Also rename START to BEGIN (matching BEGIN/END for most iterator macros).
1437 lines
53 KiB
C
1437 lines
53 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2017 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup draw
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*
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* \brief Mesh API for render engines
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_alloca.h"
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#include "BLI_bitmap.h"
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#include "BLI_buffer.h"
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#include "BLI_edgehash.h"
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#include "BLI_math_bits.h"
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#include "BLI_math_vector.h"
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#include "BLI_string.h"
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#include "BLI_utildefines.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_customdata.h"
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#include "BKE_deform.h"
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#include "BKE_editmesh.h"
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#include "BKE_editmesh_cache.h"
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#include "BKE_editmesh_tangent.h"
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#include "BKE_mesh.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_mesh_tangent.h"
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#include "BKE_modifier.h"
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#include "BKE_object_deform.h"
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#include "atomic_ops.h"
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#include "bmesh.h"
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#include "GPU_batch.h"
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#include "GPU_material.h"
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#include "DRW_render.h"
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#include "ED_mesh.h"
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#include "ED_uvedit.h"
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#include "draw_cache_extract.h"
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#include "draw_cache_inline.h"
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#include "draw_cache_impl.h" /* own include */
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static void mesh_batch_cache_clear(Mesh *me);
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/* Return true is all layers in _b_ are inside _a_. */
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BLI_INLINE bool mesh_cd_layers_type_overlap(DRW_MeshCDMask a, DRW_MeshCDMask b)
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{
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return (*((uint32_t *)&a) & *((uint32_t *)&b)) == *((uint32_t *)&b);
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}
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BLI_INLINE bool mesh_cd_layers_type_equal(DRW_MeshCDMask a, DRW_MeshCDMask b)
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{
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return *((uint32_t *)&a) == *((uint32_t *)&b);
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}
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BLI_INLINE void mesh_cd_layers_type_merge(DRW_MeshCDMask *a, DRW_MeshCDMask b)
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{
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atomic_fetch_and_or_uint32((uint32_t *)a, *(uint32_t *)&b);
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}
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BLI_INLINE void mesh_cd_layers_type_clear(DRW_MeshCDMask *a)
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{
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*((uint32_t *)a) = 0;
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}
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static void mesh_cd_calc_edit_uv_layer(const Mesh *UNUSED(me), DRW_MeshCDMask *cd_used)
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{
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cd_used->edit_uv = 1;
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}
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static void mesh_cd_calc_active_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
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{
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const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
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const CustomData *cd_ldata = &me_final->ldata;
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int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
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if (layer != -1) {
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cd_used->uv |= (1 << layer);
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}
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}
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static void mesh_cd_calc_active_mask_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
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{
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const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
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const CustomData *cd_ldata = &me_final->ldata;
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int layer = CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV);
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if (layer != -1) {
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cd_used->uv |= (1 << layer);
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}
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}
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static void mesh_cd_calc_active_vcol_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
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{
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const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
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const CustomData *cd_ldata = &me_final->ldata;
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int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL);
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if (layer != -1) {
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cd_used->vcol |= (1 << layer);
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}
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}
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static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
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struct GPUMaterial **gpumat_array,
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int gpumat_array_len)
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{
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const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
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const CustomData *cd_ldata = &me_final->ldata;
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/* See: DM_vertex_attributes_from_gpu for similar logic */
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DRW_MeshCDMask cd_used;
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mesh_cd_layers_type_clear(&cd_used);
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for (int i = 0; i < gpumat_array_len; i++) {
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GPUMaterial *gpumat = gpumat_array[i];
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if (gpumat) {
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ListBase gpu_attrs = GPU_material_attributes(gpumat);
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for (GPUMaterialAttribute *gpu_attr = gpu_attrs.first; gpu_attr; gpu_attr = gpu_attr->next) {
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const char *name = gpu_attr->name;
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int type = gpu_attr->type;
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int layer = -1;
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if (type == CD_AUTO_FROM_NAME) {
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/* We need to deduct what exact layer is used.
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*
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* We do it based on the specified name.
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*/
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if (name[0] != '\0') {
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layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name);
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type = CD_MTFACE;
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if (layer == -1) {
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layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name);
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type = CD_MCOL;
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}
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#if 0 /* Tangents are always from UV's - this will never happen. */
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if (layer == -1) {
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layer = CustomData_get_named_layer(cd_ldata, CD_TANGENT, name);
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type = CD_TANGENT;
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}
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#endif
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if (layer == -1) {
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continue;
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}
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}
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else {
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/* Fall back to the UV layer, which matches old behavior. */
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type = CD_MTFACE;
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}
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}
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switch (type) {
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case CD_MTFACE: {
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if (layer == -1) {
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layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
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CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
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}
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if (layer != -1) {
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cd_used.uv |= (1 << layer);
