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blender-archive/source/blender/blenloader/intern/versioning_400.cc
Hans Goudey dd9e1eded0 Mesh: Move sharp edge flag to generic attribute
Move the `ME_SHARP` flag for mesh edges to a generic boolean
attribute. This will help allow changing mesh edges to just a pair
of integers, giving performance improvements. In the future it could
also give benefits for normal calculation, which could more easily
check if all or no edges are marked sharp, which is helpful considering
the plans in T93551.

The attribute is generally only allocated when it's necessary. When
leaving edit mode, it will only be created if an edge is marked sharp.
The data can be edited with geometry nodes just like a regular edge
domain boolean attribute.

The attribute is named `sharp_edge`, aiming to reflect the similar
`select_edge` naming and to allow a future `sharp_face` name in
a separate commit.

Ref T95966

Differential Revision: https://developer.blender.org/D16921
2023-01-10 16:12:14 -05:00

108 lines
3.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup blenloader
*/
#define DNA_DEPRECATED_ALLOW
#include "CLG_log.h"
#include "DNA_movieclip_types.h"
#include "BLI_assert.h"
#include "BLI_listbase.h"
#include "BKE_main.h"
#include "BKE_mesh_legacy_convert.h"
#include "BKE_tracking.h"
#include "BLO_readfile.h"
#include "readfile.h"
#include "versioning_common.h"
// static CLG_LogRef LOG = {"blo.readfile.doversion"};
static void version_mesh_legacy_to_struct_of_array_format(Mesh &mesh)
{
BKE_mesh_legacy_convert_flags_to_selection_layers(&mesh);
BKE_mesh_legacy_convert_flags_to_hide_layers(&mesh);
BKE_mesh_legacy_convert_uvs_to_generic(&mesh);
BKE_mesh_legacy_convert_mpoly_to_material_indices(&mesh);
BKE_mesh_legacy_bevel_weight_to_layers(&mesh);
BKE_mesh_legacy_sharp_edges_from_flags(&mesh);
BKE_mesh_legacy_face_set_to_generic(&mesh);
BKE_mesh_legacy_edge_crease_to_layers(&mesh);
BKE_mesh_legacy_convert_verts_to_positions(&mesh);
BKE_mesh_legacy_attribute_flags_to_strings(&mesh);
}
static void version_motion_tracking_legacy_camera_object(MovieClip &movieclip)
{
MovieTracking &tracking = movieclip.tracking;
MovieTrackingObject *active_tracking_object = BKE_tracking_object_get_active(&tracking);
MovieTrackingObject *tracking_camera_object = BKE_tracking_object_get_camera(&tracking);
/* Sanity check.
* The camera tracking object is not supposed to have tracking and reconstruction read into it
* yet. */
BLI_assert(tracking_camera_object != nullptr);
BLI_assert(BLI_listbase_is_empty(&tracking_camera_object->tracks));
BLI_assert(BLI_listbase_is_empty(&tracking_camera_object->plane_tracks));
BLI_assert(tracking_camera_object->reconstruction.cameras == nullptr);
/* Move storage from tracking to the actual tracking object. */
tracking_camera_object->tracks = tracking.tracks_legacy;
tracking_camera_object->plane_tracks = tracking.plane_tracks_legacy;
tracking_camera_object->reconstruction = tracking.reconstruction_legacy;
memset(&tracking.reconstruction_legacy, 0, sizeof(tracking.reconstruction_legacy));
/* The active track in the tracking structure used to be shared across all tracking objects. */
active_tracking_object->active_track = tracking.act_track_legacy;
active_tracking_object->active_plane_track = tracking.act_plane_track_legacy;
/* Clear pointers in the legacy storage. */
BLI_listbase_clear(&tracking.tracks_legacy);
BLI_listbase_clear(&tracking.plane_tracks_legacy);
tracking.act_track_legacy = nullptr;
tracking.act_plane_track_legacy = nullptr;
}
static void version_movieclips_legacy_camera_object(Main *bmain)
{
LISTBASE_FOREACH (MovieClip *, movieclip, &bmain->movieclips) {
version_motion_tracking_legacy_camera_object(*movieclip);
}
}
void blo_do_versions_400(FileData * /*fd*/, Library * /*lib*/, Main *bmain)
{
// if (!MAIN_VERSION_ATLEAST(bmain, 400, 0)) {
/* This is done here because we will continue to write with the old format until 4.0, so we need
* to convert even "current" files. Keep the check commented out for now so the versioning isn't
* turned off right after the 4.0 bump. */
LISTBASE_FOREACH (Mesh *, mesh, &bmain->meshes) {
version_mesh_legacy_to_struct_of_array_format(*mesh);
}
version_movieclips_legacy_camera_object(bmain);
// }
/**
* Versioning code until next subversion bump goes here.
*
* \note Be sure to check when bumping the version:
* - "versioning_userdef.c", #blo_do_versions_userdef
* - "versioning_userdef.c", #do_versions_theme
*
* \note Keep this message at the bottom of the function.
*/
{
/* Keep this block, even when empty. */
}
}