1973 lines
		
	
	
		
			51 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1973 lines
		
	
	
		
			51 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software  Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Contributor(s): Nicholas Bishop
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 *
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 */
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/** \file blender/modifiers/intern/MOD_skin.c
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 *  \ingroup modifiers
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 */
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/* Implementation based in part off the paper "B-Mesh: A Fast Modeling
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 * System for Base Meshes of 3D Articulated Shapes" (Zhongping Ji,
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 * Ligang Liu, Yigang Wang)
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 *
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 * Note that to avoid confusion with Blender's BMesh data structure,
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 * this tool is renamed as the Skin modifier.
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 *
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 * The B-Mesh paper is current available here:
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 * http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/
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 *
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 * The main missing features in this code compared to the paper are:
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 *
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 * + No mesh evolution. The paper suggests iteratively subsurfing the
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 *   skin output and adapting the output to better conform with the
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 *   spheres of influence surrounding each vertex.
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 *
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 * + No mesh fairing. The paper suggests re-aligning output edges to
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 *   follow principal mesh curvatures.
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 *
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 * + No auxiliary balls. These would serve to influence mesh
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 *   evolution, which as noted above is not implemented.
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 *
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 * The code also adds some features not present in the paper:
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 *
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 * + Loops in the input edge graph.
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 *
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 * + Concave surfaces around branch nodes. The paper does not discuss
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 *   how to handle non-convex regions; this code adds a number of
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 *   cleanup operations to handle many (though not all) of these
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 *   cases.
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 */
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_modifier_types.h"
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#include "BLI_utildefines.h"
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#include "BLI_array.h"
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#include "BLI_heap.h"
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#include "BLI_math.h"
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#include "BLI_stack.h"
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#include "BLI_bitmap.h"
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#include "BKE_deform.h"
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#include "BKE_library.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_mapping.h"
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#include "BKE_modifier.h"
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#include "MOD_modifiertypes.h"
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#include "bmesh.h"
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typedef struct {
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	float mat[3][3];
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	/* Vert that edge is pointing away from, no relation to
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	 * MEdge.v1 */
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	int origin;
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} EMat;
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typedef enum {
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	CAP_START = 1,
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	CAP_END = 2,
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	SEAM_FRAME = 4,
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	ROOT = 8
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} SkinNodeFlag;
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typedef struct Frame {
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	/* Index in the MVert array */
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	BMVert *verts[4];
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	/* Location of each corner */
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	float co[4][3];
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	/* Indicates which corners have been merged with another
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	 * frame's corner (so they share an MVert index) */
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	struct {
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		/* Merge to target frame/corner (no merge if frame is null) */
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		struct Frame *frame;
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		int corner;
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		/* checked to avoid chaining.
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		 * (merging when we're already been referenced), see T39775 */
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		unsigned int is_target : 1;
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	} merge[4];
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	/* For hull frames, whether each vertex is detached or not */
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	bool inside_hull[4];
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	/* Whether any part of the frame (corner or edge) is detached */
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	bool detached;
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} Frame;
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#define MAX_SKIN_NODE_FRAMES 2
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typedef struct {
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	Frame frames[MAX_SKIN_NODE_FRAMES];
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	int totframe;
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	SkinNodeFlag flag;
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	/* Used for hulling a loop seam */
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	int seam_edges[2];
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} SkinNode;
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typedef struct {
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	BMesh *bm;
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	SkinModifierData *smd;
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	int mat_nr;
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} SkinOutput;
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static void add_poly(
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        SkinOutput *so,
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        BMVert *v1,
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        BMVert *v2,
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        BMVert *v3,
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        BMVert *v4);
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/***************************** Convex Hull ****************************/
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static bool is_quad_symmetric(
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        BMVert *quad[4],
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        const SkinModifierData *smd)
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{
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	const float threshold = 0.0001f;
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	const float threshold_squared = threshold * threshold;
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	int axis;
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	for (axis = 0; axis < 3; axis++) {
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		if (smd->symmetry_axes & (1 << axis)) {
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			float a[3];
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			copy_v3_v3(a, quad[0]->co);
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			a[axis] = -a[axis];
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			if (len_squared_v3v3(a, quad[1]->co) < threshold_squared) {
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				copy_v3_v3(a, quad[2]->co);
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				a[axis] = -a[axis];
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				if (len_squared_v3v3(a, quad[3]->co) < threshold_squared)
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					return 1;
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			}
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			else if (len_squared_v3v3(a, quad[3]->co) < threshold_squared) {
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				copy_v3_v3(a, quad[2]->co);
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				a[axis] = -a[axis];
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				if (len_squared_v3v3(a, quad[1]->co) < threshold_squared)
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					return 1;
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			}
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		}
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	}
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	return 0;
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}
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/* Returns true if the quad crosses the plane of symmetry, false otherwise */
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static bool quad_crosses_symmetry_plane(
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        BMVert *quad[4],
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        const SkinModifierData *smd)
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{
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	int axis;
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	for (axis = 0; axis < 3; axis++) {
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		if (smd->symmetry_axes & (1 << axis)) {
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			bool left = false, right = false;
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			int i;
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			for (i = 0; i < 4; i++) {
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				if (quad[i]->co[axis] < 0.0f)
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					left = true;
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				else if (quad[i]->co[axis] > 0.0f)
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					right = true;
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				if (left && right)
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					return true;
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			}
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		}
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	}
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	return false;
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}
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/* Returns true if the frame is filled by precisely two faces (and
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 * outputs those faces to fill_faces), otherwise returns false. */
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static bool skin_frame_find_contained_faces(
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        const Frame *frame,
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        BMFace *fill_faces[2])
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{
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	BMEdge *diag;
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	/* See if the frame is bisected by a diagonal edge */
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	diag = BM_edge_exists(frame->verts[0], frame->verts[2]);
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	if (!diag)
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		diag = BM_edge_exists(frame->verts[1], frame->verts[3]);
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	if (diag)
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		return BM_edge_face_pair(diag, &fill_faces[0], &fill_faces[1]);
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	else
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		return false;
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}
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/* Returns true if hull is successfully built, false otherwise */
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static bool build_hull(SkinOutput *so, Frame **frames, int totframe)
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{
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#ifdef WITH_BULLET
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	BMesh *bm = so->bm;
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	BMOperator op;
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	BMIter iter;
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	BMOIter oiter;
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	BMVert *v;
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	BMFace *f;
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	BMEdge *e;
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	int i, j;
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	BM_mesh_elem_hflag_disable_all(bm, BM_VERT, BM_ELEM_TAG, false);
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	for (i = 0; i < totframe; i++) {
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		for (j = 0; j < 4; j++) {
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			BM_elem_flag_enable(frames[i]->verts[j], BM_ELEM_TAG);
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		}
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	}
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	/* Deselect all faces so that only new hull output faces are
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	 * selected after the operator is run */
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	BM_mesh_elem_hflag_disable_all(bm, BM_ALL_NOLOOP, BM_ELEM_SELECT, false);
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	BMO_op_initf(bm, &op, (BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
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	             "convex_hull input=%hv", BM_ELEM_TAG);
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	BMO_op_exec(bm, &op);
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	if (BMO_error_occurred(bm)) {
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		BMO_op_finish(bm, &op);
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		return false;
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	}
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	/* Apply face attributes to hull output */
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	BMO_ITER (f, &oiter, op.slots_out, "geom.out", BM_FACE) {
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		BM_face_normal_update(f);
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		if (so->smd->flag & MOD_SKIN_SMOOTH_SHADING)
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			BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
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		f->mat_nr = so->mat_nr;
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	}
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	/* Mark interior frames */
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	BMO_ITER (v, &oiter, op.slots_out, "geom_interior.out", BM_VERT) {
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		for (i = 0; i < totframe; i++) {
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			Frame *frame = frames[i];
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			if (!frame->detached) {
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				for (j = 0; j < 4; j++) {
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					if (frame->verts[j] == v) {
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						frame->inside_hull[j] = true;
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						frame->detached = true;
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						break;
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					}
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				}
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			}
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		}
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	}
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	/* Also mark frames as interior if an edge is not in the hull */
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	for (i = 0; i < totframe; i++) {
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		Frame *frame = frames[i];
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		if (!frame->detached &&
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		    (!BM_edge_exists(frame->verts[0], frame->verts[1]) ||
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		     !BM_edge_exists(frame->verts[1], frame->verts[2]) ||
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		     !BM_edge_exists(frame->verts[2], frame->verts[3]) ||
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		     !BM_edge_exists(frame->verts[3], frame->verts[0])))
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		{
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			frame->detached = true;
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		}
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	}
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	/* Remove triangles that would fill the original frames -- skip if
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	 * frame is partially detached */
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	BM_mesh_elem_hflag_disable_all(bm, BM_ALL_NOLOOP, BM_ELEM_TAG, false);
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	for (i = 0; i < totframe; i++) {
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		Frame *frame = frames[i];
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		if (!frame->detached) {
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			BMFace *fill_faces[2];
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			/* Check if the frame is filled by precisely two
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			 * triangles. If so, delete the triangles and their shared
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			 * edge. Otherwise, give up and mark the frame as
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			 * detached. */
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			if (skin_frame_find_contained_faces(frame, fill_faces)) {
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				BM_elem_flag_enable(fill_faces[0], BM_ELEM_TAG);
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				BM_elem_flag_enable(fill_faces[1], BM_ELEM_TAG);
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			}
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			else
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				frame->detached = true;
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		}
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	}
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	/* Check if removing triangles above will create wire triangles,
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	 * mark them too */
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	BMO_ITER (e, &oiter, op.slots_out, "geom.out", BM_EDGE) {
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		bool is_wire = true;
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		BM_ITER_ELEM (f, &iter, e, BM_FACES_OF_EDGE) {
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			if (!BM_elem_flag_test(f, BM_ELEM_TAG)) {
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				is_wire = false;
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				break;
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			}
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		}
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		if (is_wire)
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			BM_elem_flag_enable(e, BM_ELEM_TAG);
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	}
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	BMO_op_finish(bm, &op);
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	BM_mesh_delete_hflag_tagged(bm, BM_ELEM_TAG, BM_EDGE | BM_FACE);
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	return true;
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#else
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	UNUSED_VARS(so, frames, totframe, skin_frame_find_contained_faces);
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	return false;
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#endif
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}
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/* Returns the average frame side length (frames are rectangular, so
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 * just the average of two adjacent edge lengths) */
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static float frame_len(const Frame *frame)
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{
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	return (len_v3v3(frame->co[0], frame->co[1]) +
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	        len_v3v3(frame->co[1], frame->co[2])) * 0.5f;
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}
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static void merge_frame_corners(Frame **frames, int totframe)
 | 
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{
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	float dist, side_a, side_b, thresh, mid[3];
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	int i, j, k, l;
 | 
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 | 
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	for (i = 0; i < totframe; i++) {
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		side_a = frame_len(frames[i]);
 | 
						|
 | 
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		/* For each corner of each frame... */
 | 
						|
		for (j = 0; j < 4; j++) {
 | 
						|
 | 
						|
			/* Ensure the merge target is not itself a merge target */
 | 
						|
			if (frames[i]->merge[j].frame)
 | 
						|
				continue;
 | 
						|
 | 
						|
			for (k = i + 1; k < totframe; k++) {
 | 
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				BLI_assert(frames[i] != frames[k]);
 | 
						|
 | 
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				side_b = frame_len(frames[k]);
 | 
						|
				thresh = min_ff(side_a, side_b) / 2.0f;
 | 
						|
 | 
						|
				/* Compare with each corner of all other frames... */
 | 
						|
				for (l = 0; l < 4; l++) {
 | 
						|
					if (frames[k]->merge[l].frame || frames[k]->merge[l].is_target)
 | 
						|
						continue;
 | 
						|
 | 
						|
					/* Some additional concerns that could be checked
 | 
						|
					 * further:
 | 
						|
					 *
 | 
						|
					 * + Vertex coords are being used for the
 | 
						|
					 *   edge-length test, but are also being
 | 
						|
					 *   modified, might cause symmetry problems.
