This patch adds paint symmetry support to Quadriflow. It bisects and mirrors the input and the output from the remesher to build the final mesh using the preserve boundary option. This is also an important performance improvement in Quadriflow because it only needs to process half of the mesh with half the resolution. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5855
46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2019 Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __BKE_MIRROR_H__
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#define __BKE_MIRROR_H__
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/** \file
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* \ingroup bke
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*/
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#include "BLI_utildefines.h"
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struct MirrorModifierData;
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struct ModifierEvalContext;
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struct Object;
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struct Mesh *BKE_mirror_bisect_on_mirror_plane(struct MirrorModifierData *mmd,
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const struct Mesh *mesh,
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int axis,
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const float plane_co[3],
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float plane_no[3]);
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struct Mesh *BKE_mirror_apply_mirror_on_axis(struct MirrorModifierData *mmd,
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const struct ModifierEvalContext *UNUSED(ctx),
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struct Object *ob,
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const struct Mesh *mesh,
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int axis);
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#endif /* __BKE_MIRROR_H__ */
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