Use C++11, remove unused running_inside_blender and move viewport_static_bvh to BlenderSync.
100 lines
1.5 KiB
C++
100 lines
1.5 KiB
C++
/* SPDX-License-Identifier: Apache-2.0
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* Copyright 2011-2022 Blender Foundation */
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#include "util/debug.h"
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#include <stdlib.h>
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#include "bvh/params.h"
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#include "util/log.h"
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#include "util/string.h"
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CCL_NAMESPACE_BEGIN
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DebugFlags::CPU::CPU()
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{
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reset();
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}
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void DebugFlags::CPU::reset()
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{
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#define STRINGIFY(x) #x
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#define CHECK_CPU_FLAGS(flag, env) \
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do { \
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flag = (getenv(env) == NULL); \
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if (!flag) { \
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VLOG_INFO << "Disabling " << STRINGIFY(flag) << " instruction set."; \
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} \
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} while (0)
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CHECK_CPU_FLAGS(avx2, "CYCLES_CPU_NO_AVX2");
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CHECK_CPU_FLAGS(avx, "CYCLES_CPU_NO_AVX");
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CHECK_CPU_FLAGS(sse41, "CYCLES_CPU_NO_SSE41");
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CHECK_CPU_FLAGS(sse3, "CYCLES_CPU_NO_SSE3");
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CHECK_CPU_FLAGS(sse2, "CYCLES_CPU_NO_SSE2");
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#undef STRINGIFY
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#undef CHECK_CPU_FLAGS
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bvh_layout = BVH_LAYOUT_AUTO;
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}
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DebugFlags::CUDA::CUDA()
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{
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reset();
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}
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DebugFlags::HIP::HIP()
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{
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reset();
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}
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DebugFlags::Metal::Metal()
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{
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reset();
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}
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void DebugFlags::CUDA::reset()
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{
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if (getenv("CYCLES_CUDA_ADAPTIVE_COMPILE") != NULL)
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adaptive_compile = true;
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}
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void DebugFlags::HIP::reset()
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{
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if (getenv("CYCLES_HIP_ADAPTIVE_COMPILE") != NULL)
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adaptive_compile = true;
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}
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void DebugFlags::Metal::reset()
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{
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if (getenv("CYCLES_METAL_ADAPTIVE_COMPILE") != NULL)
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adaptive_compile = true;
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}
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DebugFlags::OptiX::OptiX()
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{
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reset();
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}
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void DebugFlags::OptiX::reset()
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{
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use_debug = false;
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}
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DebugFlags::DebugFlags()
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{
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/* Nothing for now. */
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}
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void DebugFlags::reset()
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{
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cpu.reset();
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cuda.reset();
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optix.reset();
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metal.reset();
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}
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CCL_NAMESPACE_END
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