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blender-archive/source/blender/blenlib/BLI_bit_vector.hh
Jacques Lucke 85d9f12339 BLI: increase default inline buffer capacity in BitVector
Using 32 does not make much sense, because there will be 4 remaining
padding bytes in the struct anyway. Using 64 instead does not actually
increase the size of the struct, but makes allocations less likely.
2022-11-29 16:35:59 +01:00

535 lines
14 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* A `blender::BitVector` is a dynamically growing contiguous arrays of bits. Its main purpose is
* to provide a compact way to map indices to bools. It requires 8 times less memory compared to a
* `blender::Vector<bool>`.
*
* Advantages of using a bit- instead of byte-vector are:
* - Uses less memory.
* - Allows checking the state of many elements at the same time (8 times more bits than bytes fit
* into a CPU register). This can improve performance.
*
* The compact nature of storing bools in individual bits has some downsides that have to be kept
* in mind:
* - Writing to separate bits in the same byte is not thread-safe. Therefore, an existing vector of
* bool can't easily be replaced with a bit vector, if it is written to from multiple threads.
* Read-only access from multiple threads is fine though.
* - Writing individual elements is more expensive when the array is in cache already. That is
* because changing a bit is always a read-modify-write operation on the byte the bit resides in.
* - Reading individual elements is more expensive when the array is in cache already. That is
* because additional bit-wise operations have to be applied after the corresponding byte is
* read.
*
* Comparison to `std::vector<bool>`:
* - `blender::BitVector` has an interface that is more optimized for dealing with bits.
* - `blender::BitVector` has an inline buffer that is used to avoid allocations when the vector is
* small.
*
* Comparison to `BLI_bitmap`:
* - `blender::BitVector` offers a more C++ friendly interface.
* - `BLI_bitmap` should only be used in C code that can not use `blender::BitVector`.
*/
#include <cstring>
#include "BLI_allocator.hh"
#include "BLI_index_range.hh"
#include "BLI_memory_utils.hh"
#include "BLI_span.hh"
namespace blender {
/**
* This is a read-only pointer to a specific bit. The value of the bit can be retrieved, but not
* changed.
*/
class BitRef {
private:
/** Points to the exact byte that the bit is in. */
const uint8_t *byte_ptr_;
/** All zeros except for a single one at the bit that is referenced. */
uint8_t mask_;
friend class MutableBitRef;
public:
BitRef() = default;
/**
* Reference a specific bit in a byte array. Note that #byte_ptr does *not* have to point to the
* exact byte the bit is in.
*/
BitRef(const uint8_t *byte_ptr, const int64_t bit_index)
{
byte_ptr_ = byte_ptr + (bit_index >> 3);
mask_ = 1 << (bit_index & 7);
}
/**
* Return true when the bit is currently 1 and false otherwise.
*/
bool test() const
{
const uint8_t byte = *byte_ptr_;
const uint8_t masked_byte = byte & mask_;
return masked_byte != 0;
}
operator bool() const
{
return this->test();
}
};
/**
* Similar to #BitRef, but also allows changing the referenced bit.
*/
class MutableBitRef {
private:
/** Points to the exact byte that the bit is in. */
uint8_t *byte_ptr_;
/** All zeros except for a single one at the bit that is referenced. */
uint8_t mask_;
public:
MutableBitRef() = default;
/**
* Reference a specific bit in a byte array. Note that #byte_ptr does *not* have to point to the
* exact byte the bit is in.
*/
MutableBitRef(uint8_t *byte_ptr, const int64_t bit_index)
{
byte_ptr_ = byte_ptr + (bit_index >> 3);
mask_ = 1 << uint8_t(bit_index & 7);
}
/**
* Support implicitly casting to a read-only #BitRef.
*/
operator BitRef() const
{
BitRef bit_ref;
bit_ref.byte_ptr_ = byte_ptr_;
bit_ref.mask_ = mask_;
return bit_ref;
}
/**
* Return true when the bit is currently 1 and false otherwise.
*/
bool test() const
{
const uint8_t byte = *byte_ptr_;
const uint8_t masked_byte = byte & mask_;
return masked_byte != 0;
}
operator bool() const
{
return this->test();
}
/**
* Change the bit to a 1.
*/
void set()
{
*byte_ptr_ |= mask_;
}
/**
* Change the bit to a 0.
*/
void reset()
{
*byte_ptr_ &= ~mask_;
}
/**
* Change the bit to a 1 if #value is true and 0 otherwise.
*/
void set(const bool value)
{
if (value) {
this->set();
}
else {
this->reset();
}
}
};
template<
/**
* Number of bits that can be stored in the vector without doing an allocation.
*/
int64_t InlineBufferCapacity = 64,
/**
* The allocator used by this vector. Should rarely be changed, except when you don't want that
* MEM_* is used internally.