 | 
						|
					 *
 | 
						|
					 * + A frame could be merged diagonally across
 | 
						|
					 *   another, would generate a weird (bad) T
 | 
						|
					 *   junction
 | 
						|
					 */
 | 
						|
 | 
						|
					/* Check if corners are near each other, where
 | 
						|
					 * 'near' is based in the frames' minimum side
 | 
						|
					 * length */
 | 
						|
					dist = len_v3v3(frames[i]->co[j],
 | 
						|
					                frames[k]->co[l]);
 | 
						|
					if (dist < thresh) {
 | 
						|
						mid_v3_v3v3(mid,
 | 
						|
						            frames[i]->co[j],
 | 
						|
						            frames[k]->co[l]);
 | 
						|
 | 
						|
						copy_v3_v3(frames[i]->co[j], mid);
 | 
						|
						copy_v3_v3(frames[k]->co[l], mid);
 | 
						|
 | 
						|
						frames[k]->merge[l].frame = frames[i];
 | 
						|
						frames[k]->merge[l].corner = j;
 | 
						|
						frames[i]->merge[j].is_target = true;
 | 
						|
 | 
						|
						/* Can't merge another corner into the same
 | 
						|
						 * frame corner, so move on to frame k+1 */
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static Frame **collect_hull_frames(
 | 
						|
        int v, SkinNode *frames,
 | 
						|
        const MeshElemMap *emap, const MEdge *medge,
 | 
						|
        int *tothullframe)
 | 
						|
{
 | 
						|
	SkinNode *f;
 | 
						|
	Frame **hull_frames;
 | 
						|
	int nbr, i;
 | 
						|
 | 
						|
	(*tothullframe) = emap[v].count;
 | 
						|
	hull_frames = MEM_calloc_arrayN((*tothullframe), sizeof(Frame *),
 | 
						|
	                          "hull_from_frames.hull_frames");
 | 
						|
	i = 0;
 | 
						|
	for (nbr = 0; nbr < emap[v].count; nbr++) {
 | 
						|
		const MEdge *e = &medge[emap[v].indices[nbr]];
 | 
						|
		f = &frames[BKE_mesh_edge_other_vert(e, v)];
 | 
						|
		/* Can't have adjacent branch nodes yet */
 | 
						|
		if (f->totframe)
 | 
						|
			hull_frames[i++] = &f->frames[0];
 | 
						|
		else
 | 
						|
			(*tothullframe)--;
 | 
						|
	}
 | 
						|
 | 
						|
	return hull_frames;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**************************** Create Frames ***************************/
 | 
						|
 | 
						|
static void node_frames_init(SkinNode *nf, int totframe)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
 | 
						|
	nf->totframe = totframe;
 | 
						|
	memset(nf->frames, 0, sizeof(nf->frames));
 | 
						|
 | 
						|
	nf->flag = 0;
 | 
						|
	for (i = 0; i < 2; i++)
 | 
						|
		nf->seam_edges[i] = -1;
 | 
						|
}
 | 
						|
 | 
						|
static void create_frame(
 | 
						|
        Frame *frame, const float co[3],
 | 
						|
        const float radius[2],
 | 
						|
        float mat[3][3], float offset)
 | 
						|
{
 | 
						|
	float rx[3], ry[3], rz[3];
 | 
						|
	int i;
 | 
						|
 | 
						|
	mul_v3_v3fl(ry, mat[1], radius[0]);
 | 
						|
	mul_v3_v3fl(rz, mat[2], radius[1]);
 | 
						|
 | 
						|
	add_v3_v3v3(frame->co[3], co, ry);
 | 
						|
	add_v3_v3v3(frame->co[3], frame->co[3], rz);
 | 
						|
 | 
						|
	sub_v3_v3v3(frame->co[2], co, ry);
 | 
						|
	add_v3_v3v3(frame->co[2], frame->co[2], rz);
 | 
						|
 | 
						|
	sub_v3_v3v3(frame->co[1], co, ry);
 | 
						|
	sub_v3_v3v3(frame->co[1], frame->co[1], rz);
 | 
						|
 | 
						|
	add_v3_v3v3(frame->co[0], co, ry);
 | 
						|
	sub_v3_v3v3(frame->co[0], frame->co[0], rz);
 | 
						|
 | 
						|
	mul_v3_v3fl(rx, mat[0], offset);
 | 
						|
	for (i = 0; i < 4; i++)
 | 
						|
		add_v3_v3v3(frame->co[i], frame->co[i], rx);
 | 
						|
}
 | 
						|
 | 
						|
static float half_v2(const float v[2])
 | 
						|
{
 | 
						|
	return (v[0] + v[1]) * 0.5f;
 | 
						|
}
 | 
						|
 | 
						|
static void end_node_frames(
 | 
						|
        int v, SkinNode *skin_nodes, const MVert *mvert,
 | 
						|
        const MVertSkin *nodes, const MeshElemMap *emap,
 | 
						|
        EMat *emat)
 | 
						|
{
 | 
						|
	const float *rad = nodes[v].radius;
 | 
						|
	float mat[3][3];
 | 
						|
 | 
						|
	if (emap[v].count == 0) {
 | 
						|
		float avg = half_v2(rad);
 | 
						|
 | 
						|
		/* For solitary nodes, just build a box (two frames) */
 | 
						|
		node_frames_init(&skin_nodes[v], 2);
 | 
						|
		skin_nodes[v].flag |= (CAP_START | CAP_END);
 | 
						|
 | 
						|
		/* Hardcoded basis */
 | 
						|
		zero_m3(mat);
 | 
						|
		mat[0][2] = mat[1][0] = mat[2][1] = 1;
 | 
						|
 | 
						|
		/* Caps */
 | 
						|
		create_frame(&skin_nodes[v].frames[0], mvert[v].co, rad, mat, avg);
 | 
						|
		create_frame(&skin_nodes[v].frames[1], mvert[v].co, rad, mat, -avg);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* For nodes with an incoming edge, create a single (capped) frame */
 | 
						|
		node_frames_init(&skin_nodes[v], 1);
 | 
						|
		skin_nodes[v].flag |= CAP_START;
 | 
						|
 | 
						|
		/* Use incoming edge for orientation */
 | 
						|
		copy_m3_m3(mat, emat[emap[v].indices[0]].mat);
 | 
						|
		if (emat[emap[v].indices[0]].origin != v)
 | 
						|
			negate_v3(mat[0]);
 | 
						|
 | 
						|
		/* End frame */
 | 
						|
		create_frame(&skin_nodes[v].frames[0], mvert[v].co, rad, mat, 0);
 | 
						|
	}
 | 
						|
 | 
						|
	if (nodes[v].flag & MVERT_SKIN_ROOT)
 | 
						|
		skin_nodes[v].flag |= ROOT;
 | 
						|
}
 | 
						|
 | 
						|
/* Returns 1 for seam, 0 otherwise */
 | 
						|
static int connection_node_mat(float mat[3][3], int v, const MeshElemMap *emap, EMat *emat)
 | 
						|
{
 | 
						|
	float axis[3], angle, ine[3][3], oute[3][3];
 | 
						|
	EMat *e1, *e2;
 | 
						|
 | 
						|
	e1 = &emat[emap[v].indices[0]];
 | 
						|
	e2 = &emat[emap[v].indices[1]];
 | 
						|
 | 
						|
	if (e1->origin != v && e2->origin == v) {
 | 
						|
		copy_m3_m3(ine, e1->mat);
 | 
						|
		copy_m3_m3(oute, e2->mat);
 | 
						|
	}
 | 
						|
	else if (e1->origin == v && e2->origin != v) {
 | 
						|
		copy_m3_m3(ine, e2->mat);
 | 
						|
		copy_m3_m3(oute, e1->mat);
 | 
						|
	}
 | 
						|
	else
 | 
						|
		return 1;
 | 
						|
 | 
						|
	/* Get axis and angle to rotate frame by */
 | 
						|
	angle = angle_normalized_v3v3(ine[0], oute[0]) / 2.0f;
 | 
						|
	cross_v3_v3v3(axis, ine[0], oute[0]);
 | 
						|
	normalize_v3(axis);
 | 
						|
 | 
						|
	/* Build frame matrix (don't care about X axis here) */
 | 
						|
	copy_v3_v3(mat[0], ine[0]);
 | 
						|
	rotate_normalized_v3_v3v3fl(mat[1], ine[1], axis, angle);
 | 
						|
	rotate_normalized_v3_v3v3fl(mat[2], ine[2], axis, angle);
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
static void connection_node_frames(
 | 
						|
        int v, SkinNode *skin_nodes, const MVert *mvert,
 | 
						|
        const MVertSkin *nodes, const MeshElemMap *emap,
 | 
						|
        EMat *emat)
 | 
						|
{
 | 
						|
	const float *rad = nodes[v].radius;
 | 
						|
	float mat[3][3];
 | 
						|
	EMat *e1, *e2;
 | 
						|
 | 
						|
	if (connection_node_mat(mat, v, emap, emat)) {
 | 
						|
		float avg = half_v2(rad);
 | 
						|
 | 
						|
		/* Get edges */
 | 
						|
		e1 = &emat[emap[v].indices[0]];
 | 
						|
		e2 = &emat[emap[v].indices[1]];
 | 
						|
 | 
						|
		/* Handle seam separately to avoid twisting */
 | 
						|
		/* Create two frames, will be hulled to neighbors later */
 | 
						|
		node_frames_init(&skin_nodes[v], 2);
 | 
						|
		skin_nodes[v].flag |= SEAM_FRAME;
 | 
						|
 | 
						|
		copy_m3_m3(mat, e1->mat);
 | 
						|
		if (e1->origin != v) negate_v3(mat[0]);
 | 
						|
		create_frame(&skin_nodes[v].frames[0], mvert[v].co, rad, mat, avg);
 | 
						|
		skin_nodes[v].seam_edges[0] = emap[v].indices[0];
 | 
						|
 | 
						|
		copy_m3_m3(mat, e2->mat);
 | 
						|
		if (e2->origin != v) negate_v3(mat[0]);
 | 
						|
		create_frame(&skin_nodes[v].frames[1], mvert[v].co, rad, mat, avg);
 | 
						|
		skin_nodes[v].seam_edges[1] = emap[v].indices[1];
 | 
						|
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Build regular frame */
 | 
						|
	node_frames_init(&skin_nodes[v], 1);
 | 
						|
	create_frame(&skin_nodes[v].frames[0], mvert[v].co, rad, mat, 0);
 | 
						|
}
 | 
						|
 | 
						|
static SkinNode *build_frames(
 | 
						|
        const MVert *mvert, int totvert,
 | 
						|
        const MVertSkin *nodes, const MeshElemMap *emap,
 | 
						|
        EMat *emat)
 | 
						|
{
 | 
						|
	SkinNode *skin_nodes;
 | 
						|
	int v;
 | 
						|
 | 
						|
	skin_nodes = MEM_calloc_arrayN(totvert, sizeof(SkinNode), "build_frames.skin_nodes");
 | 
						|
 | 
						|
	for (v = 0; v < totvert; v++) {
 | 
						|
		if (emap[v].count <= 1)
 | 
						|
			end_node_frames(v, skin_nodes, mvert, nodes, emap, emat);
 | 
						|
		else if (emap[v].count == 2)
 | 
						|
			connection_node_frames(v, skin_nodes, mvert, nodes, emap, emat);
 | 
						|
		else {
 | 
						|
			/* Branch node generates no frames */