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}
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break;
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}
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case CD_TANGENT: {
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if (layer == -1) {
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layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) :
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CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
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/* Only fallback to orco (below) when we have no UV layers, see: T56545 */
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if (layer == -1 && name[0] != '\0') {
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layer = CustomData_get_render_layer(cd_ldata, CD_MLOOPUV);
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}
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}
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if (layer != -1) {
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cd_used.tan |= (1 << layer);
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}
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else {
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/* no UV layers at all => requesting orco */
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cd_used.tan_orco = 1;
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cd_used.orco = 1;
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}
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break;
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}
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case CD_MCOL: {
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if (layer == -1) {
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layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name) :
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CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL);
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}
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if (layer != -1) {
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cd_used.vcol |= (1 << layer);
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}
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break;
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}
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case CD_ORCO: {
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cd_used.orco = 1;
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break;
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}
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}
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}
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}
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}
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return cd_used;
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}
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Vertex Group Selection
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* \{ */
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/** Reset the selection structure, deallocating heap memory as appropriate. */
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static void drw_mesh_weight_state_clear(struct DRW_MeshWeightState *wstate)
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{
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MEM_SAFE_FREE(wstate->defgroup_sel);
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MEM_SAFE_FREE(wstate->defgroup_locked);
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MEM_SAFE_FREE(wstate->defgroup_unlocked);
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memset(wstate, 0, sizeof(*wstate));
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wstate->defgroup_active = -1;
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}
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/** Copy selection data from one structure to another, including heap memory. */
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static void drw_mesh_weight_state_copy(struct DRW_MeshWeightState *wstate_dst,
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const struct DRW_MeshWeightState *wstate_src)
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{
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MEM_SAFE_FREE(wstate_dst->defgroup_sel);
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MEM_SAFE_FREE(wstate_dst->defgroup_locked);
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MEM_SAFE_FREE(wstate_dst->defgroup_unlocked);
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memcpy(wstate_dst, wstate_src, sizeof(*wstate_dst));
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if (wstate_src->defgroup_sel) {
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wstate_dst->defgroup_sel = MEM_dupallocN(wstate_src->defgroup_sel);
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}
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if (wstate_src->defgroup_locked) {
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wstate_dst->defgroup_locked = MEM_dupallocN(wstate_src->defgroup_locked);
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}
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if (wstate_src->defgroup_unlocked) {
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wstate_dst->defgroup_unlocked = MEM_dupallocN(wstate_src->defgroup_unlocked);
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}
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}
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static bool drw_mesh_flags_equal(const bool *array1, const bool *array2, int size)
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{
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return ((!array1 && !array2) ||
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(array1 && array2 && memcmp(array1, array2, size * sizeof(bool)) == 0));
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}
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/** Compare two selection structures. */
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static bool drw_mesh_weight_state_compare(const struct DRW_MeshWeightState *a,
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const struct DRW_MeshWeightState *b)
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{
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return a->defgroup_active == b->defgroup_active && a->defgroup_len == b->defgroup_len &&
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a->flags == b->flags && a->alert_mode == b->alert_mode &&
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a->defgroup_sel_count == b->defgroup_sel_count &&
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drw_mesh_flags_equal(a->defgroup_sel, b->defgroup_sel, a->defgroup_len) &&
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drw_mesh_flags_equal(a->defgroup_locked, b->defgroup_locked, a->defgroup_len) &&
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drw_mesh_flags_equal(a->defgroup_unlocked, b->defgroup_unlocked, a->defgroup_len);
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}
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static void drw_mesh_weight_state_extract(Object *ob,
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Mesh *me,
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const ToolSettings *ts,
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bool paint_mode,
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struct DRW_MeshWeightState *wstate)
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{
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/* Extract complete vertex weight group selection state and mode flags. */
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memset(wstate, 0, sizeof(*wstate));
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wstate->defgroup_active = ob->actdef - 1;
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wstate->defgroup_len = BLI_listbase_count(&ob->defbase);
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wstate->alert_mode = ts->weightuser;
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if (paint_mode && ts->multipaint) {
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/* Multipaint needs to know all selected bones, not just the active group.
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* This is actually a relatively expensive operation, but caching would be difficult. */
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wstate->defgroup_sel = BKE_object_defgroup_selected_get(
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ob, wstate->defgroup_len, &wstate->defgroup_sel_count);
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if (wstate->defgroup_sel_count > 1) {
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wstate->flags |= DRW_MESH_WEIGHT_STATE_MULTIPAINT |
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(ts->auto_normalize ? DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE : 0);
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if (me->editflag & ME_EDIT_MIRROR_X) {
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BKE_object_defgroup_mirror_selection(ob,
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wstate->defgroup_len,
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wstate->defgroup_sel,
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wstate->defgroup_sel,
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&wstate->defgroup_sel_count);
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}
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}
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/* With only one selected bone Multipaint reverts to regular mode. */
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else {
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wstate->defgroup_sel_count = 0;
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MEM_SAFE_FREE(wstate->defgroup_sel);
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}
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}
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if (paint_mode && ts->wpaint_lock_relative) {
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/* Set of locked vertex groups for the lock relative mode. */
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wstate->defgroup_locked = BKE_object_defgroup_lock_flags_get(ob, wstate->defgroup_len);
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wstate->defgroup_unlocked = BKE_object_defgroup_validmap_get(ob, wstate->defgroup_len);
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/* Check that a deform group is active, and none of selected groups are locked. */
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if (BKE_object_defgroup_check_lock_relative(
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wstate->defgroup_locked, wstate->defgroup_unlocked, wstate->defgroup_active) &&
