The new Xcode 14.1 brings the new Apple Clang compiler which considers sprintf unsafe and geenrates deprecation warnings suggesting to sue snprintf instead. This only happens for C++ code by default, and C code can still use sprintf without any warning. This changes does the following: - Whenever is trivial replace sprintf() with BLI_snprintf. - For all other cases use the newly introduced BLI_sprintf which is a wrapper around sprintf() but without warning. There is a discouragement note in the BLI_sprintf comment to suggest use of BLI_snprintf when the size is known. Differential Revision: https://developer.blender.org/D16410
199 lines
5.6 KiB
C++
199 lines
5.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bli
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*/
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#include "BLI_assert.h"
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#include "BLI_string.h"
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#include "BLI_uuid.h"
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#include <cstdio>
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#include <cstring>
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#include <ctime>
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#include <random>
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#include <sstream>
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#include <string>
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#include <tuple>
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/* Ensure the UUID struct doesn't have any padding, to be compatible with memcmp(). */
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static_assert(sizeof(bUUID) == 16, "expect UUIDs to be 128 bit exactly");
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bUUID BLI_uuid_generate_random()
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{
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static std::mt19937_64 rng = []() {
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std::mt19937_64 rng;
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/* Ensure the RNG really can output 64-bit values. */
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static_assert(std::mt19937_64::min() == 0LL);
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static_assert(std::mt19937_64::max() == 0xffffffffffffffffLL);
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struct timespec ts;
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#ifdef __APPLE__
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/* `timespec_get()` is only available on macOS 10.15+, so until that's the minimum version
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* supported by Blender, use another function to get the timespec.
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*
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* `clock_gettime()` is only available on POSIX, so not on Windows; Linux uses the newer C++11
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* function `timespec_get()` as well. */
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clock_gettime(CLOCK_REALTIME, &ts);
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#else
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timespec_get(&ts, TIME_UTC);
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#endif
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/* XOR the nanosecond and second fields, just in case the clock only has seconds resolution. */
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uint64_t seed = ts.tv_nsec;
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seed ^= ts.tv_sec;
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rng.seed(seed);
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return rng;
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}();
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bUUID uuid;
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/* RFC4122 suggests setting certain bits to a fixed value, and then randomizing the remaining
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* bits. The opposite is easier to implement, though, so that's what's done here. */
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/* Read two 64-bit numbers to randomize all 128 bits of the UUID. */
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uint64_t *uuid_as_int64 = reinterpret_cast<uint64_t *>(&uuid);
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uuid_as_int64[0] = rng();
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uuid_as_int64[1] = rng();
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/* Set the most significant four bits to 0b0100 to indicate version 4 (random UUID). */
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uuid.time_hi_and_version &= ~0xF000;
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uuid.time_hi_and_version |= 0x4000;
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/* Set the most significant two bits to 0b10 to indicate compatibility with RFC4122. */
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uuid.clock_seq_hi_and_reserved &= ~0x40;
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uuid.clock_seq_hi_and_reserved |= 0x80;
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return uuid;
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}
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bUUID BLI_uuid_nil()
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{
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const bUUID nil = {0, 0, 0, 0, 0, {0}};
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return nil;
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}
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bool BLI_uuid_is_nil(bUUID uuid)
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{
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return BLI_uuid_equal(BLI_uuid_nil(), uuid);
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}
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bool BLI_uuid_equal(const bUUID uuid1, const bUUID uuid2)
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{
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return std::memcmp(&uuid1, &uuid2, sizeof(uuid1)) == 0;
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}
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void BLI_uuid_format(char *buffer, const bUUID uuid)
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{
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BLI_sprintf(buffer,
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"%08x-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x",
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uuid.time_low,
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uuid.time_mid,
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uuid.time_hi_and_version,
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uuid.clock_seq_hi_and_reserved,
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uuid.clock_seq_low,
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uuid.node[0],
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uuid.node[1],
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uuid.node[2],
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uuid.node[3],
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uuid.node[4],
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uuid.node[5]);
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}
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bool BLI_uuid_parse_string(bUUID *uuid, const char *buffer)
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{
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const int fields_parsed_num = std::sscanf(
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buffer,
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"%8x-%4hx-%4hx-%2hhx%2hhx-%2hhx%2hhx%2hhx%2hhx%2hhx%2hhx",
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&uuid->time_low,
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&uuid->time_mid,
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&uuid->time_hi_and_version,
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&uuid->clock_seq_hi_and_reserved,
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&uuid->clock_seq_low,
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&uuid->node[0],
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&uuid->node[1],
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&uuid->node[2],
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&uuid->node[3],
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&uuid->node[4],
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&uuid->node[5]);
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return fields_parsed_num == 11;
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}
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std::ostream &operator<<(std::ostream &stream, bUUID uuid)
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{
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std::string buffer(36, '\0');
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BLI_uuid_format(buffer.data(), uuid);
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stream << buffer;
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return stream;
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}
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namespace blender {
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bUUID::bUUID(const std::initializer_list<uint32_t> field_values)
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{
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BLI_assert_msg(field_values.size() == 11, "bUUID requires 5 regular fields + 6 `node` values");
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const auto *field_iter = field_values.begin();
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this->time_low = *field_iter++;
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this->time_mid = uint16_t(*field_iter++);
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this->time_hi_and_version = uint16_t(*field_iter++);
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this->clock_seq_hi_and_reserved = uint8_t(*field_iter++);
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this->clock_seq_low = uint8_t(*field_iter++);
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std::copy(field_iter, field_values.end(), this->node);
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}
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bUUID::bUUID(const std::string &string_formatted_uuid)
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{
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const bool parsed_ok = BLI_uuid_parse_string(this, string_formatted_uuid.c_str());
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if (!parsed_ok) {
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std::stringstream ss;
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ss << "invalid UUID string " << string_formatted_uuid;
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throw std::runtime_error(ss.str());
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}
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}
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bUUID::bUUID(const ::bUUID &struct_uuid)
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{
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*(static_cast<::bUUID *>(this)) = struct_uuid;
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}
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uint64_t bUUID::hash() const
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{
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/* Convert the struct into two 64-bit numbers, and XOR them to get the hash. */
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const uint64_t *uuid_as_int64 = reinterpret_cast<const uint64_t *>(this);
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return uuid_as_int64[0] ^ uuid_as_int64[1];
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}
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bool operator==(const bUUID uuid1, const bUUID uuid2)
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{
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return BLI_uuid_equal(uuid1, uuid2);
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}
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bool operator!=(const bUUID uuid1, const bUUID uuid2)
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{
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return !(uuid1 == uuid2);
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}
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bool operator<(const bUUID uuid1, const bUUID uuid2)
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{
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auto simple_fields1 = std::tie(uuid1.time_low,
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uuid1.time_mid,
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uuid1.time_hi_and_version,
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uuid1.clock_seq_hi_and_reserved,
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uuid1.clock_seq_low);
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auto simple_fields2 = std::tie(uuid2.time_low,
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uuid2.time_mid,
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uuid2.time_hi_and_version,
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uuid2.clock_seq_hi_and_reserved,
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uuid2.clock_seq_low);
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if (simple_fields1 == simple_fields2) {
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return std::memcmp(uuid1.node, uuid2.node, sizeof(uuid1.node)) < 0;
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}
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return simple_fields1 < simple_fields2;
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}
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} // namespace blender
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