*/
typename Allocator = GuardedAllocator>
class BitVector {
private:
static constexpr int64_t required_bytes_for_bits(const int64_t number_of_bits)
{
return (number_of_bits + BitsPerByte - 1) / BitsPerByte;
}
static constexpr int64_t BitsPerByte = 8;
static constexpr int64_t BytesInInlineBuffer = required_bytes_for_bits(InlineBufferCapacity);
static constexpr int64_t BitsInInlineBuffer = BytesInInlineBuffer * BitsPerByte;
static constexpr int64_t AllocationAlignment = 8;
/**
* Points to the first byte used by the vector. It might point to the memory in the inline
* buffer.
*/
uint8_t *data_;
/** Current size of the vector in bits. */
int64_t size_in_bits_;
/** Number of bits that fit into the vector until a reallocation has to occur. */
int64_t capacity_in_bits_;
/** Used for allocations when the inline buffer is too small. */
BLI_NO_UNIQUE_ADDRESS Allocator allocator_;
/** Contains the bits as long as the vector is small enough. */
BLI_NO_UNIQUE_ADDRESS TypedBuffer<uint8_t, BytesInInlineBuffer> inline_buffer_;
public:
BitVector(Allocator allocator = {}) noexcept : allocator_(allocator)
{
data_ = inline_buffer_;
size_in_bits_ = 0;
capacity_in_bits_ = BitsInInlineBuffer;
uninitialized_fill_n(data_, BytesInInlineBuffer, uint8_t(0));
}
BitVector(NoExceptConstructor, Allocator allocator = {}) noexcept : BitVector(allocator)
{
}
BitVector(const BitVector &other) : BitVector(NoExceptConstructor(), other.allocator_)
{
const int64_t bytes_to_copy = other.used_bytes_amount();
if (other.size_in_bits_ <= BitsInInlineBuffer) {
/* The data is copied into the owned inline buffer. */
data_ = inline_buffer_;
capacity_in_bits_ = BitsInInlineBuffer;
}
else {
/* Allocate a new byte array because the inline buffer is too small. */
data_ = static_cast<uint8_t *>(
allocator_.allocate(bytes_to_copy, AllocationAlignment, __func__));
capacity_in_bits_ = bytes_to_copy * BitsPerByte;
}
size_in_bits_ = other.size_in_bits_;
uninitialized_copy_n(other.data_, bytes_to_copy, data_);
}
BitVector(BitVector &&other) noexcept : BitVector(NoExceptConstructor(), other.allocator_)
{
if (other.is_inline()) {
/* Copy the data into the inline buffer. */
const int64_t bytes_to_copy = other.used_bytes_amount();
data_ = inline_buffer_;
uninitialized_copy_n(other.data_, bytes_to_copy, data_);
}
else {
/* Steal the pointer. */
data_ = other.data_;
}
size_in_bits_ = other.size_in_bits_;
capacity_in_bits_ = other.capacity_in_bits_;
/* Clear the other vector because it has been moved from. */
other.data_ = other.inline_buffer_;
other.size_in_bits_ = 0;
other.capacity_in_bits_ = BitsInInlineBuffer;
}
/**
* Create a new vector with the given size and fill it with #value.
*/
BitVector(const int64_t size_in_bits, const bool value = false, Allocator allocator = {})
: BitVector(NoExceptConstructor(), allocator)
{
this->resize(size_in_bits, value);
}
/**
* Create a bit vector based on an array of bools. Each byte of the input array maps to one bit.
*/
explicit BitVector(const Span<bool> values, Allocator allocator = {})
: BitVector(NoExceptConstructor(), allocator)
{
this->resize(values.size());
for (const int64_t i : this->index_range()) {
(*this)[i].set(values[i]);
}
}
~BitVector()
{
if (!this->is_inline()) {
allocator_.deallocate(data_);
}
}
BitVector &operator=(const BitVector &other)
{
return copy_assign_container(*this, other);
}
BitVector &operator=(BitVector &&other)
{
return move_assign_container(*this, std::move(other));
}
/**
* Number of bits in the bit vector.
*/
int64_t size() const
{
return size_in_bits_;
}
bool is_empty() const
{
return this->size() == 0;
}
/**
* Get a read-only reference to a specific bit.
*/
BitRef operator[](const int64_t index) const
{
BLI_assert(index >= 0);
BLI_assert(index < size_in_bits_);
return {data_, index};
}
/**
* Get a mutable reference to a specific bit.
*/
MutableBitRef operator[](const int64_t index)
{
BLI_assert(index >= 0);
BLI_assert(index < size_in_bits_);
return {data_, index};
}
IndexRange index_range() const
{
return {0, size_in_bits_};
}
/**
* Add a new bit to the end of the vector.