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return skin_nodes;
 | 
						|
}
 | 
						|
 | 
						|
/**************************** Edge Matrices ***************************/
 | 
						|
 | 
						|
static void calc_edge_mat(float mat[3][3], const float a[3], const float b[3])
 | 
						|
{
 | 
						|
	const float z_up[3] = {0, 0, 1};
 | 
						|
	float dot;
 | 
						|
 | 
						|
	/* X = edge direction */
 | 
						|
	sub_v3_v3v3(mat[0], b, a);
 | 
						|
	normalize_v3(mat[0]);
 | 
						|
 | 
						|
	dot = dot_v3v3(mat[0], z_up);
 | 
						|
	if (dot > -1 + FLT_EPSILON && dot < 1 - FLT_EPSILON) {
 | 
						|
		/* Y = Z cross x */
 | 
						|
		cross_v3_v3v3(mat[1], z_up, mat[0]);
 | 
						|
		normalize_v3(mat[1]);
 | 
						|
 | 
						|
		/* Z = x cross y */
 | 
						|
		cross_v3_v3v3(mat[2], mat[0], mat[1]);
 | 
						|
		normalize_v3(mat[2]);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		mat[1][0] = 1;
 | 
						|
		mat[1][1] = 0;
 | 
						|
		mat[1][2] = 0;
 | 
						|
		mat[2][0] = 0;
 | 
						|
		mat[2][1] = 1;
 | 
						|
		mat[2][2] = 0;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
typedef struct {
 | 
						|
	float mat[3][3];
 | 
						|
	int parent_v;
 | 
						|
	int e;
 | 
						|
} EdgeStackElem;
 | 
						|
 | 
						|
static void build_emats_stack(
 | 
						|
        BLI_Stack *stack, BLI_bitmap *visited_e, EMat *emat,
 | 
						|
        const MeshElemMap *emap, const MEdge *medge,
 | 
						|
        const MVertSkin *vs, const MVert *mvert)
 | 
						|
{
 | 
						|
	EdgeStackElem stack_elem;
 | 
						|
	float axis[3], angle;
 | 
						|
	int i, e, v, parent_v, parent_is_branch;
 | 
						|
 | 
						|
	BLI_stack_pop(stack, &stack_elem);
 | 
						|
	parent_v = stack_elem.parent_v;
 | 
						|
	e = stack_elem.e;
 | 
						|
 | 
						|
	/* Skip if edge already visited */
 | 
						|
	if (BLI_BITMAP_TEST(visited_e, e))
 | 
						|
		return;
 | 
						|
 | 
						|
	/* Mark edge as visited */
 | 
						|
	BLI_BITMAP_ENABLE(visited_e, e);
 | 
						|
 | 
						|
	/* Process edge */
 | 
						|
 | 
						|
	parent_is_branch = ((emap[parent_v].count > 2) ||
 | 
						|
	                    (vs[parent_v].flag & MVERT_SKIN_ROOT));
 | 
						|
 | 
						|
	v = BKE_mesh_edge_other_vert(&medge[e], parent_v);
 | 
						|
	emat[e].origin = parent_v;
 | 
						|
 | 
						|
	/* If parent is a branch node, start a new edge chain */
 | 
						|
	if (parent_is_branch) {
 | 
						|
		calc_edge_mat(emat[e].mat, mvert[parent_v].co,
 | 
						|
		              mvert[v].co);
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		/* Build edge matrix guided by parent matrix */
 | 
						|
		sub_v3_v3v3(emat[e].mat[0], mvert[v].co, mvert[parent_v].co);
 | 
						|
		normalize_v3(emat[e].mat[0]);
 | 
						|
		angle = angle_normalized_v3v3(stack_elem.mat[0], emat[e].mat[0]);
 | 
						|
		cross_v3_v3v3(axis, stack_elem.mat[0], emat[e].mat[0]);
 | 
						|
		normalize_v3(axis);
 | 
						|
		rotate_normalized_v3_v3v3fl(emat[e].mat[1], stack_elem.mat[1], axis, angle);
 | 
						|
		rotate_normalized_v3_v3v3fl(emat[e].mat[2], stack_elem.mat[2], axis, angle);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Add neighbors to stack */
 | 
						|
	for (i = 0; i < emap[v].count; i++) {
 | 
						|
		/* Add neighbors to stack */
 | 
						|
		copy_m3_m3(stack_elem.mat, emat[e].mat);
 | 
						|
		stack_elem.e = emap[v].indices[i];
 | 
						|
		stack_elem.parent_v = v;
 | 
						|
		BLI_stack_push(stack, &stack_elem);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static EMat *build_edge_mats(
 | 
						|
        const MVertSkin *vs,
 | 
						|
        const MVert *mvert,
 | 
						|
        int totvert,
 | 
						|
        const MEdge *medge,
 | 
						|
        const MeshElemMap *emap,
 | 
						|
        int totedge,
 | 
						|
        bool *has_valid_root)
 | 
						|
{
 | 
						|
	BLI_Stack *stack;
 | 
						|
	EMat *emat;
 | 
						|
	EdgeStackElem stack_elem;
 | 
						|
	BLI_bitmap *visited_e;
 | 
						|
	int i, v;
 | 
						|
 | 
						|
	stack = BLI_stack_new(sizeof(stack_elem), "build_edge_mats.stack");
 | 
						|
 | 
						|
	visited_e = BLI_BITMAP_NEW(totedge, "build_edge_mats.visited_e");
 | 
						|
	emat = MEM_calloc_arrayN(totedge, sizeof(EMat), "build_edge_mats.emat");
 | 
						|
 | 
						|
	/* Edge matrices are built from the root nodes, add all roots with
 | 
						|
	 * children to the stack */
 | 
						|
	for (v = 0; v < totvert; v++) {
 | 
						|
		if (vs[v].flag & MVERT_SKIN_ROOT) {
 | 
						|
			if (emap[v].count >= 1) {
 | 
						|
				const MEdge *e = &medge[emap[v].indices[0]];
 | 
						|
				calc_edge_mat(stack_elem.mat, mvert[v].co,
 | 
						|
				              mvert[BKE_mesh_edge_other_vert(e, v)].co);
 | 
						|
				stack_elem.parent_v = v;
 | 
						|
 | 
						|
				/* Add adjacent edges to stack */
 | 
						|
				for (i = 0; i < emap[v].count; i++) {
 | 
						|
					stack_elem.e = emap[v].indices[i];
 | 
						|
					BLI_stack_push(stack, &stack_elem);
 | 
						|
				}
 | 
						|
 | 
						|
				*has_valid_root = true;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	while (!BLI_stack_is_empty(stack)) {
 | 
						|
		build_emats_stack(stack, visited_e, emat, emap, medge, vs, mvert);
 | 
						|
	}
 | 
						|
 | 
						|
	MEM_freeN(visited_e);
 | 
						|
	BLI_stack_free(stack);
 | 
						|
 | 
						|
	return emat;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/************************** Input Subdivision *************************/
 | 
						|
 | 
						|
/* Returns number of edge subdivisions, taking into account the radius
 | 
						|
 * of the endpoints and the edge length. If both endpoints are branch
 | 
						|
 * nodes, at least two intermediate frames are required. (This avoids
 | 
						|
 * having any special cases for dealing with sharing a frame between
 | 
						|
 * two hulls.) */
 | 
						|
static int calc_edge_subdivisions(
 | 
						|
        const MVert *mvert, const MVertSkin *nodes,
 | 
						|
        const MEdge *e, const int *degree)
 | 
						|
{
 | 
						|
	/* prevent memory errors [#38003] */
 | 
						|
#define NUM_SUBDIVISIONS_MAX 128
 | 
						|
 | 
						|
	const MVertSkin *evs[2] = {&nodes[e->v1], &nodes[e->v2]};
 | 
						|
	float avg_radius;
 | 
						|
	const bool v1_branch = degree[e->v1] > 2;
 | 
						|
	const bool v2_branch = degree[e->v2] > 2;
 | 
						|
	int num_subdivisions;
 | 
						|
 | 
						|
	/* If either end is a branch node marked 'loose', don't subdivide
 | 
						|
	 * the edge (or subdivide just twice if both are branches) */
 | 
						|
	if ((v1_branch && (evs[0]->flag & MVERT_SKIN_LOOSE)) ||
 | 
						|
	    (v2_branch && (evs[1]->flag & MVERT_SKIN_LOOSE)))
 | 
						|
	{
 | 
						|
		if (v1_branch && v2_branch)
 | 
						|
			return 2;
 | 
						|
		else
 | 
						|
			return 0;
 | 
						|
	}
 | 
						|
 | 
						|
	avg_radius = half_v2(evs[0]->radius) + half_v2(evs[1]->radius);
 | 
						|
 | 
						|
	if (avg_radius != 0.0f) {
 | 
						|
		/* possible (but unlikely) that we overflow INT_MAX */
 | 
						|
		float num_subdivisions_fl;
 | 
						|
		const float edge_len = len_v3v3(mvert[e->v1].co, mvert[e->v2].co);
 | 
						|
		num_subdivisions_fl = (edge_len / avg_radius);
 | 
						|
		if (num_subdivisions_fl < NUM_SUBDIVISIONS_MAX) {
 | 
						|
			num_subdivisions = (int)num_subdivisions_fl;
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			num_subdivisions = NUM_SUBDIVISIONS_MAX;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	else {
 | 
						|
		num_subdivisions = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	/* If both ends are branch nodes, two intermediate nodes are
 | 
						|
	 * required */
 | 
						|
	if (num_subdivisions < 2 && v1_branch && v2_branch)
 | 
						|
		num_subdivisions = 2;
 | 
						|
 | 
						|
	return num_subdivisions;
 | 
						|
 | 
						|
#undef NUM_SUBDIVISIONS_MAX
 | 
						|
}
 | 
						|
 | 
						|
/* Take a Mesh and subdivide its edges to keep skin nodes
 | 
						|
 * reasonably close. */
 | 
						|
static Mesh *subdivide_base(Mesh *orig)
 | 
						|
{
 | 
						|
	Mesh *result;
 | 
						|
	MVertSkin *orignode, *outnode;
 | 
						|
	MVert *origvert, *outvert;
 | 
						|
	MEdge *origedge, *outedge, *e;
 | 
						|
	MDeformVert *origdvert, *outdvert;
 | 
						|
	int totorigvert, totorigedge;
 | 
						|
	int totsubd, *degree, *edge_subd;
 | 
						|
	int i, j, k, u, v;
 | 
						|
	float radrat;
 | 
						|
 | 
						|
	orignode = CustomData_get_layer(&orig->vdata, CD_MVERT_SKIN);
 | 
						|
	origvert = orig->mvert;
 | 
						|
	origedge = orig->medge;
 | 
						|
	origdvert = orig->dvert;
 | 
						|
	totorigvert = orig->totvert;
 | 
						|
	totorigedge = orig->totedge;
 | 
						|
 | 
						|
	/* Get degree of all vertices */
 | 
						|
	degree = MEM_calloc_arrayN(totorigvert, sizeof(int), "degree");
 | 
						|
	for (i = 0; i < totorigedge; i++) {
 | 
						|
