105 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ***** BEGIN GPL LICENSE BLOCK *****
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|  *
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|  * This program is free software; you can redistribute it and/or
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|  * modify it under the terms of the GNU General Public License
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|  * as published by the Free Software Foundation; either version 2
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|  * of the License, or (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program; if not, write to the Free Software Foundation,
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|  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|  *
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|  * The Original Code is Copyright (C) 2005 Blender Foundation.
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|  * All rights reserved.
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|  *
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|  * The Original Code is: all of this file.
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|  *
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|  * Contributor(s): Brecht Van Lommel.
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|  *
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|  * ***** END GPL LICENSE BLOCK *****
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|  */
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| 
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| /** \file GPU_texture.h
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|  *  \ingroup gpu
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|  */
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| 
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| #ifndef __GPU_TEXTURE_H__
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| #define __GPU_TEXTURE_H__
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| struct Image;
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| struct ImageUser;
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| struct PreviewImage;
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| 	
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| struct GPUFrameBuffer;
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| typedef struct GPUTexture GPUTexture;
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| 
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| /* GPU Texture
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|  * - always returns unsigned char RGBA textures
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|  * - if texture with non square dimensions is created, depending on the
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|  *   graphics card capabilities the texture may actually be stored in a
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|  *   larger texture with power of two dimensions.
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|  * - can use reference counting:
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|  *     - reference counter after GPU_texture_create is 1
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|  *     - GPU_texture_ref increases by one
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|  *     - GPU_texture_free decreases by one, and frees if 0
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|  *  - if created with from_blender, will not free the texture
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|  */
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| 
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| typedef enum GPUHDRType {
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| 	GPU_HDR_NONE =       0,
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| 	GPU_HDR_HALF_FLOAT = 1,
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| 	GPU_HDR_FULL_FLOAT = (1 << 1),
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| } GPUHDRType;
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| 
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| GPUTexture *GPU_texture_create_1D(int w, const float *pixels, char err_out[256]);
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| GPUTexture *GPU_texture_create_2D(int w, int h, const float *pixels, GPUHDRType hdr, char err_out[256]);
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| GPUTexture *GPU_texture_create_3D(int w, int h, int depth, int channels, const float *fpixels);
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| GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]);
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| GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256]);
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| GPUTexture *GPU_texture_create_2D_procedural(int w, int h, const float *pixels, bool repeat, char err_out[256]);
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| GPUTexture *GPU_texture_create_1D_procedural(int w, const float *pixels, char err_out[256]);
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| GPUTexture *GPU_texture_create_2D_multisample(int w, int h, const float *pixels, GPUHDRType hdr, int samples, char err_out[256]);
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| GPUTexture *GPU_texture_create_depth_multisample(int w, int h, int samples, char err_out[256]);
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| GPUTexture *GPU_texture_from_blender(struct Image *ima,
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| 	struct ImageUser *iuser, bool is_data, double time, int mipmap);
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| GPUTexture *GPU_texture_from_preview(struct PreviewImage *prv, int mipmap);
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| void GPU_invalid_tex_init(void);
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| void GPU_invalid_tex_bind(int mode);
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| void GPU_invalid_tex_free(void);
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| 
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| void GPU_texture_free(GPUTexture *tex);
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| 
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| void GPU_texture_ref(GPUTexture *tex);
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| 
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| void GPU_texture_bind(GPUTexture *tex, int number);
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| void GPU_texture_unbind(GPUTexture *tex);
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| int GPU_texture_bound_number(GPUTexture *tex);
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| 
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| void GPU_texture_filter_mode(GPUTexture *tex, bool compare, bool use_filter);
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| 
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| struct GPUFrameBuffer *GPU_texture_framebuffer(GPUTexture *tex);
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| int GPU_texture_framebuffer_attachment(GPUTexture *tex);
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| void GPU_texture_framebuffer_set(GPUTexture *tex, struct GPUFrameBuffer *fb, int attachment);
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| 
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| int GPU_texture_target(const GPUTexture *tex);
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| int GPU_texture_width(const GPUTexture *tex);
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| int GPU_texture_height(const GPUTexture *tex);
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| int GPU_texture_depth(const GPUTexture *tex);
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| int GPU_texture_opengl_bindcode(const GPUTexture *tex);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif  /* __GPU_TEXTURE_H__ */
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