*/
void append(const bool value)
{
this->ensure_space_for_one();
MutableBitRef bit{data_, size_in_bits_};
bit.set(value);
size_in_bits_++;
}
class Iterator {
private:
const BitVector *vector_;
int64_t index_;
public:
Iterator(const BitVector &vector, const int64_t index) : vector_(&vector), index_(index)
{
}
Iterator &operator++()
{
index_++;
return *this;
}
friend bool operator!=(const Iterator &a, const Iterator &b)
{
BLI_assert(a.vector_ == b.vector_);
return a.index_ != b.index_;
}
BitRef operator*() const
{
return (*vector_)[index_];
}
};
class MutableIterator {
private:
BitVector *vector_;
int64_t index_;
public:
MutableIterator(BitVector &vector, const int64_t index) : vector_(&vector), index_(index)
{
}
MutableIterator &operator++()
{
index_++;
return *this;
}
friend bool operator!=(const MutableIterator &a, const MutableIterator &b)
{
BLI_assert(a.vector_ == b.vector_);
return a.index_ != b.index_;
}
MutableBitRef operator*() const
{
return (*vector_)[index_];
}
};
Iterator begin() const
{
return {*this, 0};
}
Iterator end() const
{
return {*this, size_in_bits_};
}
MutableIterator begin()
{
return {*this, 0};
}
MutableIterator end()
{
return {*this, size_in_bits_};
}
/**
* Change the size of the vector. If the new vector is larger than the old one, the new elements
* are filled with #value.
*/
void resize(const int64_t new_size_in_bits, const bool value = false)
{
BLI_assert(new_size_in_bits >= 0);
const int64_t old_size_in_bits = size_in_bits_;
if (new_size_in_bits > old_size_in_bits) {
this->reserve(new_size_in_bits);
}
size_in_bits_ = new_size_in_bits;
if (old_size_in_bits < new_size_in_bits) {
this->fill_range(IndexRange(old_size_in_bits, new_size_in_bits - old_size_in_bits), value);
}
}
/**
* Set #value for every element in #range.
*/
void fill_range(const IndexRange range, const bool value)
{
const AlignedIndexRanges aligned_ranges = split_index_range_by_alignment(range, BitsPerByte);
/* Fill first few bits. */
for (const int64_t i : aligned_ranges.prefix) {
(*this)[i].set(value);
}
/* Fill entire bytes at once. */
const int64_t start_fill_byte_index = aligned_ranges.aligned.start() / BitsPerByte;
const int64_t bytes_to_fill = aligned_ranges.aligned.size() / BitsPerByte;
const uint8_t fill_value = value ? uint8_t(0xff) : uint8_t(0x00);
initialized_fill_n(data_ + start_fill_byte_index, bytes_to_fill, fill_value);
/* Fill bits in the end that don't cover a full byte. */
for (const int64_t i : aligned_ranges.suffix) {
(*this)[i].set(value);
}
}
/**
* Set #value on every element.
*/
void fill(const bool value)
{
this->fill_range(IndexRange(0, size_in_bits_), value);
}
/**
* Make sure that the capacity of the vector is large enough to hold the given amount of bits.
* The actual size is not changed.
*/
void reserve(const int new_capacity_in_bits)
{
this->realloc_to_at_least(new_capacity_in_bits);
}
private:
void ensure_space_for_one()
{
if (UNLIKELY(size_in_bits_ >= capacity_in_bits_)) {
this->realloc_to_at_least(size_in_bits_ + 1);
}
}
BLI_NOINLINE void realloc_to_at_least(const int64_t min_capacity_in_bits,
const uint8_t initial_value_for_new_bytes = 0x00)
{
if (capacity_in_bits_ >= min_capacity_in_bits) {
return;
}
const int64_t min_capacity_in_bytes = this->required_bytes_for_bits(min_capacity_in_bits);
/* At least double the size of the previous allocation. */
const int64_t min_new_capacity_in_bytes = capacity_in_bits_ * 2;
const int64_t new_capacity_in_bytes = std::max(min_capacity_in_bytes,
min_new_capacity_in_bytes);
const int64_t bytes_to_copy = this->used_bytes_amount();
uint8_t *new_data = static_cast<uint8_t *>(
allocator_.allocate(new_capacity_in_bytes, AllocationAlignment, __func__));
uninitialized_copy_n(data_, bytes_to_copy, new_data);
/* Always initialize new capacity even if it isn't used yet. That's necessary to avoid warnings
* caused by using uninitialized memory. This happens when e.g. setting a clearing a bit in an
* uninitialized byte. */
uninitialized_fill_n(new_data + bytes_to_copy,
new_capacity_in_bytes - bytes_to_copy,
uint8_t(initial_value_for_new_bytes));
if (!this->is_inline()) {
allocator_.deallocate(data_);
}
data_ = new_data;
capacity_in_bits_ = new_capacity_in_bytes * BitsPerByte;
}
bool is_inline() const
{
return data_ == inline_buffer_;
}
int64_t used_bytes_amount() const
{
return this->required_bytes_for_bits(size_in_bits_);
}
};
} // namespace blender