		degree[origedge[i].v1]++;
 | 
						|
		degree[origedge[i].v2]++;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Per edge, store how many subdivisions are needed */
 | 
						|
	edge_subd = MEM_calloc_arrayN(totorigedge, sizeof(int), "edge_subd");
 | 
						|
	for (i = 0, totsubd = 0; i < totorigedge; i++) {
 | 
						|
		edge_subd[i] += calc_edge_subdivisions(origvert, orignode,
 | 
						|
		                                       &origedge[i], degree);
 | 
						|
		totsubd += edge_subd[i];
 | 
						|
	}
 | 
						|
 | 
						|
	MEM_freeN(degree);
 | 
						|
 | 
						|
	/* Allocate output mesh */
 | 
						|
	result = BKE_mesh_new_nomain_from_template(
 | 
						|
	        orig,
 | 
						|
	        totorigvert + totsubd,
 | 
						|
	        totorigedge + totsubd,
 | 
						|
	        0, 0, 0);
 | 
						|
 | 
						|
	outvert = result->mvert;
 | 
						|
	outedge = result->medge;
 | 
						|
	outnode = CustomData_get_layer(&result->vdata, CD_MVERT_SKIN);
 | 
						|
	outdvert = result->dvert;
 | 
						|
 | 
						|
	/* Copy original vertex data */
 | 
						|
	CustomData_copy_data(&orig->vdata,
 | 
						|
	                     &result->vdata,
 | 
						|
	                     0, 0, totorigvert);
 | 
						|
 | 
						|
	/* Subdivide edges */
 | 
						|
	for (i = 0, v = totorigvert; i < totorigedge; i++) {
 | 
						|
		struct {
 | 
						|
			/* Vertex group number */
 | 
						|
			int def_nr;
 | 
						|
			float w1, w2;
 | 
						|
		} *vgroups = NULL, *vg;
 | 
						|
		int totvgroup = 0;
 | 
						|
 | 
						|
		e = &origedge[i];
 | 
						|
 | 
						|
		if (origdvert) {
 | 
						|
			const MDeformVert *dv1 = &origdvert[e->v1];
 | 
						|
			const MDeformVert *dv2 = &origdvert[e->v2];
 | 
						|
			vgroups = MEM_calloc_arrayN(dv1->totweight, sizeof(*vgroups), "vgroup");
 | 
						|
 | 
						|
			/* Only want vertex groups used by both vertices */
 | 
						|
			for (j = 0; j < dv1->totweight; j++) {
 | 
						|
				vg = NULL;
 | 
						|
				for (k = 0; k < dv2->totweight; k++) {
 | 
						|
					if (dv1->dw[j].def_nr == dv2->dw[k].def_nr) {
 | 
						|
						vg = &vgroups[totvgroup];
 | 
						|
						totvgroup++;
 | 
						|
						break;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (vg) {
 | 
						|
					vg->def_nr = dv1->dw[j].def_nr;
 | 
						|
					vg->w1 = dv1->dw[j].weight;
 | 
						|
					vg->w2 = dv2->dw[k].weight;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		u = e->v1;
 | 
						|
		radrat = (half_v2(outnode[e->v2].radius) /
 | 
						|
		          half_v2(outnode[e->v1].radius));
 | 
						|
		radrat = (radrat + 1) / 2;
 | 
						|
 | 
						|
		/* Add vertices and edge segments */
 | 
						|
		for (j = 0; j < edge_subd[i]; j++, v++, outedge++) {
 | 
						|
			float r = (j + 1) / (float)(edge_subd[i] + 1);
 | 
						|
			float t = powf(r, radrat);
 | 
						|
 | 
						|
			/* Interpolate vertex coord */
 | 
						|
			interp_v3_v3v3(outvert[v].co, outvert[e->v1].co,
 | 
						|
			               outvert[e->v2].co, t);
 | 
						|
 | 
						|
			/* Interpolate skin radii */
 | 
						|
			interp_v3_v3v3(outnode[v].radius,
 | 
						|
			               orignode[e->v1].radius,
 | 
						|
			               orignode[e->v2].radius, t);
 | 
						|
 | 
						|
			/* Interpolate vertex group weights */
 | 
						|
			for (k = 0; k < totvgroup; k++) {
 | 
						|
				float weight;
 | 
						|
 | 
						|
				vg = &vgroups[k];
 | 
						|
				weight = interpf(vg->w2, vg->w1, t);
 | 
						|
 | 
						|
				if (weight > 0)
 | 
						|
					defvert_add_index_notest(&outdvert[v], vg->def_nr, weight);
 | 
						|
			}
 | 
						|
 | 
						|
			outedge->v1 = u;
 | 
						|
			outedge->v2 = v;
 | 
						|
			u = v;
 | 
						|
		}
 | 
						|
 | 
						|
		if (vgroups)
 | 
						|
			MEM_freeN(vgroups);
 | 
						|
 | 
						|
		/* Link up to final vertex */
 | 
						|
		outedge->v1 = u;
 | 
						|
		outedge->v2 = e->v2;
 | 
						|
		outedge++;
 | 
						|
	}
 | 
						|
 | 
						|
	MEM_freeN(edge_subd);
 | 
						|
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
/******************************* Output *******************************/
 | 
						|
 | 
						|
/* Can be either quad or triangle */
 | 
						|
static void add_poly(
 | 
						|
        SkinOutput *so,
 | 
						|
        BMVert *v1,
 | 
						|
        BMVert *v2,
 | 
						|
        BMVert *v3,
 | 
						|
        BMVert *v4)
 | 
						|
{
 | 
						|
	BMVert *verts[4] = {v1, v2, v3, v4};
 | 
						|
	BMFace *f;
 | 
						|
 | 
						|
	BLI_assert(v1 != v2 && v1 != v3 && v1 != v4);
 | 
						|
	BLI_assert(v2 != v3 && v2 != v4);
 | 
						|
	BLI_assert(v3 != v4);
 | 
						|
	BLI_assert(v1 && v2 && v3);
 | 
						|
 | 
						|
	f = BM_face_create_verts(so->bm, verts, v4 ? 4 : 3, NULL, BM_CREATE_NO_DOUBLE, true);
 | 
						|
	BM_face_normal_update(f);
 | 
						|
	if (so->smd->flag & MOD_SKIN_SMOOTH_SHADING)
 | 
						|
		BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
 | 
						|
	f->mat_nr = so->mat_nr;
 | 
						|
}
 | 
						|
 | 
						|
static void connect_frames(
 | 
						|
        SkinOutput *so,
 | 
						|
        BMVert *frame1[4],
 | 
						|
        BMVert *frame2[4])
 | 
						|
{
 | 
						|
	BMVert *q[4][4] = {{frame2[0], frame2[1], frame1[1], frame1[0]},
 | 
						|
	                   {frame2[1], frame2[2], frame1[2], frame1[1]},
 | 
						|
	                   {frame2[2], frame2[3], frame1[3], frame1[2]},
 | 
						|
	                   {frame2[3], frame2[0], frame1[0], frame1[3]}};
 | 
						|
	int i;
 | 
						|
	bool swap;
 | 
						|
 | 
						|
	/* Check if frame normals need swap */
 | 
						|
#if 0
 | 
						|
	{
 | 
						|
		/* simple method, works mostly */
 | 
						|
		float p[3], no[3];
 | 
						|
		sub_v3_v3v3(p, q[3][0]->co, q[0][0]->co);
 | 
						|
		normal_quad_v3(no,
 | 
						|
		        q[0][0]->co, q[0][1]->co,
 | 
						|
		        q[0][2]->co, q[0][3]->co);
 | 
						|
		swap = dot_v3v3(no, p) > 0;
 | 
						|
	}
 | 
						|
#else
 | 
						|
	{
 | 
						|
		/* comprehensive method, accumulate flipping of all faces */
 | 
						|
		float cent_sides[4][3];
 | 
						|
		float cent[3];
 | 
						|
		float dot = 0.0f;
 | 
						|
 | 
						|
		for (i = 0; i < 4; i++) {
 | 
						|
			mid_v3_v3v3v3v3(cent_sides[i], UNPACK4_EX(, q[i], ->co));
 | 
						|
		}
 | 
						|
		mid_v3_v3v3v3v3(cent, UNPACK4(cent_sides));
 | 
						|
 | 
						|
		for (i = 0; i < 4; i++) {
 | 
						|
			float p[3], no[3];
 | 
						|
			normal_quad_v3(no, UNPACK4_EX(, q[i], ->co));
 | 
						|
			sub_v3_v3v3(p, cent, cent_sides[i]);
 | 
						|
			dot += dot_v3v3(no, p);
 | 
						|
		}
 | 
						|
 | 
						|
		swap = dot > 0;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	for (i = 0; i < 4; i++) {
 | 
						|
		if (swap)
 | 
						|
			add_poly(so, q[i][3], q[i][2], q[i][1], q[i][0]);
 | 
						|
		else
 | 
						|
			add_poly(so, q[i][0], q[i][1], q[i][2], q[i][3]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void output_frames(
 | 
						|
        BMesh *bm,
 | 
						|
        SkinNode *sn,
 | 
						|
        const MDeformVert *input_dvert)
 | 
						|
{
 | 
						|
	Frame *f;
 | 
						|
	int i, j;
 | 
						|
 | 
						|
	/* Output all frame verts */
 | 
						|
	for (i = 0; i < sn->totframe; i++) {
 | 
						|
		f = &sn->frames[i];
 | 
						|
		for (j = 0; j < 4; j++) {
 | 
						|
			if (!f->merge[j].frame) {
 | 
						|
				BMVert *v = f->verts[j] = BM_vert_create(bm, f->co[j], NULL, BM_CREATE_NOP);
 | 
						|
 | 
						|
				if (input_dvert) {
 | 
						|
					MDeformVert *dv;
 | 
						|
					dv = CustomData_bmesh_get(&bm->vdata,
 | 
						|
					                          v->head.data,
 | 
						|
					                          CD_MDEFORMVERT);
 | 
						|
 | 
						|
					BLI_assert(dv->totweight == 0);
 | 
						|
					defvert_copy(dv, input_dvert);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
#define PRINT_HOLE_INFO 0
 | 
						|
 | 
						|
static void calc_frame_center(float center[3], const Frame *frame)
 | 
						|
{
 | 
						|
	add_v3_v3v3(center, frame->verts[0]->co, frame->verts[1]->co);
 | 
						|
	add_v3_v3(center, frame->verts[2]->co);
 | 
						|
	add_v3_v3(center, frame->verts[3]->co);
 | 
						|
	mul_v3_fl(center, 0.25f);
 | 
						|
}
 | 
						|
 | 
						|
/* Does crappy fan triangulation of poly, may not be so accurate for
 | 
						|
 * concave faces */
 | 
						|
static int isect_ray_poly(const float ray_start[3],
 | 
						|
                          const float ray_dir[3],
 | 
						|
                          BMFace *f,
 | 
						|
                          float *r_lambda)
 | 
						|
{
 | 
						|
	BMVert *v, *v_first = NULL, *v_prev = NULL;
 | 
						|
	BMIter iter;
 | 
						|
	float best_dist = FLT_MAX;
 | 
						|
	bool hit = false;
 | 
						|
 | 
						|
	BM_ITER_ELEM (v, &iter, f, BM_VERTS_OF_FACE) {
 | 
						|
		if (!v_first)
 | 
						|