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BKE_object_defgroup_check_lock_relative_multi(wstate->defgroup_len,
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wstate->defgroup_locked,
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wstate->defgroup_sel,
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wstate->defgroup_sel_count)) {
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wstate->flags |= DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE;
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/* Compute the set of locked and unlocked deform vertex groups. */
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BKE_object_defgroup_split_locked_validmap(wstate->defgroup_len,
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wstate->defgroup_locked,
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wstate->defgroup_unlocked,
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wstate->defgroup_locked, /* out */
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wstate->defgroup_unlocked);
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}
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else {
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MEM_SAFE_FREE(wstate->defgroup_unlocked);
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MEM_SAFE_FREE(wstate->defgroup_locked);
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}
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}
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}
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Mesh GPUBatch Cache
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* \{ */
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BLI_INLINE void mesh_batch_cache_add_request(MeshBatchCache *cache, DRWBatchFlag new_flag)
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{
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atomic_fetch_and_or_uint32((uint32_t *)(&cache->batch_requested), *(uint32_t *)&new_flag);
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}
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/* GPUBatch cache management. */
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static bool mesh_batch_cache_valid(Mesh *me)
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{
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MeshBatchCache *cache = me->runtime.batch_cache;
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if (cache == NULL) {
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return false;
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}
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if (cache->is_editmode != (me->edit_mesh != NULL)) {
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return false;
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}
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if (cache->is_dirty) {
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return false;
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}
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if (cache->mat_len != mesh_render_mat_len_get(me)) {
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return false;
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}
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return true;
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}
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static void mesh_batch_cache_init(Mesh *me)
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{
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MeshBatchCache *cache = me->runtime.batch_cache;
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if (!cache) {
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cache = me->runtime.batch_cache = MEM_callocN(sizeof(*cache), __func__);
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}
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else {
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memset(cache, 0, sizeof(*cache));
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}
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cache->is_editmode = me->edit_mesh != NULL;
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if (cache->is_editmode == false) {
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// cache->edge_len = mesh_render_edges_len_get(me);
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// cache->tri_len = mesh_render_looptri_len_get(me);
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// cache->poly_len = mesh_render_polys_len_get(me);
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// cache->vert_len = mesh_render_verts_len_get(me);
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}
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cache->mat_len = mesh_render_mat_len_get(me);
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cache->surface_per_mat = MEM_callocN(sizeof(*cache->surface_per_mat) * cache->mat_len, __func__);
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cache->is_dirty = false;
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cache->batch_ready = 0;
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cache->batch_requested = 0;
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drw_mesh_weight_state_clear(&cache->weight_state);
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}
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void DRW_mesh_batch_cache_validate(Mesh *me)
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{
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if (!mesh_batch_cache_valid(me)) {
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mesh_batch_cache_clear(me);
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mesh_batch_cache_init(me);
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}
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}
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static MeshBatchCache *mesh_batch_cache_get(Mesh *me)
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{
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return me->runtime.batch_cache;
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}
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|
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static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache,
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const struct DRW_MeshWeightState *wstate)
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{
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if (!drw_mesh_weight_state_compare(&cache->weight_state, wstate)) {
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FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
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GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.weights);
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}
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GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights);
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cache->batch_ready &= ~MBC_SURFACE_WEIGHTS;
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drw_mesh_weight_state_clear(&cache->weight_state);
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}
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}
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static void mesh_batch_cache_discard_shaded_batches(MeshBatchCache *cache)
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{
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if (cache->surface_per_mat) {
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for (int i = 0; i < cache->mat_len; i++) {
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GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
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}
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}
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cache->batch_ready &= ~MBC_SURF_PER_MAT;
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}
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|
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static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
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{
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FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
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GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor);
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GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv);
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GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.tan);
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GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.vcol);
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GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.orco);
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}
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mesh_batch_cache_discard_shaded_batches(cache);
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mesh_cd_layers_type_clear(&cache->cd_used);
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MEM_SAFE_FREE(cache->surface_per_mat);
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cache->mat_len = 0;
|
|
}
|
|
|
|
static void mesh_batch_cache_discard_uvedit(MeshBatchCache *cache)
|
|
{
|
|
FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_angle);
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_area);
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv);
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data);
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_uv);
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data);
|
|
GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_tris);
|
|
GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_lines);
|
|
GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_points);
|
|
GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_fdots);
|
|
}
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_area);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_angle);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops_uvs);
|
|
|
|
cache->tot_area = 0.0f;
|
|
cache->tot_uv_area = 0.0f;
|
|
|
|
cache->batch_ready &= ~MBC_EDITUV;
|
|
|
|
/* We discarded the vbo.uv so we need to reset the cd_used flag. */
|
|
cache->cd_used.uv = 0;
|
|
cache->cd_used.edit_uv = 0;
|
|
|
|
/* Discard other batches that uses vbo.uv */
|
|
mesh_batch_cache_discard_shaded_batches(cache);
|
|
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.surface);
|
|
cache->batch_ready &= ~MBC_SURFACE;
|
|
}
|
|
|
|
static void mesh_batch_cache_discard_uvedit_select(MeshBatchCache *cache)
|
|
{
|
|
FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data);
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data);
