71 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 * System specific information / access.
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 * Interface to the commandline arguments
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 */
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/** \file gameengine/BlenderRoutines/BL_System.h
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 *  \ingroup blroutines
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 */
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#ifndef __BL_SYSTEM_H__
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#define __BL_SYSTEM_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Game Engine command line parameters */
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typedef void* SYS_SystemHandle;
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extern SYS_SystemHandle SYS_GetSystem(void);
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extern void SYS_DeleteSystem(SYS_SystemHandle sys);
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extern int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue);
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extern float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue);
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extern const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue);
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extern void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value);
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extern void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value);
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extern void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value);
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/* Start game engine */
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struct bContext;
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struct ARegion;
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struct rcti;
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extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar,
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	struct rcti *cam_frame, int always_use_expand_framing);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __BL_SYSTEM_H__ */
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