			v_first = v;
 | 
						|
		else if (v_prev != v_first) {
 | 
						|
			float dist;
 | 
						|
			bool curhit;
 | 
						|
 | 
						|
			curhit = isect_ray_tri_v3(ray_start, ray_dir,
 | 
						|
			                          v_first->co, v_prev->co, v->co,
 | 
						|
			                          &dist, NULL);
 | 
						|
			if (curhit && dist < best_dist) {
 | 
						|
				hit = true;
 | 
						|
				best_dist = dist;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		v_prev = v;
 | 
						|
	}
 | 
						|
 | 
						|
	*r_lambda = best_dist;
 | 
						|
	return hit;
 | 
						|
}
 | 
						|
 | 
						|
/* Reduce the face down to 'n' corners by collapsing the edges;
 | 
						|
 * returns the new face.
 | 
						|
 *
 | 
						|
 * The orig_verts should contain the vertices of 'f'
 | 
						|
 */
 | 
						|
static BMFace *collapse_face_corners(BMesh *bm, BMFace *f, int n,
 | 
						|
                                     BMVert **orig_verts)
 | 
						|
{
 | 
						|
	int orig_len = f->len;
 | 
						|
 | 
						|
	BLI_assert(n >= 3);
 | 
						|
	BLI_assert(f->len > n);
 | 
						|
	if (f->len <= n)
 | 
						|
		return f;
 | 
						|
 | 
						|
	/* Collapse shortest edge for now */
 | 
						|
	while (f->len > n) {
 | 
						|
		BMFace *vf;
 | 
						|
		BMEdge *shortest_edge;
 | 
						|
		BMVert *v_safe, *v_merge;
 | 
						|
		BMOperator op;
 | 
						|
		BMIter iter;
 | 
						|
		int i;
 | 
						|
		BMOpSlot *slot_targetmap;
 | 
						|
 | 
						|
		shortest_edge = BM_face_find_shortest_loop(f)->e;
 | 
						|
		BMO_op_initf(bm, &op, (BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE), "weld_verts");
 | 
						|
 | 
						|
		slot_targetmap = BMO_slot_get(op.slots_in, "targetmap");
 | 
						|
 | 
						|
		/* Note: could probably calculate merges in one go to be
 | 
						|
		 * faster */
 | 
						|
 | 
						|
		v_safe = shortest_edge->v1;
 | 
						|
		v_merge = shortest_edge->v2;
 | 
						|
		mid_v3_v3v3(v_safe->co, v_safe->co, v_merge->co);
 | 
						|
		BMO_slot_map_elem_insert(&op, slot_targetmap, v_merge, v_safe);
 | 
						|
		BMO_op_exec(bm, &op);
 | 
						|
		BMO_op_finish(bm, &op);
 | 
						|
 | 
						|
		/* Find the new face */
 | 
						|
		f = NULL;
 | 
						|
		BM_ITER_ELEM (vf, &iter, v_safe, BM_FACES_OF_VERT) {
 | 
						|
			bool wrong_face = false;
 | 
						|
 | 
						|
			for (i = 0; i < orig_len; i++) {
 | 
						|
				if (orig_verts[i] == v_merge) {
 | 
						|
					orig_verts[i] = NULL;
 | 
						|
				}
 | 
						|
				else if (orig_verts[i] &&
 | 
						|
				         !BM_vert_in_face(orig_verts[i], vf))
 | 
						|
				{
 | 
						|
					wrong_face = true;
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (!wrong_face) {
 | 
						|
				f = vf;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		BLI_assert(f);
 | 
						|
	}
 | 
						|
 | 
						|
	return f;
 | 
						|
}
 | 
						|
 | 
						|
/* Choose a good face to merge the frame with, used in case the frame
 | 
						|
 * is completely inside the hull. */
 | 
						|
static BMFace *skin_hole_target_face(BMesh *bm, Frame *frame)
 | 
						|
{
 | 
						|
	BMFace *f, *isect_target_face, *center_target_face;
 | 
						|
	BMIter iter;
 | 
						|
	float frame_center[3];
 | 
						|
	float frame_normal[3];
 | 
						|
	float best_isect_dist = FLT_MAX;
 | 
						|
	float best_center_dist = FLT_MAX;
 | 
						|
 | 
						|
	calc_frame_center(frame_center, frame);
 | 
						|
	normal_quad_v3(frame_normal, frame->verts[3]->co,
 | 
						|
	               frame->verts[2]->co, frame->verts[1]->co,
 | 
						|
	               frame->verts[0]->co);
 | 
						|
 | 
						|
	/* Use a line intersection test and nearest center test against
 | 
						|
	 * all faces */
 | 
						|
	isect_target_face = center_target_face = NULL;
 | 
						|
	BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
 | 
						|
		float dist, poly_center[3];
 | 
						|
		int hit;
 | 
						|
 | 
						|
		/* Intersection test */
 | 
						|
		hit = isect_ray_poly(frame_center, frame_normal, f, &dist);
 | 
						|
		if (hit && dist < best_isect_dist) {
 | 
						|
			isect_target_face = f;
 | 
						|
			best_isect_dist = dist;
 | 
						|
		}
 | 
						|
 | 
						|
		/* Nearest test */
 | 
						|
		BM_face_calc_center_mean(f, poly_center);
 | 
						|
		dist = len_v3v3(frame_center, poly_center);
 | 
						|
		if (dist < best_center_dist) {
 | 
						|
			center_target_face = f;
 | 
						|
			best_center_dist = dist;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	f = isect_target_face;
 | 
						|
	if (!f || best_center_dist < best_isect_dist / 2)
 | 
						|
		f = center_target_face;
 | 
						|
 | 
						|
	/* This case is unlikely now, but could still happen. Should look
 | 
						|
	 * into splitting edges to make new faces. */
 | 
						|
#if PRINT_HOLE_INFO
 | 
						|
	if (!f) {
 | 
						|
		printf("no good face found\n");
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	return f;
 | 
						|
}
 | 
						|
 | 
						|
/* Use edge-length heuristic to choose from eight possible polygon bridges */
 | 
						|
static void skin_choose_quad_bridge_order(BMVert *a[4], BMVert *b[4],
 | 
						|
                                          int best_order[4])
 | 
						|
{
 | 
						|
	int orders[8][4];
 | 
						|
	float shortest_len;
 | 
						|
	int i, j;
 | 
						|
 | 
						|
	/* Enumerate all valid orderings */
 | 
						|
	for (i = 0; i < 4; i++) {
 | 
						|
		for (j = 0; j < 4; j++) {
 | 
						|
			orders[i][j] = (j + i) % 4;
 | 
						|
			orders[i + 4][j] = 3 - ((j + i) % 4);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	shortest_len = FLT_MAX;
 | 
						|
	for (i = 0; i < 8; i++) {
 | 
						|
		float len = 0;
 | 
						|
 | 
						|
		/* Get total edge length for this configuration */
 | 
						|
		for (j = 0; j < 4; j++)
 | 
						|
			len += len_squared_v3v3(a[j]->co, b[orders[i][j]]->co);
 | 
						|
 | 
						|
		if (len < shortest_len) {
 | 
						|
			shortest_len = len;
 | 
						|
			memcpy(best_order, orders[i], sizeof(int) * 4);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void skin_fix_hole_no_good_verts(BMesh *bm, Frame *frame, BMFace *split_face)
 | 
						|
{
 | 
						|
	BMFace *f;
 | 
						|
	BMVert *verts[4];
 | 
						|
	BMVert **vert_buf = NULL;
 | 
						|
	BLI_array_declare(vert_buf);
 | 
						|
	BMOIter oiter;
 | 
						|
	BMOperator op;
 | 
						|
	int i, best_order[4];
 | 
						|
	BMOpSlot *slot_targetmap;
 | 
						|
 | 
						|
	BLI_assert(split_face->len >= 3);
 | 
						|
 | 
						|
	/* Extrude the split face */
 | 
						|
	BM_mesh_elem_hflag_disable_all(bm, BM_FACE, BM_ELEM_TAG, false);
 | 
						|
	BM_elem_flag_enable(split_face, BM_ELEM_TAG);
 | 
						|
	BMO_op_initf(bm, &op, (BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
 | 
						|
	             "extrude_discrete_faces faces=%hf", BM_ELEM_TAG);
 | 
						|
	BMO_op_exec(bm, &op);
 | 
						|
 | 
						|
	/* Update split face (should only be one new face created
 | 
						|
	 * during extrusion) */
 | 
						|
	split_face = NULL;
 | 
						|
	BMO_ITER (f, &oiter, op.slots_out, "faces.out", BM_FACE) {
 | 
						|
		BLI_assert(!split_face);
 | 
						|
		split_face = f;
 | 
						|
	}
 | 
						|
 | 
						|
	BMO_op_finish(bm, &op);
 | 
						|
 | 
						|
	if (split_face->len == 3) {
 | 
						|
		BMEdge *longest_edge;
 | 
						|
 | 
						|
		/* Need at least four ring edges, so subdivide longest edge if
 | 
						|
		 * face is a triangle */
 | 
						|
		longest_edge = BM_face_find_longest_loop(split_face)->e;
 | 
						|
 | 
						|
		BM_mesh_elem_hflag_disable_all(bm, BM_EDGE, BM_ELEM_TAG, false);
 | 
						|
		BM_elem_flag_enable(longest_edge, BM_ELEM_TAG);
 | 
						|
 | 
						|
		BMO_op_callf(bm, BMO_FLAG_DEFAULTS,
 | 
						|
		             "subdivide_edges edges=%he cuts=%i quad_corner_type=%i",
 | 
						|
		             BM_ELEM_TAG, 1, SUBD_CORNER_STRAIGHT_CUT);
 | 
						|
	}
 | 
						|
	else if (split_face->len > 4) {
 | 
						|
		/* Maintain a dynamic vert array containing the split_face's
 | 
						|
		 * vertices, avoids frequent allocs in collapse_face_corners() */
 | 
						|
		if (BLI_array_len(vert_buf) < split_face->len) {
 | 
						|
			BLI_array_grow_items(vert_buf, (split_face->len -
 | 
						|
			                                BLI_array_len(vert_buf)));
 | 
						|
		}
 | 
						|
 | 
						|
		/* Get split face's verts */
 | 
						|
		BM_iter_as_array(bm, BM_VERTS_OF_FACE, split_face,
 | 
						|
		                 (void **)vert_buf, split_face->len);
 | 
						|
 | 
						|
		/* Earlier edge split operations may have turned some quads
 | 
						|
		 * into higher-degree faces */
 | 
						|
		split_face = collapse_face_corners(bm, split_face, 4, vert_buf);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Done with dynamic array, split_face must now be a quad */
 | 
						|
	BLI_array_free(vert_buf);
 | 