|
|
GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_tris);
|
|
GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_lines);
|
|
GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_points);
|
|
GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_fdots);
|
|
}
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_area);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_angle);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops_uvs);
|
|
cache->batch_ready &= ~MBC_EDITUV;
|
|
}
|
|
|
|
void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
|
|
{
|
|
MeshBatchCache *cache = me->runtime.batch_cache;
|
|
if (cache == NULL) {
|
|
return;
|
|
}
|
|
switch (mode) {
|
|
case BKE_MESH_BATCH_DIRTY_SELECT:
|
|
FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edit_data);
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_nor);
|
|
}
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_triangles);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_vertices);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_edges);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_fdots);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_verts);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_edges);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_faces);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_fdots);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edit_mesh_analysis);
|
|
cache->batch_ready &= ~(MBC_EDIT_TRIANGLES | MBC_EDIT_VERTICES | MBC_EDIT_EDGES |
|
|
MBC_EDIT_FACEDOTS | MBC_EDIT_SELECTION_FACEDOTS |
|
|
MBC_EDIT_SELECTION_FACES | MBC_EDIT_SELECTION_EDGES |
|
|
MBC_EDIT_SELECTION_VERTS | MBC_EDIT_MESH_ANALYSIS);
|
|
/* Because visible UVs depends on edit mode selection, discard topology. */
|
|
mesh_batch_cache_discard_uvedit_select(cache);
|
|
break;
|
|
case BKE_MESH_BATCH_DIRTY_SELECT_PAINT:
|
|
/* Paint mode selection flag is packed inside the nor attrib.
|
|
* Note that it can be slow if auto smooth is enabled. (see T63946) */
|
|
FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
|
|
GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.lines_paint_mask);
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor);
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.lnor);
|
|
}
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.surface);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.wire_edges);
|
|
if (cache->surface_per_mat) {
|
|
for (int i = 0; i < cache->mat_len; i++) {
|
|
GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
|
|
}
|
|
}
|
|
cache->batch_ready &= ~(MBC_SURFACE | MBC_WIRE_EDGES | MBC_WIRE_LOOPS | MBC_SURF_PER_MAT);
|
|
break;
|
|
case BKE_MESH_BATCH_DIRTY_ALL:
|
|
cache->is_dirty = true;
|
|
break;
|
|
case BKE_MESH_BATCH_DIRTY_SHADING:
|
|
mesh_batch_cache_discard_shaded_tri(cache);
|
|
mesh_batch_cache_discard_uvedit(cache);
|
|
break;
|
|
case BKE_MESH_BATCH_DIRTY_UVEDIT_ALL:
|
|
mesh_batch_cache_discard_uvedit(cache);
|
|
break;
|
|
case BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT:
|
|
FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data);
|
|
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data);
|
|
}
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_area);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_angle);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts);
|
|
GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots);
|
|
cache->batch_ready &= ~MBC_EDITUV;
|
|
break;
|
|
default:
|
|
BLI_assert(0);
|
|
}
|
|
}
|
|
|
|
static void mesh_batch_cache_clear(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = me->runtime.batch_cache;
|
|
if (!cache) {
|
|
return;
|
|
}
|
|
FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
|
|
GPUVertBuf **vbos = (GPUVertBuf **)&mbufcache->vbo;
|
|
GPUIndexBuf **ibos = (GPUIndexBuf **)&mbufcache->ibo;
|
|
for (int i = 0; i < sizeof(mbufcache->vbo) / sizeof(void *); i++) {
|
|
GPU_VERTBUF_DISCARD_SAFE(vbos[i]);
|
|
}
|
|
for (int i = 0; i < sizeof(mbufcache->ibo) / sizeof(void *); i++) {
|
|
GPU_INDEXBUF_DISCARD_SAFE(ibos[i]);
|
|
}
|
|
}
|
|
for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) {
|
|
GPUBatch **batch = (GPUBatch **)&cache->batch;
|
|
GPU_BATCH_DISCARD_SAFE(batch[i]);
|
|
}
|
|
|
|
mesh_batch_cache_discard_shaded_tri(cache);
|
|
|
|
mesh_batch_cache_discard_uvedit(cache);
|
|
|
|
cache->batch_ready = 0;
|
|
|
|
drw_mesh_weight_state_clear(&cache->weight_state);
|
|
}
|
|
|
|
void DRW_mesh_batch_cache_free(Mesh *me)
|
|
{
|
|
mesh_batch_cache_clear(me);
|
|
MEM_SAFE_FREE(me->runtime.batch_cache);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Public API
|
|
* \{ */
|
|
|
|
static void texpaint_request_active_uv(MeshBatchCache *cache, Mesh *me)
|
|
{
|
|
DRW_MeshCDMask cd_needed;
|
|
mesh_cd_layers_type_clear(&cd_needed);
|
|
mesh_cd_calc_active_uv_layer(me, &cd_needed);
|
|
|
|
BLI_assert(cd_needed.uv != 0 &&
|
|
"No uv layer available in texpaint, but batches requested anyway!");
|
|
|
|
mesh_cd_calc_active_mask_uv_layer(me, &cd_needed);
|
|
mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
|
|
}
|
|
|
|
static void texpaint_request_active_vcol(MeshBatchCache *cache, Mesh *me)
|
|
{
|
|
DRW_MeshCDMask cd_needed;
|
|
mesh_cd_layers_type_clear(&cd_needed);
|
|
mesh_cd_calc_active_vcol_layer(me, &cd_needed);
|
|
|
|
BLI_assert(cd_needed.vcol != 0 &&
|
|
"No vcol layer available in vertpaint, but batches requested anyway!");
|
|
|
|
mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_all_verts(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_ALL_VERTS);
|
|
return DRW_batch_request(&cache->batch.all_verts);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_all_edges(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_ALL_EDGES);
|
|
return DRW_batch_request(&cache->batch.all_edges);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_surface(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_SURFACE);
|
|
return DRW_batch_request(&cache->batch.surface);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_loose_edges(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_LOOSE_EDGES);
|
|
if (cache->no_loose_wire) {
|
|
return NULL;
|
|
}
|
|
else {
|
|
return DRW_batch_request(&cache->batch.loose_edges);
|
|
}
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_surface_weights(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_SURFACE_WEIGHTS);
|
|
return DRW_batch_request(&cache->batch.surface_weights);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edge_detection(Mesh *me, bool *r_is_manifold)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDGE_DETECTION);
|
|
/* Even if is_manifold is not correct (not updated),
|
|
* the default (not manifold) is just the worst case. */
|
|
if (r_is_manifold) {
|
|
*r_is_manifold = cache->is_manifold;
|
|
}
|
|
return DRW_batch_request(&cache->batch.edge_detection);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_wireframes_face(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_WIRE_EDGES);
|
|
return DRW_batch_request(&cache->batch.wire_edges);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDIT_MESH_ANALYSIS);
|
|
return DRW_batch_request(&cache->batch.edit_mesh_analysis);
|
|
}
|
|
|
|
GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me,
|
|
struct GPUMaterial **gpumat_array,
|
|
uint gpumat_array_len)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
DRW_MeshCDMask cd_needed = mesh_cd_calc_used_gpu_layers(me, gpumat_array, gpumat_array_len);
|
|
|
|
BLI_assert(gpumat_array_len == cache->mat_len);
|
|
|
|
mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
|
|
|
|
mesh_batch_cache_add_request(cache, MBC_SURF_PER_MAT);
|
|
|
|
for (int i = 0; i < cache->mat_len; i++) {
|
|
DRW_batch_request(&cache->surface_per_mat[i]);
|
|
}
|
|
return cache->surface_per_mat;
|
|
}
|
|
|
|
GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_SURF_PER_MAT);
|
|
texpaint_request_active_uv(cache, me);
|
|
for (int i = 0; i < cache->mat_len; i++) {
|
|
DRW_batch_request(&cache->surface_per_mat[i]);
|
|
}
|
|
return cache->surface_per_mat;
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
texpaint_request_active_uv(cache, me);
|
|
mesh_batch_cache_add_request(cache, MBC_SURFACE);
|
|
return DRW_batch_request(&cache->batch.surface);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
texpaint_request_active_vcol(cache, me);
|
|
mesh_batch_cache_add_request(cache, MBC_SURFACE);
|
|
return DRW_batch_request(&cache->batch.surface);
|
|
}
|
|
|
|
int DRW_mesh_material_count_get(Mesh *me)
|
|
{
|
|
return mesh_render_mat_len_get(me);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Edit Mode API
|
|
* \{ */
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDIT_TRIANGLES);
|
|
return DRW_batch_request(&cache->batch.edit_triangles);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edit_edges(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDIT_EDGES);
|
|
return DRW_batch_request(&cache->batch.edit_edges);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDIT_VERTICES);
|
|
return DRW_batch_request(&cache->batch.edit_vertices);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edit_vnors(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDIT_VNOR);
|
|
return DRW_batch_request(&cache->batch.edit_vnor);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edit_lnors(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDIT_LNOR);
|
|
return DRW_batch_request(&cache->batch.edit_lnor);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDIT_FACEDOTS);
|
|
return DRW_batch_request(&cache->batch.edit_fdots);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edit_skin_roots(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_SKIN_ROOTS);
|
|
return DRW_batch_request(&cache->batch.edit_skin_roots);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Edit Mode selection API
|
|
* \{ */
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACES);
|
|
return DRW_batch_request(&cache->batch.edit_selection_faces);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACEDOTS);
|
|
return DRW_batch_request(&cache->batch.edit_selection_fdots);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_EDGES);
|
|
return DRW_batch_request(&cache->batch.edit_selection_edges);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_VERTS);
|
|
return DRW_batch_request(&cache->batch.edit_selection_verts);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name UV Image editor API
|
|
* \{ */
|
|
|
|
static void edituv_request_active_uv(MeshBatchCache *cache, Mesh *me)
|
|
{
|
|
DRW_MeshCDMask cd_needed;
|
|
mesh_cd_layers_type_clear(&cd_needed);
|
|
mesh_cd_calc_active_uv_layer(me, &cd_needed);
|
|
mesh_cd_calc_edit_uv_layer(me, &cd_needed);
|
|
|
|
BLI_assert(cd_needed.edit_uv != 0 &&
|
|
"No uv layer available in edituv, but batches requested anyway!");
|
|
|
|
mesh_cd_calc_active_mask_uv_layer(me, &cd_needed);
|
|
mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
|
|
}
|
|
|
|
/* Creates the GPUBatch for drawing the UV Stretching Area Overlay.
