This commit makes BKE_image_acquire_ibuf referencing result, which means once some area requested for image buffer, it'll be guaranteed this buffer wouldn't be freed by image signal. To de-reference buffer BKE_image_release_ibuf should now always be used. To make referencing working correct we can not rely on result of image_get_ibuf_threadsafe called outside from thread lock. This is so because we need to guarantee getting image buffer from list of loaded buffers and it's referencing happens atomic. Without lock here it is possible that between call of image_get_ibuf_threadsafe and referencing the buffer IMA_SIGNAL_FREE would be called. Image signal handling too is blocking now to prevent such a situation. Threads are locking by spinlock, which are faster than mutexes. There were some slowdown reports in the past about render slowdown when using OSX on Xeon CPU. It shouldn't happen with spin locks, but more tests on different hardware would be really welcome. So far can not see speed regressions on own computers. This commit also removes BKE_image_get_ibuf, because it was not so intuitive when get_ibuf and acquire_ibuf should be used. Thanks to Ton and Brecht for discussion/review :)
168 lines
4.3 KiB
C++
168 lines
4.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_ImageOperation.h"
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#include "BLI_listbase.h"
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#include "DNA_image_types.h"
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#include "BKE_image.h"
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#include "BLI_math.h"
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extern "C" {
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#include "RE_pipeline.h"
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#include "RE_shader_ext.h"
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#include "RE_render_ext.h"
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#include "IMB_imbuf.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_colormanagement.h"
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}
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BaseImageOperation::BaseImageOperation() : NodeOperation()
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{
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this->m_image = NULL;
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this->m_buffer = NULL;
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this->m_imageBuffer = NULL;
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this->m_imageUser = NULL;
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this->m_imagewidth = 0;
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this->m_imageheight = 0;
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this->m_framenumber = 0;
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this->m_depthBuffer = NULL;
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this->m_numberOfChannels = 0;
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}
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ImageOperation::ImageOperation() : BaseImageOperation()
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{
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this->addOutputSocket(COM_DT_COLOR);
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}
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ImageAlphaOperation::ImageAlphaOperation() : BaseImageOperation()
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{
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this->addOutputSocket(COM_DT_VALUE);
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}
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ImageDepthOperation::ImageDepthOperation() : BaseImageOperation()
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{
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this->addOutputSocket(COM_DT_VALUE);
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}
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ImBuf *BaseImageOperation::getImBuf()
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{
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ImBuf *ibuf;
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ibuf = BKE_image_acquire_ibuf(this->m_image, this->m_imageUser, NULL);
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if (ibuf == NULL || (ibuf->rect == NULL && ibuf->rect_float == NULL)) {
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return NULL;
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}
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if (ibuf->rect_float == NULL) {
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IMB_float_from_rect(ibuf);
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}
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return ibuf;
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}
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void BaseImageOperation::initExecution()
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{
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ImBuf *stackbuf = getImBuf();
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this->m_buffer = stackbuf;
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if (stackbuf) {
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this->m_imageBuffer = stackbuf->rect_float;
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this->m_depthBuffer = stackbuf->zbuf_float;
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this->m_imagewidth = stackbuf->x;
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this->m_imageheight = stackbuf->y;
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this->m_numberOfChannels = stackbuf->channels;
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}
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}
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void BaseImageOperation::deinitExecution()
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{
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this->m_imageBuffer = NULL;
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IMB_freeImBuf(this->m_buffer);
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}
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void BaseImageOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
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{
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ImBuf *stackbuf = getImBuf();
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resolution[0] = 0;
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resolution[1] = 0;
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if (stackbuf) {
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resolution[0] = stackbuf->x;
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resolution[1] = stackbuf->y;
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}
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IMB_freeImBuf(stackbuf);
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}
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void ImageOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
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{
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if (this->m_imageBuffer == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) {
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zero_v4(output);
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}
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else {
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switch (sampler) {
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case COM_PS_NEAREST:
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neareast_interpolation_color(this->m_buffer, NULL, output, x, y);
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break;
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case COM_PS_BILINEAR:
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bilinear_interpolation_color(this->m_buffer, NULL, output, x, y);
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break;
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case COM_PS_BICUBIC:
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bicubic_interpolation_color(this->m_buffer, NULL, output, x, y);
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break;
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}
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}
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}
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void ImageAlphaOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
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{
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float tempcolor[4];
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if (this->m_imageBuffer == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) {
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output[0] = 0.0f;
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}
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else {
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tempcolor[3] = 1.0f;
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switch (sampler) {
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case COM_PS_NEAREST:
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neareast_interpolation_color(this->m_buffer, NULL, tempcolor, x, y);
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break;
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case COM_PS_BILINEAR:
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bilinear_interpolation_color(this->m_buffer, NULL, tempcolor, x, y);
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break;
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case COM_PS_BICUBIC:
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bicubic_interpolation_color(this->m_buffer, NULL, tempcolor, x, y);
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break;
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}
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output[0] = tempcolor[3];
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}
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}
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void ImageDepthOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
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{
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if (this->m_depthBuffer == NULL || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight() ) {
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output[0] = 0.0f;
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}
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else {
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int offset = y * this->m_width + x;
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output[0] = this->m_depthBuffer[offset];
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}
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}
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