						|
	BLI_assert(split_face->len == 4);
 | 
						|
	if (split_face->len != 4)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* Get split face's verts */
 | 
						|
	// BM_iter_as_array(bm, BM_VERTS_OF_FACE, split_face, (void **)verts, 4);
 | 
						|
	BM_face_as_array_vert_quad(split_face, verts);
 | 
						|
	skin_choose_quad_bridge_order(verts, frame->verts, best_order);
 | 
						|
 | 
						|
	/* Delete split face and merge */
 | 
						|
	BM_face_kill(bm, split_face);
 | 
						|
	BMO_op_init(bm, &op, (BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
 | 
						|
	            "weld_verts");
 | 
						|
	slot_targetmap = BMO_slot_get(op.slots_in, "targetmap");
 | 
						|
	for (i = 0; i < 4; i++) {
 | 
						|
		BMO_slot_map_elem_insert(&op, slot_targetmap, verts[i], frame->verts[best_order[i]]);
 | 
						|
	}
 | 
						|
	BMO_op_exec(bm, &op);
 | 
						|
	BMO_op_finish(bm, &op);
 | 
						|
}
 | 
						|
 | 
						|
/* If the frame has some vertices that are inside the hull (detached)
 | 
						|
 * and some attached, duplicate the attached vertices and take the
 | 
						|
 * whole frame off the hull. */
 | 
						|
static void skin_hole_detach_partially_attached_frame(BMesh *bm, Frame *frame)
 | 
						|
{
 | 
						|
	int i, attached[4], totattached = 0;
 | 
						|
 | 
						|
	/* Get/count attached frame corners */
 | 
						|
	for (i = 0; i < 4; i++) {
 | 
						|
		if (!frame->inside_hull[i])
 | 
						|
			attached[totattached++] = i;
 | 
						|
	}
 | 
						|
 | 
						|
	/* Detach everything */
 | 
						|
	for (i = 0; i < totattached; i++) {
 | 
						|
		BMVert **av = &frame->verts[attached[i]];
 | 
						|
		(*av) = BM_vert_create(bm, (*av)->co, *av, BM_CREATE_NOP);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static void quad_from_tris(BMEdge *e, BMFace *adj[2], BMVert *ndx[4])
 | 
						|
{
 | 
						|
	BMVert *tri[2][3];
 | 
						|
	BMVert *opp = NULL;
 | 
						|
	int i, j;
 | 
						|
 | 
						|
	BLI_assert(adj[0]->len == 3 && adj[1]->len == 3);
 | 
						|
 | 
						|
#if 0
 | 
						|
	BM_iter_as_array(bm, BM_VERTS_OF_FACE, adj[0], (void **)tri[0], 3);
 | 
						|
	BM_iter_as_array(bm, BM_VERTS_OF_FACE, adj[1], (void **)tri[1], 3);
 | 
						|
#else
 | 
						|
	BM_face_as_array_vert_tri(adj[0], tri[0]);
 | 
						|
	BM_face_as_array_vert_tri(adj[1], tri[1]);
 | 
						|
#endif
 | 
						|
 | 
						|
	/* Find what the second tri has that the first doesn't */
 | 
						|
	for (i = 0; i < 3; i++) {
 | 
						|
		if (tri[1][i] != tri[0][0] &&
 | 
						|
		    tri[1][i] != tri[0][1] &&
 | 
						|
		    tri[1][i] != tri[0][2])
 | 
						|
		{
 | 
						|
			opp = tri[1][i];
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	BLI_assert(opp);
 | 
						|
 | 
						|
	for (i = 0, j = 0; i < 3; i++, j++) {
 | 
						|
		ndx[j] = tri[0][i];
 | 
						|
		/* When the triangle edge cuts across our quad-to-be,
 | 
						|
		 * throw in the second triangle's vertex */
 | 
						|
		if ((tri[0][i] == e->v1 || tri[0][i] == e->v2) &&
 | 
						|
		    (tri[0][(i + 1) % 3] == e->v1 || tri[0][(i + 1) % 3] == e->v2))
 | 
						|
		{
 | 
						|
			j++;
 | 
						|
			ndx[j] = opp;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void add_quad_from_tris(SkinOutput *so, BMEdge *e, BMFace *adj[2])
 | 
						|
{
 | 
						|
	BMVert *quad[4];
 | 
						|
 | 
						|
	quad_from_tris(e, adj, quad);
 | 
						|
 | 
						|
	add_poly(so, quad[0], quad[1], quad[2], quad[3]);
 | 
						|
}
 | 
						|
 | 
						|
static void hull_merge_triangles(SkinOutput *so, const SkinModifierData *smd)
 | 
						|
{
 | 
						|
	BMIter iter;
 | 
						|
	BMEdge *e;
 | 
						|
	Heap *heap;
 | 
						|
	float score;
 | 
						|
 | 
						|
	heap = BLI_heap_new();
 | 
						|
 | 
						|
	BM_mesh_elem_hflag_disable_all(so->bm, BM_FACE, BM_ELEM_TAG, false);
 | 
						|
 | 
						|
	/* Build heap */
 | 
						|
	BM_ITER_MESH (e, &iter, so->bm, BM_EDGES_OF_MESH) {
 | 
						|
		BMFace *adj[2];
 | 
						|
 | 
						|
		/* Only care if the edge is used by exactly two triangles */
 | 
						|
		if (BM_edge_face_pair(e, &adj[0], &adj[1])) {
 | 
						|
			if (adj[0]->len == 3 && adj[1]->len == 3) {
 | 
						|
				BMVert *quad[4];
 | 
						|
 | 
						|
				BLI_assert(BM_face_is_normal_valid(adj[0]));
 | 
						|
				BLI_assert(BM_face_is_normal_valid(adj[1]));
 | 
						|
 | 
						|
				/* Construct quad using the two triangles adjacent to
 | 
						|
				 * the edge */
 | 
						|
				quad_from_tris(e, adj, quad);
 | 
						|
 | 
						|
				/* Calculate a score for the quad, higher score for
 | 
						|
				 * triangles being closer to coplanar */
 | 
						|
				score = ((BM_face_calc_area(adj[0]) +
 | 
						|
				          BM_face_calc_area(adj[1])) *
 | 
						|
				         dot_v3v3(adj[0]->no, adj[1]->no));
 | 
						|
 | 
						|
				/* Check if quad crosses the axis of symmetry */
 | 
						|
				if (quad_crosses_symmetry_plane(quad, smd)) {
 | 
						|
					/* Increase score if the triangles form a
 | 
						|
					 * symmetric quad, otherwise don't use it */
 | 
						|
					if (is_quad_symmetric(quad, smd))
 | 
						|
						score *= 10;
 | 
						|
					else
 | 
						|
						continue;
 | 
						|
				}
 | 
						|
 | 
						|
				/* Don't use the quad if it's concave */
 | 
						|
				if (!is_quad_convex_v3(quad[0]->co, quad[1]->co,
 | 
						|
				                       quad[2]->co, quad[3]->co))
 | 
						|
				{
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				BLI_heap_insert(heap, -score, e);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	while (!BLI_heap_is_empty(heap)) {
 | 
						|
		BMFace *adj[2];
 | 
						|
 | 
						|
		e = BLI_heap_pop_min(heap);
 | 
						|
 | 
						|
		if (BM_edge_face_pair(e, &adj[0], &adj[1])) {
 | 
						|
			/* If both triangles still free, and if they don't already
 | 
						|
			 * share a border with another face, output as a quad */
 | 
						|
			if (!BM_elem_flag_test(adj[0], BM_ELEM_TAG) &&
 | 
						|
			    !BM_elem_flag_test(adj[1], BM_ELEM_TAG) &&
 | 
						|
			    !BM_face_share_face_check(adj[0], adj[1]))
 | 
						|
			{
 | 
						|
				add_quad_from_tris(so, e, adj);
 | 
						|
				BM_elem_flag_enable(adj[0], BM_ELEM_TAG);
 | 
						|
				BM_elem_flag_enable(adj[1], BM_ELEM_TAG);
 | 
						|
				BM_elem_flag_enable(e, BM_ELEM_TAG);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	BLI_heap_free(heap, NULL);
 | 
						|
 | 
						|
	BM_mesh_delete_hflag_tagged(so->bm, BM_ELEM_TAG, BM_EDGE | BM_FACE);
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void skin_merge_close_frame_verts(SkinNode *skin_nodes, int totvert,
 | 
						|
                                         const MeshElemMap *emap,
 | 
						|
                                         const MEdge *medge)
 | 
						|
{
 | 
						|
	Frame **hull_frames;
 | 
						|
	int v, tothullframe;
 | 
						|
 | 
						|
	for (v = 0; v < totvert; v++) {
 | 
						|
		/* Only check branch nodes */
 | 
						|
		if (!skin_nodes[v].totframe) {
 | 
						|
			hull_frames = collect_hull_frames(v, skin_nodes,
 | 
						|
			                                  emap, medge,
 | 
						|
			                                  &tothullframe);
 | 
						|
			merge_frame_corners(hull_frames, tothullframe);
 | 
						|
			MEM_freeN(hull_frames);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void skin_update_merged_vertices(SkinNode *skin_nodes, int totvert)
 | 
						|
{
 | 
						|
	int v;
 | 
						|
 | 
						|
	for (v = 0; v < totvert; ++v) {
 | 
						|
		SkinNode *sn = &skin_nodes[v];
 | 
						|
		int i, j;
 | 
						|
 | 
						|
		for (i = 0; i < sn->totframe; i++) {
 | 
						|
			Frame *f = &sn->frames[i];
 | 
						|
 | 
						|
			for (j = 0; j < 4; j++) {
 | 
						|
				if (f->merge[j].frame) {
 | 
						|
					/* Merge chaining not allowed */
 | 
						|
					BLI_assert(!f->merge[j].frame->merge[f->merge[j].corner].frame);
 | 
						|
 | 
						|
					f->verts[j] = f->merge[j].frame->verts[f->merge[j].corner];
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void skin_fix_hull_topology(BMesh *bm, SkinNode *skin_nodes,
 | 
						|
                                   int totvert)
 | 
						|
{
 | 
						|
	int v;
 | 
						|
 | 
						|
	for (v = 0; v < totvert; v++) {
 | 
						|
		SkinNode *sn = &skin_nodes[v];
 | 
						|
		int j;
 | 
						|
 | 
						|
		for (j = 0; j < sn->totframe; j++) {
 | 
						|
			Frame *f = &sn->frames[j];
 | 
						|
 | 
						|
			if (f->detached) {
 | 
						|
				BMFace *target_face;
 | 
						|
 | 
						|
				skin_hole_detach_partially_attached_frame(bm, f);
 | 
						|
 | 
						|
				target_face = skin_hole_target_face(bm, f);
 | 
						|
				if (target_face)
 | 
						|
					skin_fix_hole_no_good_verts(bm, f, target_face);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void skin_output_end_nodes(SkinOutput *so, SkinNode *skin_nodes,
 | 
						|