|
|
* Optional retrieves the total area or total uv area of the mesh.
|
|
*
|
|
* The `cache->tot_area` and cache->tot_uv_area` update are calculation are
|
|
* only valid after calling `DRW_mesh_batch_cache_create_requested`. */
|
|
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_area(Mesh *me,
|
|
float **tot_area,
|
|
float **tot_uv_area)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
edituv_request_active_uv(cache, me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRETCH_AREA);
|
|
|
|
if (tot_area != NULL) {
|
|
*tot_area = &cache->tot_area;
|
|
}
|
|
if (tot_uv_area != NULL) {
|
|
*tot_uv_area = &cache->tot_uv_area;
|
|
}
|
|
return DRW_batch_request(&cache->batch.edituv_faces_stretch_area);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_angle(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
edituv_request_active_uv(cache, me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRETCH_ANGLE);
|
|
return DRW_batch_request(&cache->batch.edituv_faces_stretch_angle);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
edituv_request_active_uv(cache, me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES);
|
|
return DRW_batch_request(&cache->batch.edituv_faces);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
edituv_request_active_uv(cache, me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDITUV_EDGES);
|
|
return DRW_batch_request(&cache->batch.edituv_edges);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
edituv_request_active_uv(cache, me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDITUV_VERTS);
|
|
return DRW_batch_request(&cache->batch.edituv_verts);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
edituv_request_active_uv(cache, me);
|
|
mesh_batch_cache_add_request(cache, MBC_EDITUV_FACEDOTS);
|
|
return DRW_batch_request(&cache->batch.edituv_fdots);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_uv_edges(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
edituv_request_active_uv(cache, me);
|
|
mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS_UVS);
|
|
return DRW_batch_request(&cache->batch.wire_loops_uvs);
|
|
}
|
|
|
|
GPUBatch *DRW_mesh_batch_cache_get_surface_edges(Mesh *me)
|
|
{
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
texpaint_request_active_uv(cache, me);
|
|
mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS);
|
|
return DRW_batch_request(&cache->batch.wire_loops);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* ---------------------------------------------------------------------- */
|
|
/** \name Grouped batch generation
|
|
* \{ */
|
|
|
|
/* Thread safety need to be assured by caller. Don't call this during drawing.
|
|
* Note: For now this only free the shading batches / vbo if any cd layers is
|
|
* not needed anymore. */
|
|
void DRW_mesh_batch_cache_free_old(Mesh *me, int ctime)
|
|
{
|
|
MeshBatchCache *cache = me->runtime.batch_cache;
|
|
|
|
if (cache == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (mesh_cd_layers_type_equal(cache->cd_used_over_time, cache->cd_used)) {
|
|
cache->lastmatch = ctime;
|
|
}
|
|
|
|
if (ctime - cache->lastmatch > U.vbotimeout) {
|
|
mesh_batch_cache_discard_shaded_tri(cache);
|
|
}
|
|
|
|
mesh_cd_layers_type_clear(&cache->cd_used_over_time);
|
|
}
|
|
|
|
/* Can be called for any surface type. Mesh *me is the final mesh. */
|
|
void DRW_mesh_batch_cache_create_requested(
|
|
Object *ob, Mesh *me, const Scene *scene, const bool is_paint_mode, const bool use_hide)
|
|
{
|
|
GPUIndexBuf **saved_elem_ranges = NULL;
|
|
const ToolSettings *ts = NULL;
|
|
if (scene) {
|
|
ts = scene->toolsettings;
|
|
}
|
|
MeshBatchCache *cache = mesh_batch_cache_get(me);
|
|
bool cd_uv_update = false;
|
|
|
|
/* Early out */
|
|
if (cache->batch_requested == 0) {
|
|
#ifdef DEBUG
|
|
goto check;
|
|
#else
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
/* Sanity check. */
|
|
if ((me->edit_mesh != NULL) && (ob->mode & OB_MODE_EDIT)) {
|
|
BLI_assert(me->edit_mesh->mesh_eval_final != NULL);
|
|
}
|
|
|
|
const bool is_editmode = (me->edit_mesh != NULL) && DRW_object_is_in_edit_mode(ob);
|
|
|
|
DRWBatchFlag batch_requested = cache->batch_requested;
|
|
cache->batch_requested = 0;
|
|
|
|
if (batch_requested & MBC_SURFACE_WEIGHTS) {
|
|
/* Check vertex weights. */
|
|
if ((cache->batch.surface_weights != NULL) && (ts != NULL)) {
|
|
struct DRW_MeshWeightState wstate;
|
|
BLI_assert(ob->type == OB_MESH);
|
|
drw_mesh_weight_state_extract(ob, me, ts, is_paint_mode, &wstate);
|
|
mesh_batch_cache_check_vertex_group(cache, &wstate);
|
|
drw_mesh_weight_state_copy(&cache->weight_state, &wstate);
|
|
drw_mesh_weight_state_clear(&wstate);
|
|
}
|
|
}
|
|
|
|
/* HACK: if MBC_SURF_PER_MAT is requested and ibo.tris is already available, it won't have it's
|
|
* index ranges initialized. So discard ibo.tris in order to recreate it.
|
|
* This needs to happen before saved_elem_ranges is populated. */
|
|
if ((batch_requested & MBC_SURF_PER_MAT) != 0 && (cache->batch_ready & MBC_SURF_PER_MAT) == 0) {
|
|
FOREACH_MESH_BUFFER_CACHE (cache, mbuffercache) {
|
|
GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.tris);
|
|
}
|
|
/* Clear all batches that reference ibo.tris. */
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.surface);
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights);
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.edit_mesh_analysis);
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.edit_triangles);
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.edit_lnor);
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.edit_selection_faces);
|
|
for (int i = 0; i < cache->mat_len; i++) {
|
|
GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]);
|
|
}
|
|
|
|
cache->batch_ready &= ~(MBC_SURFACE | MBC_SURFACE_WEIGHTS | MBC_EDIT_MESH_ANALYSIS |
|
|
MBC_EDIT_TRIANGLES | MBC_EDIT_LNOR | MBC_EDIT_SELECTION_FACES);
|
|
}
|
|
|
|
if (batch_requested &
|
|
(MBC_SURFACE | MBC_SURF_PER_MAT | MBC_WIRE_LOOPS_UVS | MBC_EDITUV_FACES_STRETCH_AREA |
|
|
MBC_EDITUV_FACES_STRETCH_ANGLE | MBC_EDITUV_FACES | MBC_EDITUV_EDGES | MBC_EDITUV_VERTS)) {
|
|
/* Modifiers will only generate an orco layer if the mesh is deformed. */
|
|
if (cache->cd_needed.orco != 0) {
|
|
/* Orco is always extracted from final mesh. */
|
|
Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
|
|
if (CustomData_get_layer(&me_final->vdata, CD_ORCO) == NULL) {
|
|
/* Skip orco calculation */
|
|
cache->cd_needed.orco = 0;
|
|
}
|
|
}
|
|
|
|
/* Verify that all surface batches have needed attribute layers.
