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blender-archive/source/blender/python/intern/CMakeLists.txt
Dalai Felinto 0173116117 New function to draw offscreen, and related API changes
This expose the capability of handling offscreen drawing. The initial
support lays the barebones for addons to work with framebuffer objects
and implement 3d viewport offscreen drawing. This can be used by script
writers to make fisheye lens preview, head mounted display support, ...

The complete documentation is here: http://www.blender.org/api/blender_python_api_2_76_1/gpu.offscreen.html

Review and many changes by Campbell Barton (thank you :)

https://developer.blender.org/D1533
2015-10-20 01:15:03 -02:00

282 lines
4.9 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Jacques Beaurainm, Campbell Barton
#
# ***** END GPL LICENSE BLOCK *****
set(INC
..
../../blenkernel
../../blenlib
../../blenloader
../../blentranslation
../../editors/include
../../gpu
../../imbuf
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/cycles/blender
../../../../intern/opencolorio
../../../../intern/guardedalloc
)
set(INC_SYS
${PYTHON_INCLUDE_DIRS}
)
set(SRC
gpu.c
gpu_offscreen.c
bpy.c
bpy_app.c
bpy_app_build_options.c
bpy_app_ffmpeg.c
bpy_app_handlers.c
bpy_app_ocio.c
bpy_app_oiio.c
bpy_app_sdl.c
bpy_app_translations.c
bpy_driver.c
bpy_interface.c
bpy_interface_atexit.c
bpy_intern_string.c
bpy_library.c
bpy_operator.c
bpy_operator_wrap.c
bpy_path.c
bpy_props.c
bpy_rna.c
bpy_rna_anim.c
bpy_rna_array.c
bpy_rna_callback.c
bpy_traceback.c
bpy_util.c
bpy_utils_previews.c
bpy_utils_units.c
stubs.c
gpu.h
bpy.h
bpy_app.h
bpy_app_build_options.h
bpy_app_ffmpeg.h
bpy_app_handlers.h
bpy_app_ocio.h
bpy_app_oiio.h
bpy_app_sdl.h
bpy_app_translations.h
bpy_driver.h
bpy_intern_string.h
bpy_library.h
bpy_operator.h
bpy_operator_wrap.h
bpy_path.h
bpy_props.h
bpy_rna.h
bpy_rna_anim.h
bpy_rna_callback.h
bpy_traceback.h
bpy_util.h
bpy_utils_previews.h
bpy_utils_units.h
../BPY_extern.h
)
# only to check if buildinfo is available
if(WITH_BUILDINFO)
add_definitions(-DBUILD_DATE)
endif()
if(WITH_PYTHON_MODULE)
add_definitions(-DWITH_PYTHON_MODULE)
endif()
if(WITH_PYTHON_SAFETY)
add_definitions(-DWITH_PYTHON_SAFETY)
endif()
if(WITH_AUDASPACE)
add_definitions(-DWITH_AUDASPACE)
endif()
if(WITH_BULLET)
add_definitions(-DWITH_BULLET)
endif()
if(WITH_CODEC_AVI)
add_definitions(-DWITH_AVI)
endif()
if(WITH_CODEC_FFMPEG)
list(APPEND INC_SYS
${FFMPEG_INCLUDE_DIRS}
)
add_definitions(-DWITH_FFMPEG)
endif()
if(WITH_CODEC_QUICKTIME)
add_definitions(-DWITH_QUICKTIME)
endif()
if(WITH_CODEC_SNDFILE)
add_definitions(-DWITH_SNDFILE)
endif()
if(WITH_COMPOSITOR)
add_definitions(-DWITH_COMPOSITOR)
endif()
if(WITH_CYCLES)
add_definitions(-DWITH_CYCLES)
endif()
if(WITH_CYCLES_OSL)
add_definitions(-DWITH_CYCLES_OSL)
endif()
if(WITH_FREESTYLE)
list(APPEND INC
../../freestyle/intern/python
)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_GAMEENGINE)
add_definitions(-DWITH_GAMEENGINE)
endif()
if(WITH_IMAGE_CINEON)
add_definitions(-DWITH_CINEON)
endif()
if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
endif()
if(WITH_IMAGE_FRAMESERVER)
add_definitions(-DWITH_FRAMESERVER)
endif()
if(WITH_IMAGE_HDR)
add_definitions(-DWITH_HDR)
endif()
if(WITH_IMAGE_OPENEXR)
add_definitions(-DWITH_OPENEXR)
endif()
if(WITH_OPENIMAGEIO)
add_definitions(-DWITH_OPENIMAGEIO)
endif()
if(WITH_IMAGE_OPENJPEG)
add_definitions(-DWITH_OPENJPEG)
endif()
if(WITH_IMAGE_REDCODE)
add_definitions(-DWITH_REDCODE)
endif()
if(WITH_IMAGE_TIFF)
add_definitions(-DWITH_TIFF)
endif()
if(WITH_INPUT_NDOF)
add_definitions(-DWITH_INPUT_NDOF)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
if(WITH_OPENAL)
add_definitions(-DWITH_OPENAL)
endif()
if(WITH_SDL)
list(APPEND INC_SYS
${SDL_INCLUDE_DIR}
)
add_definitions(-DWITH_SDL)
endif()
if(WITH_SDL_DYNLOAD)
list(APPEND INC
../../../../extern/sdlew/include
)
add_definitions(-DWITH_SDL_DYNLOAD)
endif()
if(WITH_JACK)
add_definitions(-DWITH_JACK)
endif()
if(WITH_LIBMV)
add_definitions(-DWITH_LIBMV)
endif()
if(WITH_MOD_BOOLEAN)
add_definitions(-DWITH_MOD_BOOLEAN)
endif()
if(WITH_MOD_FLUID)
add_definitions(-DWITH_MOD_FLUID)
endif()
if(WITH_MOD_OCEANSIM)
add_definitions(-DWITH_OCEANSIM)
endif()
if(WITH_MOD_REMESH)
add_definitions(-DWITH_MOD_REMESH)
endif()
if(WITH_MOD_SMOKE)
add_definitions(-DWITH_SMOKE)
endif()
if(WITH_OPENCOLLADA)
add_definitions(-DWITH_COLLADA)
endif()
if(WITH_OPENCOLORIO)
add_definitions(-DWITH_OCIO)
endif()
if(WITH_OPENIMAGEIO)
add_definitions(-DWITH_OPENIMAGEIO)
list(APPEND INC
../../imbuf/intern/oiio
)
endif()
if(WITH_PLAYER)
add_definitions(-DWITH_PLAYER)
endif()
add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_python "${SRC}" "${INC}" "${INC_SYS}")