                                  int totvert)
 | 
						|
{
 | 
						|
	int v;
 | 
						|
 | 
						|
	for (v = 0; v < totvert; ++v) {
 | 
						|
		SkinNode *sn = &skin_nodes[v];
 | 
						|
		/* Assuming here just two frames */
 | 
						|
		if (sn->flag & SEAM_FRAME) {
 | 
						|
			BMVert *v_order[4];
 | 
						|
			int i, order[4];
 | 
						|
 | 
						|
			skin_choose_quad_bridge_order(sn->frames[0].verts,
 | 
						|
			                              sn->frames[1].verts,
 | 
						|
			                              order);
 | 
						|
			for (i = 0; i < 4; i++)
 | 
						|
				v_order[i] = sn->frames[1].verts[order[i]];
 | 
						|
			connect_frames(so, sn->frames[0].verts, v_order);
 | 
						|
		}
 | 
						|
		else if (sn->totframe == 2) {
 | 
						|
			connect_frames(so,
 | 
						|
			               sn->frames[0].verts,
 | 
						|
			               sn->frames[1].verts);
 | 
						|
		}
 | 
						|
 | 
						|
		if (sn->flag & CAP_START) {
 | 
						|
			if (sn->flag & ROOT) {
 | 
						|
				add_poly(so,
 | 
						|
				         sn->frames[0].verts[0],
 | 
						|
				         sn->frames[0].verts[1],
 | 
						|
				         sn->frames[0].verts[2],
 | 
						|
				         sn->frames[0].verts[3]);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				add_poly(so,
 | 
						|
				         sn->frames[0].verts[3],
 | 
						|
				         sn->frames[0].verts[2],
 | 
						|
				         sn->frames[0].verts[1],
 | 
						|
				         sn->frames[0].verts[0]);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		if (sn->flag & CAP_END) {
 | 
						|
			add_poly(so,
 | 
						|
			         sn->frames[1].verts[0],
 | 
						|
			        sn->frames[1].verts[1],
 | 
						|
			         sn->frames[1].verts[2],
 | 
						|
			         sn->frames[1].verts[3]);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void skin_output_connections(SkinOutput *so, SkinNode *skin_nodes,
 | 
						|
                                    const MEdge *medge,
 | 
						|
                                    int totedge)
 | 
						|
{
 | 
						|
	int e;
 | 
						|
 | 
						|
	for (e = 0; e < totedge; e++) {
 | 
						|
		SkinNode *a, *b;
 | 
						|
		a = &skin_nodes[medge[e].v1];
 | 
						|
		b = &skin_nodes[medge[e].v2];
 | 
						|
 | 
						|
		if (a->totframe && b->totframe) {
 | 
						|
			if ((a->flag & SEAM_FRAME) || (b->flag & SEAM_FRAME)) {
 | 
						|
				Frame *fr[2] = {&a->frames[0], &b->frames[0]};
 | 
						|
				BMVert *v_order[4];
 | 
						|
				int i, order[4];
 | 
						|
 | 
						|
				if ((a->flag & SEAM_FRAME) && (e != a->seam_edges[0]))
 | 
						|
					fr[0]++;
 | 
						|
				if ((b->flag & SEAM_FRAME) && (e != b->seam_edges[0]))
 | 
						|
					fr[1]++;
 | 
						|
 | 
						|
				skin_choose_quad_bridge_order(fr[0]->verts, fr[1]->verts, order);
 | 
						|
				for (i = 0; i < 4; i++)
 | 
						|
					v_order[i] = fr[1]->verts[order[i]];
 | 
						|
				connect_frames(so, fr[0]->verts, v_order);
 | 
						|
			}
 | 
						|
			else {
 | 
						|
				connect_frames(so,
 | 
						|
				               a->frames[0].verts,
 | 
						|
				               b->frames[0].verts);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void skin_smooth_hulls(BMesh *bm, SkinNode *skin_nodes,
 | 
						|
                              int totvert, const SkinModifierData *smd)
 | 
						|
{
 | 
						|
	BMIter iter, eiter;
 | 
						|
	BMVert *v;
 | 
						|
	int i, j, k, skey;
 | 
						|
 | 
						|
	if (smd->branch_smoothing == 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	/* Mark all frame vertices */
 | 
						|
	BM_mesh_elem_hflag_disable_all(bm, BM_VERT, BM_ELEM_TAG, false);
 | 
						|
	for (i = 0; i < totvert; i++) {
 | 
						|
		for (j = 0; j < skin_nodes[i].totframe; j++) {
 | 
						|
			Frame *frame = &skin_nodes[i].frames[j];
 | 
						|
 | 
						|
			for (k = 0; k < 4; k++)
 | 
						|
				BM_elem_flag_enable(frame->verts[k], BM_ELEM_TAG);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Add temporary shapekey layer to store original coordinates */
 | 
						|
	BM_data_layer_add(bm, &bm->vdata, CD_SHAPEKEY);
 | 
						|
	skey = CustomData_number_of_layers(&bm->vdata, CD_SHAPEKEY) - 1;
 | 
						|
	BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
 | 
						|
		copy_v3_v3(CustomData_bmesh_get_n(&bm->vdata, v->head.data,
 | 
						|
		                                  CD_SHAPEKEY, skey), v->co);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Smooth vertices, weight unmarked vertices more strongly (helps
 | 
						|
	 * to smooth frame vertices, but don't want to alter them too
 | 
						|
	 * much) */
 | 
						|
	BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
 | 
						|
		BMEdge *e;
 | 
						|
		float avg[3];
 | 
						|
		float weight = smd->branch_smoothing;
 | 
						|
		int totv = 1;
 | 
						|
 | 
						|
		if (BM_elem_flag_test(v, BM_ELEM_TAG))
 | 
						|
			weight *= 0.5f;
 | 
						|
 | 
						|
		copy_v3_v3(avg, v->co);
 | 
						|
		BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
 | 
						|
			BMVert *other = BM_edge_other_vert(e, v);
 | 
						|
 | 
						|
			add_v3_v3(avg, CustomData_bmesh_get_n(&bm->vdata,
 | 
						|
			                                      other->head.data,
 | 
						|
			                                      CD_SHAPEKEY, skey));
 | 
						|
			totv++;
 | 
						|
		}
 | 
						|
 | 
						|
		if (totv > 1) {
 | 
						|
			mul_v3_fl(avg, 1.0f / (float)totv);
 | 
						|
			interp_v3_v3v3(v->co, v->co, avg, weight);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	/* Done with original coordinates */
 | 
						|
	BM_data_layer_free_n(bm, &bm->vdata, CD_SHAPEKEY, skey);
 | 
						|
}
 | 
						|
 | 
						|
/* Returns true if all hulls are successfully built, false otherwise */
 | 
						|
static bool skin_output_branch_hulls(SkinOutput *so, SkinNode *skin_nodes,
 | 
						|
                                     int totvert, const MeshElemMap *emap,
 | 
						|
                                     const MEdge *medge)
 | 
						|
{
 | 
						|
	bool result = true;
 | 
						|
	int v;
 | 
						|
 | 
						|
	for (v = 0; v < totvert; v++) {
 | 
						|
		SkinNode *sn = &skin_nodes[v];
 | 
						|
 | 
						|
		/* Branch node hulls */
 | 
						|
		if (!sn->totframe) {
 | 
						|
			Frame **hull_frames;
 | 
						|
			int tothullframe;
 | 
						|
 | 
						|
			hull_frames = collect_hull_frames(v, skin_nodes,
 | 
						|
			                                  emap, medge,
 | 
						|
			                                  &tothullframe);
 | 
						|
			if (!build_hull(so, hull_frames, tothullframe))
 | 
						|
				result = false;
 | 
						|
 | 
						|
			MEM_freeN(hull_frames);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
static BMesh *build_skin(SkinNode *skin_nodes,
 | 
						|
                         int totvert, const MeshElemMap *emap,
 | 
						|
                         const MEdge *medge, int totedge,
 | 
						|
                         const MDeformVert *input_dvert,
 | 
						|
                         SkinModifierData *smd)
 | 
						|
{
 | 
						|
	SkinOutput so;
 | 
						|
	int v;
 | 
						|
 | 
						|
	so.smd = smd;
 | 
						|
	so.bm = BM_mesh_create(
 | 
						|
	        &bm_mesh_allocsize_default,
 | 
						|
	        &((struct BMeshCreateParams){.use_toolflags = true,}));
 | 
						|
	so.mat_nr = 0;
 | 
						|
 | 
						|
	/* BMESH_TODO: bumping up the stack level (see MOD_array.c) */
 | 
						|
	BM_mesh_elem_toolflags_ensure(so.bm);
 | 
						|
	BMO_push(so.bm, NULL);
 | 
						|
	bmesh_edit_begin(so.bm, 0);
 | 
						|
 | 
						|
	if (input_dvert)
 | 
						|
		BM_data_layer_add(so.bm, &so.bm->vdata, CD_MDEFORMVERT);
 | 
						|
 | 
						|
	/* Check for mergeable frame corners around hulls before
 | 
						|
	 * outputting vertices */
 | 
						|
	skin_merge_close_frame_verts(skin_nodes, totvert, emap, medge);
 | 
						|
 | 
						|
	/* Write out all frame vertices to the mesh */
 | 
						|
	for (v = 0; v < totvert; ++v) {
 | 
						|
		if (skin_nodes[v].totframe)
 | 
						|
			output_frames(so.bm, &skin_nodes[v],
 | 
						|
			              input_dvert ? &input_dvert[v] : NULL);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Update vertex pointers for merged frame corners */
 | 
						|
	skin_update_merged_vertices(skin_nodes, totvert);
 | 
						|
 | 
						|
	if (!skin_output_branch_hulls(&so, skin_nodes, totvert, emap, medge))
 | 
						|
		modifier_setError(&smd->modifier, "Hull error");
 | 
						|
 | 
						|
	/* Merge triangles here in the hope of providing better target
 | 
						|
	 * faces for skin_fix_hull_topology() to connect to */
 | 
						|
	hull_merge_triangles(&so, smd);
 | 
						|
 | 
						|
	/* Using convex hulls may not generate a nice manifold mesh. Two
 | 
						|
	 * problems can occur: an input frame's edges may be inside the
 | 
						|
	 * hull, and/or an input frame's vertices may be inside the hull.