|
|
*/
|
|
/* TODO(fclem): We could be a bit smarter here and only do it per
|
|
* material. */
|
|
bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_used, cache->cd_needed);
|
|
if (cd_overlap == false) {
|
|
FOREACH_MESH_BUFFER_CACHE (cache, mbuffercache) {
|
|
if ((cache->cd_used.uv & cache->cd_needed.uv) != cache->cd_needed.uv) {
|
|
GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.uv);
|
|
cd_uv_update = true;
|
|
}
|
|
if ((cache->cd_used.tan & cache->cd_needed.tan) != cache->cd_needed.tan ||
|
|
cache->cd_used.tan_orco != cache->cd_needed.tan_orco) {
|
|
GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.tan);
|
|
}
|
|
if (cache->cd_used.orco != cache->cd_needed.orco) {
|
|
GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.orco);
|
|
}
|
|
if ((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) {
|
|
GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.vcol);
|
|
}
|
|
}
|
|
/* XXX save element buffer to avoid recreating them.
|
|
* This is only if the cd_needed changes so it is ok to keep them.*/
|
|
if (cache->surface_per_mat[0] && cache->surface_per_mat[0]->elem) {
|
|
saved_elem_ranges = MEM_callocN(sizeof(saved_elem_ranges) * cache->mat_len, __func__);
|
|
for (int i = 0; i < cache->mat_len; i++) {
|
|
saved_elem_ranges[i] = cache->surface_per_mat[i]->elem;
|
|
/* Avoid deletion as the batch is owner. */
|
|
cache->surface_per_mat[i]->elem = NULL;
|
|
cache->surface_per_mat[i]->owns_flag &= ~GPU_BATCH_OWNS_INDEX;
|
|
}
|
|
}
|
|
/* We can't discard batches at this point as they have been
|
|
* referenced for drawing. Just clear them in place. */
|
|
for (int i = 0; i < cache->mat_len; i++) {
|
|
GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]);
|
|
}
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.surface);
|
|
cache->batch_ready &= ~(MBC_SURFACE | MBC_SURF_PER_MAT);
|
|
|
|
mesh_cd_layers_type_merge(&cache->cd_used, cache->cd_needed);
|
|
}
|
|
mesh_cd_layers_type_merge(&cache->cd_used_over_time, cache->cd_needed);
|
|
mesh_cd_layers_type_clear(&cache->cd_needed);
|
|
}
|
|
|
|
if (batch_requested & MBC_EDITUV) {
|
|
/* Discard UV batches if sync_selection changes */
|
|
const bool is_uvsyncsel = ts && (ts->uv_flag & UV_SYNC_SELECTION);
|
|
if (cd_uv_update || (cache->is_uvsyncsel != is_uvsyncsel)) {
|
|
cache->is_uvsyncsel = is_uvsyncsel;
|
|
FOREACH_MESH_BUFFER_CACHE (cache, mbuffercache) {
|
|
GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.edituv_data);
|
|
GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.fdots_uv);
|
|
GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_tris);
|
|
GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_lines);
|
|
GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_points);
|
|
}
|
|
/* We only clear the batches as they may already have been
|
|
* referenced. */
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.wire_loops_uvs);
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_stretch_area);
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_stretch_angle);
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces);
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_edges);
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_verts);
|
|
GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_fdots);
|
|
cache->batch_ready &= ~MBC_EDITUV;
|
|
}
|
|
}
|
|
|
|
/* Second chance to early out */
|
|
if ((batch_requested & ~cache->batch_ready) == 0) {
|
|
#ifdef DEBUG
|
|
goto check;
|
|
#else
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
cache->batch_ready |= batch_requested;
|
|
|
|
const bool do_cage = (is_editmode &&
|
|
(me->edit_mesh->mesh_eval_final != me->edit_mesh->mesh_eval_cage));
|
|
|
|
const bool do_uvcage = is_editmode && !me->edit_mesh->mesh_eval_final->runtime.is_original;
|
|
|
|
MeshBufferCache *mbufcache = &cache->final;
|
|
|
|
/* Init batches and request VBOs & IBOs */
|
|
if (DRW_batch_requested(cache->batch.surface, GPU_PRIM_TRIS)) {
|
|
DRW_ibo_request(cache->batch.surface, &mbufcache->ibo.tris);
|
|
/* Order matters. First ones override latest vbos' attribs. */
|
|
DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.lnor);
|
|
DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.pos_nor);
|
|
if (cache->cd_used.uv != 0) {
|
|
DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.uv);
|
|
}
|
|
if (cache->cd_used.vcol != 0) {
|
|
DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.vcol);
|
|
}
|
|
}
|
|
if (DRW_batch_requested(cache->batch.all_verts, GPU_PRIM_POINTS)) {
|
|
DRW_vbo_request(cache->batch.all_verts, &mbufcache->vbo.pos_nor);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.all_edges, GPU_PRIM_LINES)) {
|
|
DRW_ibo_request(cache->batch.all_edges, &mbufcache->ibo.lines);
|
|
DRW_vbo_request(cache->batch.all_edges, &mbufcache->vbo.pos_nor);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)) {
|
|
DRW_ibo_request(NULL, &mbufcache->ibo.lines);
|
|
DRW_ibo_request(cache->batch.loose_edges, &mbufcache->ibo.lines_loose);
|
|
DRW_vbo_request(cache->batch.loose_edges, &mbufcache->vbo.pos_nor);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edge_detection, GPU_PRIM_LINES_ADJ)) {
|
|
DRW_ibo_request(cache->batch.edge_detection, &mbufcache->ibo.lines_adjacency);
|
|
DRW_vbo_request(cache->batch.edge_detection, &mbufcache->vbo.pos_nor);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.surface_weights, GPU_PRIM_TRIS)) {
|
|
DRW_ibo_request(cache->batch.surface_weights, &mbufcache->ibo.tris);
|
|
DRW_vbo_request(cache->batch.surface_weights, &mbufcache->vbo.pos_nor);
|
|
DRW_vbo_request(cache->batch.surface_weights, &mbufcache->vbo.weights);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.wire_loops, GPU_PRIM_LINES)) {
|
|
DRW_ibo_request(cache->batch.wire_loops, &mbufcache->ibo.lines_paint_mask);
|
|
/* Order matters. First ones override latest vbos' attribs. */
