This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/ikplugin/intern/ikplugin_api.c
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

129 lines
2.7 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup ikplugin
*/
#include "BIK_api.h"
#include "DNA_action_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "ikplugin_api.h"
#ifdef WITH_IK_SOLVER
# include "iksolver_plugin.h"
#endif
#ifdef WITH_IK_ITASC
# include "itasc_plugin.h"
#endif
static IKPlugin ikplugin_tab[] = {
#ifdef WITH_IK_SOLVER
/* Legacy IK solver */
{
iksolver_initialize_tree,
iksolver_execute_tree,
iksolver_release_tree,
iksolver_clear_data,
NULL,
NULL,
NULL,
},
#endif
#ifdef WITH_IK_ITASC
/* iTaSC IK solver */
{
itasc_initialize_tree,
itasc_execute_tree,
itasc_release_tree,
itasc_clear_data,
itasc_clear_cache,
itasc_update_param,
itasc_test_constraint,
},
#endif
{NULL}};
static IKPlugin *get_plugin(bPose *pose)
{
if (!pose || pose->iksolver < 0 ||
pose->iksolver >= ((sizeof(ikplugin_tab) / sizeof(IKPlugin)) - 1)) {
return NULL;
}
return &ikplugin_tab[pose->iksolver];
}
/*----------------------------------------*/
/* Plugin API */
void BIK_init_tree(struct Depsgraph *depsgraph, Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->initialize_tree_func) {
plugin->initialize_tree_func(depsgraph, scene, ob, ctime);
}
}
void BIK_execute_tree(
struct Depsgraph *depsgraph, struct Scene *scene, Object *ob, bPoseChannel *pchan, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->execute_tree_func) {
plugin->execute_tree_func(depsgraph, scene, ob, pchan, ctime);
}
}
void BIK_release_tree(struct Scene *scene, Object *ob, float ctime)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->release_tree_func) {
plugin->release_tree_func(scene, ob, ctime);
}
}
void BIK_clear_data(struct bPose *pose)
{
IKPlugin *plugin = get_plugin(pose);
if (plugin && plugin->remove_armature_func) {
plugin->remove_armature_func(pose);
}
}
void BIK_clear_cache(struct bPose *pose)
{
IKPlugin *plugin = get_plugin(pose);
if (plugin && plugin->clear_cache) {
plugin->clear_cache(pose);
}
}
void BIK_update_param(struct bPose *pose)
{
IKPlugin *plugin = get_plugin(pose);
if (plugin && plugin->update_param) {
plugin->update_param(pose);
}
}
void BIK_test_constraint(struct Object *ob, struct bConstraint *cons)
{
IKPlugin *plugin = get_plugin(ob->pose);
if (plugin && plugin->test_constraint) {
plugin->test_constraint(ob, cons);
}
}