_length,0));
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m_local_transform = m_transform * rx * translation;
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};
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const
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std::vector<MT_Vector3> &
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IK_Segment::
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AngleVectors(
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) const{
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return m_angle_vectors;
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};
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MT_Scalar
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IK_Segment::
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ActiveAngle(
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int i
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) const {
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MT_assert((i >=0) && (i < DoF()));
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// umm want to return the ith active angle
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// and not the ith angle
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int j;
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int angles = -1;
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for (j=0;j < 3;j++) {
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if (m_active_angles[j]) angles ++;
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if (i == angles) return m_angles[j];
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}
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return m_angles[0];
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}
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MT_Scalar
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IK_Segment::
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Angle(
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int i
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) const {
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MT_assert((i >=0) && (i < 3));
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return m_angles[i];
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}
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