|
|
DRW_vbo_request(cache->batch.wire_loops, &mbufcache->vbo.lnor);
|
|
DRW_vbo_request(cache->batch.wire_loops, &mbufcache->vbo.pos_nor);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.wire_edges, GPU_PRIM_LINES)) {
|
|
DRW_ibo_request(cache->batch.wire_edges, &mbufcache->ibo.lines);
|
|
DRW_vbo_request(cache->batch.wire_edges, &mbufcache->vbo.pos_nor);
|
|
DRW_vbo_request(cache->batch.wire_edges, &mbufcache->vbo.edge_fac);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.wire_loops_uvs, GPU_PRIM_LINES)) {
|
|
DRW_ibo_request(cache->batch.wire_loops_uvs, &mbufcache->ibo.edituv_lines);
|
|
/* For paint overlay. Active layer should have been queried. */
|
|
if (cache->cd_used.uv != 0) {
|
|
DRW_vbo_request(cache->batch.wire_loops_uvs, &mbufcache->vbo.uv);
|
|
}
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edit_mesh_analysis, GPU_PRIM_TRIS)) {
|
|
DRW_ibo_request(cache->batch.edit_mesh_analysis, &mbufcache->ibo.tris);
|
|
DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbufcache->vbo.pos_nor);
|
|
DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbufcache->vbo.mesh_analysis);
|
|
}
|
|
|
|
/* Per Material */
|
|
for (int i = 0; i < cache->mat_len; i++) {
|
|
if (DRW_batch_requested(cache->surface_per_mat[i], GPU_PRIM_TRIS)) {
|
|
if (saved_elem_ranges && saved_elem_ranges[i]) {
|
|
/* XXX assign old element buffer range (it did not change).*/
|
|
GPU_batch_elembuf_set(cache->surface_per_mat[i], saved_elem_ranges[i], true);
|
|
}
|
|
else {
|
|
DRW_ibo_request(cache->surface_per_mat[i], &mbufcache->ibo.tris);
|
|
}
|
|
/* Order matters. First ones override latest vbos' attribs. */
|
|
DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.lnor);
|
|
DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.pos_nor);
|
|
if (cache->cd_used.uv != 0) {
|
|
DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.uv);
|
|
}
|
|
if ((cache->cd_used.tan != 0) || (cache->cd_used.tan_orco != 0)) {
|
|
DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.tan);
|
|
}
|
|
if (cache->cd_used.vcol != 0) {
|
|
DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.vcol);
|
|
}
|
|
if (cache->cd_used.orco != 0) {
|
|
DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.orco);
|
|
}
|
|
}
|
|
}
|
|
|
|
MEM_SAFE_FREE(saved_elem_ranges);
|
|
|
|
mbufcache = (do_cage) ? &cache->cage : &cache->final;
|
|
|
|
/* Edit Mesh */
|
|
if (DRW_batch_requested(cache->batch.edit_triangles, GPU_PRIM_TRIS)) {
|
|
DRW_ibo_request(cache->batch.edit_triangles, &mbufcache->ibo.tris);
|
|
DRW_vbo_request(cache->batch.edit_triangles, &mbufcache->vbo.pos_nor);
|
|
DRW_vbo_request(cache->batch.edit_triangles, &mbufcache->vbo.edit_data);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edit_vertices, GPU_PRIM_POINTS)) {
|
|
DRW_ibo_request(cache->batch.edit_vertices, &mbufcache->ibo.points);
|
|
DRW_vbo_request(cache->batch.edit_vertices, &mbufcache->vbo.pos_nor);
|
|
DRW_vbo_request(cache->batch.edit_vertices, &mbufcache->vbo.edit_data);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edit_edges, GPU_PRIM_LINES)) {
|
|
DRW_ibo_request(cache->batch.edit_edges, &mbufcache->ibo.lines);
|
|
DRW_vbo_request(cache->batch.edit_edges, &mbufcache->vbo.pos_nor);
|
|
DRW_vbo_request(cache->batch.edit_edges, &mbufcache->vbo.edit_data);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edit_vnor, GPU_PRIM_POINTS)) {
|
|
DRW_ibo_request(cache->batch.edit_vnor, &mbufcache->ibo.points);
|
|
DRW_vbo_request(cache->batch.edit_vnor, &mbufcache->vbo.pos_nor);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edit_lnor, GPU_PRIM_POINTS)) {
|
|
DRW_ibo_request(cache->batch.edit_lnor, &mbufcache->ibo.tris);
|
|
DRW_vbo_request(cache->batch.edit_lnor, &mbufcache->vbo.pos_nor);
|
|
DRW_vbo_request(cache->batch.edit_lnor, &mbufcache->vbo.lnor);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edit_fdots, GPU_PRIM_POINTS)) {
|
|
DRW_ibo_request(cache->batch.edit_fdots, &mbufcache->ibo.fdots);
|
|
DRW_vbo_request(cache->batch.edit_fdots, &mbufcache->vbo.fdots_pos);
|
|
DRW_vbo_request(cache->batch.edit_fdots, &mbufcache->vbo.fdots_nor);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edit_skin_roots, GPU_PRIM_POINTS)) {
|
|
DRW_vbo_request(cache->batch.edit_skin_roots, &mbufcache->vbo.skin_roots);
|
|
}
|
|
|
|
/* Selection */
|
|
if (DRW_batch_requested(cache->batch.edit_selection_verts, GPU_PRIM_POINTS)) {
|
|
DRW_ibo_request(cache->batch.edit_selection_verts, &mbufcache->ibo.points);
|
|
DRW_vbo_request(cache->batch.edit_selection_verts, &mbufcache->vbo.pos_nor);
|
|
DRW_vbo_request(cache->batch.edit_selection_verts, &mbufcache->vbo.vert_idx);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edit_selection_edges, GPU_PRIM_LINES)) {
|
|
DRW_ibo_request(cache->batch.edit_selection_edges, &mbufcache->ibo.lines);
|
|
DRW_vbo_request(cache->batch.edit_selection_edges, &mbufcache->vbo.pos_nor);
|
|
DRW_vbo_request(cache->batch.edit_selection_edges, &mbufcache->vbo.edge_idx);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edit_selection_faces, GPU_PRIM_TRIS)) {
|
|
DRW_ibo_request(cache->batch.edit_selection_faces, &mbufcache->ibo.tris);
|
|
DRW_vbo_request(cache->batch.edit_selection_faces, &mbufcache->vbo.pos_nor);
|
|
DRW_vbo_request(cache->batch.edit_selection_faces, &mbufcache->vbo.poly_idx);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edit_selection_fdots, GPU_PRIM_POINTS)) {
|
|
DRW_ibo_request(cache->batch.edit_selection_fdots, &mbufcache->ibo.fdots);
|
|
DRW_vbo_request(cache->batch.edit_selection_fdots, &mbufcache->vbo.fdots_pos);
|
|
DRW_vbo_request(cache->batch.edit_selection_fdots, &mbufcache->vbo.fdot_idx);
|
|
}
|
|
|
|
/**
|
|
* TODO: The code and data structure is ready to support modified UV display
|
|
* but the selection code for UVs needs to support it first. So for now, only
|
|
* display the cage in all cases.
