5bd822dc46
This patch makes the point distribute node write to the "rotation" attribute with the normal of each face at each distributed point. The "normal" attribute is also created with the triangle normal at each point. The conversion from the triangle normal to an Euler rotation is somewhat arbitrary, since we only have one direction vector. For a more flexible rotation for each point, the "Align Rotation to Vector" node can be used in the future. Differential Revision: https://developer.blender.org/D9965