Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
129 lines
2.7 KiB
C
129 lines
2.7 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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/** \file
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* \ingroup ikplugin
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*/
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#include "BIK_api.h"
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#include "DNA_action_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "ikplugin_api.h"
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#ifdef WITH_IK_SOLVER
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# include "iksolver_plugin.h"
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#endif
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#ifdef WITH_IK_ITASC
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# include "itasc_plugin.h"
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#endif
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static IKPlugin ikplugin_tab[] = {
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#ifdef WITH_IK_SOLVER
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/* Legacy IK solver */
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{
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iksolver_initialize_tree,
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iksolver_execute_tree,
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iksolver_release_tree,
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iksolver_clear_data,
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NULL,
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NULL,
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NULL,
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},
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#endif
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#ifdef WITH_IK_ITASC
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/* iTaSC IK solver */
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{
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itasc_initialize_tree,
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itasc_execute_tree,
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itasc_release_tree,
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itasc_clear_data,
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itasc_clear_cache,
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itasc_update_param,
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itasc_test_constraint,
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},
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#endif
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{NULL}};
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static IKPlugin *get_plugin(bPose *pose)
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{
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if (!pose || pose->iksolver < 0 ||
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pose->iksolver >= ((sizeof(ikplugin_tab) / sizeof(IKPlugin)) - 1)) {
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return NULL;
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}
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return &ikplugin_tab[pose->iksolver];
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}
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/*----------------------------------------*/
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/* Plugin API */
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void BIK_init_tree(struct Depsgraph *depsgraph, Scene *scene, Object *ob, float ctime)
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{
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IKPlugin *plugin = get_plugin(ob->pose);
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if (plugin && plugin->initialize_tree_func) {
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plugin->initialize_tree_func(depsgraph, scene, ob, ctime);
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}
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}
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void BIK_execute_tree(
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struct Depsgraph *depsgraph, struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
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{
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IKPlugin *plugin = get_plugin(ob->pose);
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if (plugin && plugin->execute_tree_func) {
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plugin->execute_tree_func(depsgraph, scene, ob, pchan, ctime);
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}
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}
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void BIK_release_tree(struct Scene *scene, Object *ob, float ctime)
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{
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IKPlugin *plugin = get_plugin(ob->pose);
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if (plugin && plugin->release_tree_func) {
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plugin->release_tree_func(scene, ob, ctime);
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}
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}
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void BIK_clear_data(struct bPose *pose)
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{
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IKPlugin *plugin = get_plugin(pose);
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if (plugin && plugin->remove_armature_func) {
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plugin->remove_armature_func(pose);
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}
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}
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void BIK_clear_cache(struct bPose *pose)
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{
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IKPlugin *plugin = get_plugin(pose);
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if (plugin && plugin->clear_cache) {
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plugin->clear_cache(pose);
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}
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}
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void BIK_update_param(struct bPose *pose)
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{
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IKPlugin *plugin = get_plugin(pose);
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if (plugin && plugin->update_param) {
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plugin->update_param(pose);
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}
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}
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void BIK_test_constraint(struct Object *ob, struct bConstraint *cons)
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{
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IKPlugin *plugin = get_plugin(ob->pose);
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if (plugin && plugin->test_constraint) {
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plugin->test_constraint(ob, cons);
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}
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}
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