|
|
*/
|
|
mbufcache = (do_uvcage) ? &cache->uv_cage : &cache->final;
|
|
|
|
/* Edit UV */
|
|
if (DRW_batch_requested(cache->batch.edituv_faces, GPU_PRIM_TRIS)) {
|
|
DRW_ibo_request(cache->batch.edituv_faces, &mbufcache->ibo.edituv_tris);
|
|
DRW_vbo_request(cache->batch.edituv_faces, &mbufcache->vbo.uv);
|
|
DRW_vbo_request(cache->batch.edituv_faces, &mbufcache->vbo.edituv_data);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edituv_faces_stretch_area, GPU_PRIM_TRIS)) {
|
|
DRW_ibo_request(cache->batch.edituv_faces_stretch_area, &mbufcache->ibo.edituv_tris);
|
|
DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbufcache->vbo.uv);
|
|
DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbufcache->vbo.edituv_data);
|
|
DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbufcache->vbo.stretch_area);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edituv_faces_stretch_angle, GPU_PRIM_TRIS)) {
|
|
DRW_ibo_request(cache->batch.edituv_faces_stretch_angle, &mbufcache->ibo.edituv_tris);
|
|
DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbufcache->vbo.uv);
|
|
DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbufcache->vbo.edituv_data);
|
|
DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbufcache->vbo.stretch_angle);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edituv_edges, GPU_PRIM_LINES)) {
|
|
DRW_ibo_request(cache->batch.edituv_edges, &mbufcache->ibo.edituv_lines);
|
|
DRW_vbo_request(cache->batch.edituv_edges, &mbufcache->vbo.uv);
|
|
DRW_vbo_request(cache->batch.edituv_edges, &mbufcache->vbo.edituv_data);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edituv_verts, GPU_PRIM_POINTS)) {
|
|
DRW_ibo_request(cache->batch.edituv_verts, &mbufcache->ibo.edituv_points);
|
|
DRW_vbo_request(cache->batch.edituv_verts, &mbufcache->vbo.uv);
|
|
DRW_vbo_request(cache->batch.edituv_verts, &mbufcache->vbo.edituv_data);
|
|
}
|
|
if (DRW_batch_requested(cache->batch.edituv_fdots, GPU_PRIM_POINTS)) {
|
|
DRW_ibo_request(cache->batch.edituv_fdots, &mbufcache->ibo.edituv_fdots);
|
|
DRW_vbo_request(cache->batch.edituv_fdots, &mbufcache->vbo.fdots_uv);
|
|
DRW_vbo_request(cache->batch.edituv_fdots, &mbufcache->vbo.fdots_edituv_data);
|
|
}
|
|
|
|
/* Meh loose Scene const correctness here. */
|
|
const bool use_subsurf_fdots = scene ? modifiers_usesSubsurfFacedots((Scene *)scene, ob) : false;
|
|
|
|
if (do_uvcage) {
|
|
mesh_buffer_cache_create_requested(cache,
|
|
cache->uv_cage,
|
|
me,
|
|
is_editmode,
|
|
ob->obmat,
|
|
false,
|
|
true,
|
|
false,
|
|
&cache->cd_used,
|
|
scene,
|
|
ts,
|
|
true);
|
|
}
|
|
|
|
if (do_cage) {
|
|
mesh_buffer_cache_create_requested(cache,
|
|
cache->cage,
|
|
me,
|
|
is_editmode,
|
|
ob->obmat,
|
|
false,
|
|
false,
|
|
use_subsurf_fdots,
|
|
&cache->cd_used,
|
|
scene,
|
|
ts,
|
|
true);
|
|
}
|
|
|
|
mesh_buffer_cache_create_requested(cache,
|
|
cache->final,
|
|
me,
|
|
is_editmode,
|
|
ob->obmat,
|
|
true,
|
|
false,
|
|
use_subsurf_fdots,
|
|
&cache->cd_used,
|
|
scene,
|
|
ts,
|
|
use_hide);
|
|
|
|
#ifdef DEBUG
|
|
check:
|
|
/* Make sure all requested batches have been setup. */
|
|
for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) {
|
|
BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], 0));
|
|
}
|
|
for (int i = 0; i < sizeof(cache->final.vbo) / sizeof(void *); i++) {
|
|
BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->final.vbo)[i]));
|
|
}
|
|
for (int i = 0; i < sizeof(cache->final.ibo) / sizeof(void *); i++) {
|
|
BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->final.ibo)[i]));
|
|
}
|
|
for (int i = 0; i < sizeof(cache->cage.vbo) / sizeof(void *); i++) {
|
|
BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->cage.vbo)[i]));
|
|
}
|
|
for (int i = 0; i < sizeof(cache->cage.ibo) / sizeof(void *); i++) {
|
|
BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->cage.ibo)[i]));
|
|
}
|
|
for (int i = 0; i < sizeof(cache->uv_cage.vbo) / sizeof(void *); i++) {
|
|
BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->uv_cage.vbo)[i]));
|
|
}
|
|
for (int i = 0; i < sizeof(cache->uv_cage.ibo) / sizeof(void *); i++) {
|
|
BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->uv_cage.ibo)[i]));
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/** \} */
|