Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
61 lines
1.5 KiB
C
61 lines
1.5 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bmesh
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*
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* This file contains functions
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* for converting a Mesh
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* into a Bmesh, and back again.
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*/
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#include "DNA_key_types.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "BLI_math.h"
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#include "bmesh.h"
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#include "intern/bmesh_operators_private.h"
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#include "BKE_global.h"
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void bmo_mesh_to_bmesh_exec(BMesh *bm, BMOperator *op)
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{
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Object *ob = BMO_slot_ptr_get(op->slots_in, "object");
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Mesh *me = BMO_slot_ptr_get(op->slots_in, "mesh");
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bool set_key = BMO_slot_bool_get(op->slots_in, "use_shapekey");
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BM_mesh_bm_from_me(bm,
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me,
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(&(struct BMeshFromMeshParams){
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.use_shapekey = set_key,
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.active_shapekey = ob->shapenr,
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}));
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if (me->key && ob->shapenr > me->key->totkey) {
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ob->shapenr = me->key->totkey - 1;
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}
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}
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void bmo_object_load_bmesh_exec(BMesh *bm, BMOperator *op)
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{
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Object *ob = BMO_slot_ptr_get(op->slots_in, "object");
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/* Scene *scene = BMO_slot_ptr_get(op, "scene"); */
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Mesh *me = ob->data;
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BMO_op_callf(bm, op->flag, "bmesh_to_mesh mesh=%p object=%p", me, ob);
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}
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void bmo_bmesh_to_mesh_exec(BMesh *bm, BMOperator *op)
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{
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Mesh *me = BMO_slot_ptr_get(op->slots_in, "mesh");
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/* Object *ob = BMO_slot_ptr_get(op, "object"); */
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BM_mesh_bm_to_me(G.main,
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bm,
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me,
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(&(struct BMeshToMeshParams){
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.calc_object_remap = true,
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}));
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}
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