 | 
						|
	 *
 | 
						|
	 * General fix to produce manifold mesh: for any frame that is
 | 
						|
	 * partially detached, first detach it fully, then find a suitable
 | 
						|
	 * existing face to merge with. (Note that we do this after
 | 
						|
	 * creating all hull faces, but before creating any other
 | 
						|
	 * faces.
 | 
						|
	 */
 | 
						|
	skin_fix_hull_topology(so.bm, skin_nodes, totvert);
 | 
						|
 | 
						|
	skin_smooth_hulls(so.bm, skin_nodes, totvert, smd);
 | 
						|
 | 
						|
	skin_output_end_nodes(&so, skin_nodes, totvert);
 | 
						|
	skin_output_connections(&so, skin_nodes, medge, totedge);
 | 
						|
	hull_merge_triangles(&so, smd);
 | 
						|
 | 
						|
	bmesh_edit_end(so.bm, 0);
 | 
						|
	BMO_pop(so.bm);
 | 
						|
 | 
						|
	return so.bm;
 | 
						|
}
 | 
						|
 | 
						|
static void skin_set_orig_indices(Mesh *mesh)
 | 
						|
{
 | 
						|
	int *orig, totpoly;
 | 
						|
 | 
						|
	totpoly = mesh->totpoly;
 | 
						|
	orig = CustomData_add_layer(&mesh->pdata, CD_ORIGINDEX,
 | 
						|
	                            CD_CALLOC, NULL, totpoly);
 | 
						|
	copy_vn_i(orig, totpoly, ORIGINDEX_NONE);
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * 0) Subdivide edges (in caller)
 | 
						|
 * 1) Generate good edge matrices (uses root nodes)
 | 
						|
 * 2) Generate node frames
 | 
						|
 * 3) Output vertices and polygons from frames, connections, and hulls
 | 
						|
 */
 | 
						|
static Mesh *base_skin(Mesh *origmesh,
 | 
						|
                       SkinModifierData *smd)
 | 
						|
{
 | 
						|
	Mesh *result;
 | 
						|
	MVertSkin *nodes;
 | 
						|
	BMesh *bm;
 | 
						|
	EMat *emat;
 | 
						|
	SkinNode *skin_nodes;
 | 
						|
	MeshElemMap *emap;
 | 
						|
	int *emapmem;
 | 
						|
	MVert *mvert;
 | 
						|
	MEdge *medge;
 | 
						|
	MDeformVert *dvert;
 | 
						|
	int totvert, totedge;
 | 
						|
	bool has_valid_root = false;
 | 
						|
 | 
						|
	nodes = CustomData_get_layer(&origmesh->vdata, CD_MVERT_SKIN);
 | 
						|
 | 
						|
	mvert = origmesh->mvert;
 | 
						|
	dvert = origmesh->dvert;
 | 
						|
	medge = origmesh->medge;
 | 
						|
	totvert = origmesh->totvert;
 | 
						|
	totedge = origmesh->totedge;
 | 
						|
 | 
						|
	BKE_mesh_vert_edge_map_create(&emap, &emapmem, medge, totvert, totedge);
 | 
						|
 | 
						|
	emat = build_edge_mats(nodes, mvert, totvert, medge, emap, totedge, &has_valid_root);
 | 
						|
	skin_nodes = build_frames(mvert, totvert, nodes, emap, emat);
 | 
						|
	MEM_freeN(emat);
 | 
						|
	emat = NULL;
 | 
						|
 | 
						|
	bm = build_skin(skin_nodes, totvert, emap, medge, totedge, dvert, smd);
 | 
						|
 | 
						|
	MEM_freeN(skin_nodes);
 | 
						|
	MEM_freeN(emap);
 | 
						|
	MEM_freeN(emapmem);
 | 
						|
 | 
						|
	if (!has_valid_root) {
 | 
						|
		modifier_setError(&smd->modifier, "No valid root vertex found (you need one per mesh island you want to skin)");
 | 
						|
	}
 | 
						|
 | 
						|
	if (!bm)
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	result = BKE_bmesh_to_mesh_nomain(bm, &(struct BMeshToMeshParams){0});
 | 
						|
	BM_mesh_free(bm);
 | 
						|
 | 
						|
	result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
 | 
						|
 | 
						|
	skin_set_orig_indices(result);
 | 
						|
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
static Mesh *final_skin(SkinModifierData *smd, Mesh *mesh)
 | 
						|
{
 | 
						|
	Mesh *result;
 | 
						|
 | 
						|
	/* Skin node layer is required */
 | 
						|
	if (!CustomData_get_layer(&mesh->vdata, CD_MVERT_SKIN))
 | 
						|
		return mesh;
 | 
						|
 | 
						|
	mesh = subdivide_base(mesh);
 | 
						|
	result = base_skin(mesh, smd);
 | 
						|
 | 
						|
	BKE_id_free(NULL, mesh);
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**************************** Skin Modifier ***************************/
 | 
						|
 | 
						|
static void initData(ModifierData *md)
 | 
						|
{
 | 
						|
	SkinModifierData *smd = (SkinModifierData *) md;
 | 
						|
 | 
						|
	/* Enable in editmode by default */
 | 
						|
	md->mode |= eModifierMode_Editmode;
 | 
						|
 | 
						|
	smd->branch_smoothing = 0;
 | 
						|
	smd->flag = 0;
 | 
						|
	smd->symmetry_axes = MOD_SKIN_SYMM_X;
 | 
						|
}
 | 
						|
 | 
						|
static Mesh *applyModifier(ModifierData *md,
 | 
						|
                           const ModifierEvalContext *UNUSED(ctx),
 | 
						|
                           Mesh *mesh)
 | 
						|
{
 | 
						|
	Mesh *result;
 | 
						|
 | 
						|
	if (!(result = final_skin((SkinModifierData *)md, mesh)))
 | 
						|
		return mesh;
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
static CustomDataMask requiredDataMask(Object *UNUSED(ob),
 | 
						|
                                       ModifierData *UNUSED(md))
 | 
						|
{
 | 
						|
	return CD_MASK_MVERT_SKIN | CD_MASK_MDEFORMVERT;
 | 
						|
}
 | 
						|
 | 
						|
ModifierTypeInfo modifierType_Skin = {
 | 
						|
	/* name */              "Skin",
 | 
						|
	/* structName */        "SkinModifierData",
 | 
						|
	/* structSize */        sizeof(SkinModifierData),
 | 
						|
	/* type */              eModifierTypeType_Constructive,
 | 
						|
	/* flags */             eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode,
 | 
						|
 | 
						|
	/* copyData */          modifier_copyData_generic,
 | 
						|
 | 
						|
	/* deformVerts_DM */    NULL,
 | 
						|
	/* deformMatrices_DM */ NULL,
 | 
						|
	/* deformVertsEM_DM */  NULL,
 | 
						|
	/* deformMatricesEM_DM*/NULL,
 | 
						|
	/* applyModifier_DM */  NULL,
 | 
						|
	/* applyModifierEM_DM */NULL,
 | 
						|
 | 
						|
	/* deformVerts */       NULL,
 | 
						|
	/* deformMatrices */    NULL,
 | 
						|
	/* deformVertsEM */     NULL,
 | 
						|
	/* deformMatricesEM */  NULL,
 | 
						|
	/* applyModifier */     applyModifier,
 | 
						|
	/* applyModifierEM */   NULL,
 | 
						|
 | 
						|
	/* initData */          initData,
 | 
						|
	/* requiredDataMask */  requiredDataMask,
 | 
						|
	/* freeData */          NULL,
 | 
						|
	/* isDisabled */        NULL,
 | 
						|
	/* updateDepsgraph */   NULL,
 | 
						|
	/* dependsOnTime */     NULL,
 | 
						|
	/* dependsOnNormals */	NULL,
 | 
						|
	/* foreachObjectLink */ NULL,
 | 
						|
	/* foreachIDLink */     NULL,
 | 
						|
};
 |