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blender-archive/intern/iksolver/intern/IK_Segment.cpp
Kent Mein 0fbadc8eb7 Yes I did it again ;)
added the following 3 lines to everything in the intern dir:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Kent
--
mein@cs.umn.edu
2002-11-25 09:53:07 +00:00

282 lines
5.0 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "IK_Segment.h"
IK_Segment::
IK_Segment (
const MT_Point3 tr1,
const MT_Matrix3x3 A,
const MT_Scalar length,
const bool pitch_on,
const bool yaw_on,
const bool role_on
){
m_transform.setOrigin(tr1);
m_transform.setBasis(A);
m_angles[0] =MT_Scalar(0);
m_angles[1] =MT_Scalar(0);
m_angles[2] =MT_Scalar(0);
m_active_angles[0] = role_on;
m_active_angles[1] = yaw_on;
m_active_angles[2] = pitch_on;
m_length = length;
if (role_on) {
m_angle_vectors.push_back(MT_Vector3(1,0,0));
}
if (yaw_on) {
m_angle_vectors.push_back(MT_Vector3(0,1,0));
}
if (pitch_on) {
m_angle_vectors.push_back(MT_Vector3(0,0,1));
}
UpdateLocalTransform();
};
IK_Segment::
IK_Segment (
) {
m_transform.setIdentity();
m_angles[0] =MT_Scalar(0);
m_angles[1] =MT_Scalar(0);
m_angles[2] =MT_Scalar(0);
m_active_angles[0] = false;
m_active_angles[1] = false;
m_active_angles[2] = false;
m_length = MT_Scalar(1);
UpdateLocalTransform();
}
// accessors
////////////
// The length of the segment
const
MT_Scalar
IK_Segment::
Length(
) const {
return m_length;
}
// This is the transform from adjacent
// coordinate systems in the chain.
const
MT_Transform &
IK_Segment::
LocalTransform(
) const {
return m_local_transform;
}
void
IK_Segment::
UpdateGlobal(
const MT_Transform & global
){
// compute the global transform
// and the start of the segment in global coordinates.
m_seg_start = global * m_transform.getOrigin();
m_global_transform = global * m_local_transform;
}
const
MT_Transform &
IK_Segment::
GlobalTransform(
) const {
return m_global_transform;
}
const
MT_Vector3 &
IK_Segment::
GlobalSegmentStart(
) const{
return m_seg_start;
}
// Return the number of Degrees of Freedom
// for this segment
int
IK_Segment::
DoF(
) const {
return
(m_active_angles[0] == true) +
(m_active_angles[1] == true) +
(m_active_angles[2] == true);
}
// suspect interface...
// Increment the active angles (at most 3) by
// d_theta. Which angles are incremented depends
// on which are active. It returns DoF
int
IK_Segment::
IncrementAngles(
MT_Scalar *d_theta
){
int i =0;
if (m_active_angles[0]) {
m_angles[0] += d_theta[i];
i++;
}
if (m_active_angles[1]) {
m_angles[1] += d_theta[i];
i++;
}
if (m_active_angles[2]) {
m_angles[2] += d_theta[i];
i++;
}
UpdateLocalTransform();
return i;
}
int
IK_Segment::
SetAngles(
const MT_Scalar *angles
){
int i =0;
if (m_active_angles[0]) {
m_angles[0] = angles[i];
i++;
}
if (m_active_angles[1]) {
m_angles[1] = angles[i];
i++;
}
if (m_active_angles[2]) {
m_angles[2] = angles[i];
i++;
}
UpdateLocalTransform();
return i;
}
void
IK_Segment::
UpdateLocalTransform(
){
// The local transformation is defined by
// a user defined translation and rotation followed by
// rotation by (roll,pitch,yaw) followed by
// a translation in x of m_length
MT_Quaternion rotx,roty,rotz;
rotx.setRotation(MT_Vector3(1,0,0),m_angles[0]);
roty.setRotation(MT_Vector3(0,1,0),m_angles[1]);
rotz.setRotation(MT_Vector3(0,0,1),m_angles[2]);
MT_Quaternion rot = rotx * roty *rotz;
MT_Transform rx(MT_Point3(0,0,0),rot);
MT_Transform translation;
translation.setIdentity();
translation.translate(MT_Vector3(0,m_length,0));
m_local_transform = m_transform * rx * translation;
};
const
std::vector<MT_Vector3> &
IK_Segment::
AngleVectors(
) const{
return m_angle_vectors;
};
MT_Scalar
IK_Segment::
ActiveAngle(
int i
) const {
MT_assert((i >=0) && (i < DoF()));
// umm want to return the ith active angle
// and not the ith angle
int j;
int angles = -1;
for (j=0;j < 3;j++) {
if (m_active_angles[j]) angles ++;
if (i == angles) return m_angles[j];
}
return m_angles[0];
}
MT_Scalar
IK_Segment::
Angle(
int i
) const {
MT_assert((i >=0) && (i < 3));
return m_angles[i];
}