122 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2013 Blender Foundation.
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|  * All rights reserved.
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|  *
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|  * Original Author: Joshua Leung
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|  * Contributor(s): Lukas Toenne
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file blender/depsgraph/DEG_depsgraph_build.h
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|  *  \ingroup depsgraph
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|  *
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|  * Public API for Depsgraph
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|  */
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| 
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| #ifndef __DEG_DEPSGRAPH_BUILD_H__
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| #define __DEG_DEPSGRAPH_BUILD_H__
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| 
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| /* ************************************************* */
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| 
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| /* Dependency Graph */
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| struct Depsgraph;
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| 
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| /* ------------------------------------------------ */
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| 
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| struct Main;
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| struct Scene;
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| 
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| struct PointerRNA;
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| struct PropertyRNA;
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| /* Graph Building -------------------------------- */
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| 
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| /* Build depsgraph for the given scene, and dump results in given graph container */
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| void DEG_graph_build_from_scene(struct Depsgraph *graph, struct Main *bmain, struct Scene *scene);
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| 
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| /* Tag relations from the given graph for update. */
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| void DEG_graph_tag_relations_update(struct Depsgraph *graph);
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| 
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| /* Tag all relations in the database for update.*/
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| void DEG_relations_tag_update(struct Main *bmain);
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| 
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| /* Create new graph if didn't exist yet,
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|  * or update relations if graph was tagged for update.
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|  */
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| void DEG_scene_relations_update(struct Main *bmain, struct Scene *scene);
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| 
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| /* Rebuild dependency graph only for a given scene. */
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| void DEG_scene_relations_rebuild(struct Main *bmain,
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|                                  struct Scene *scene);
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| 
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| /* Delete scene graph. */
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| void DEG_scene_graph_free(struct Scene *scene);
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| 
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| /* Add Dependencies  ----------------------------- */
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| 
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| /* Handle for components to define their dependencies from callbacks.
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|  * This is generated by the depsgraph and passed to dependency callbacks
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|  * as a symbolic reference to the current DepsNode.
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|  * All relations will be defined in reference to that node.
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|  */
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| struct DepsNodeHandle;
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| 
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| struct Object;
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| 
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| typedef enum eDepsSceneComponentType {
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| 	DEG_SCENE_COMP_PARAMETERS,     /* Parameters Component - Default when nothing else fits (i.e. just SDNA property setting) */
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| 	DEG_SCENE_COMP_ANIMATION,      /* Animation Component */                 // XXX: merge in with parameters?
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| 	DEG_SCENE_COMP_SEQUENCER,      /* Sequencer Component (Scene Only) */
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| } eDepsSceneComponentType;
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| 
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| typedef enum eDepsObjectComponentType {
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| 	DEG_OB_COMP_PARAMETERS,        /* Parameters Component - Default when nothing else fits (i.e. just SDNA property setting) */
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| 	DEG_OB_COMP_PROXY,             /* Generic "Proxy-Inherit" Component */   // XXX: Also for instancing of subgraphs?
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| 	DEG_OB_COMP_ANIMATION,         /* Animation Component */                 // XXX: merge in with parameters?
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| 	DEG_OB_COMP_TRANSFORM,         /* Transform Component (Parenting/Constraints) */
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| 	DEG_OB_COMP_GEOMETRY,          /* Geometry Component (DerivedMesh/Displist) */
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| 	
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| 	/* Evaluation-Related Outer Types (with Subdata) */
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| 	DEG_OB_COMP_EVAL_POSE,         /* Pose Component - Owner/Container of Bones Eval */
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| 	DEG_OB_COMP_BONE,              /* Bone Component - Child/Subcomponent of Pose */
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| 	
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| 	DEG_OB_COMP_EVAL_PARTICLES,    /* Particle Systems Component */
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| 	DEG_OB_COMP_SHADING,           /* Material Shading Component */
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| } eDepsObjectComponentType;
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| 
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| void DEG_add_scene_relation(struct DepsNodeHandle *node, struct Scene *scene, eDepsSceneComponentType component, const char *description);
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| void DEG_add_object_relation(struct DepsNodeHandle *node, struct Object *ob, eDepsObjectComponentType component, const char *description);
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| void DEG_add_bone_relation(struct DepsNodeHandle *handle, struct Object *ob, const char *bone_name, eDepsObjectComponentType component, const char *description);
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| 
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| /* TODO(sergey): Remove once all geometry update is granular. */
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| void DEG_add_special_eval_flag(struct Depsgraph *graph, struct ID *id, short flag);
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| 
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| /* ************************************************ */
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| 
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| #ifdef __cplusplus
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| } /* extern "C" */
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| #endif
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| 
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| #endif  /* __DEG_DEPSGRAPH_BUILD_H__ */
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