Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
82 lines
1.9 KiB
C++
82 lines
1.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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#include "COM_BufferOperation.h"
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namespace blender::compositor {
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BufferOperation::BufferOperation(MemoryBuffer *buffer, DataType data_type)
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{
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buffer_ = buffer;
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inflated_buffer_ = nullptr;
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set_canvas(buffer->get_rect());
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add_output_socket(data_type);
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flags_.is_constant_operation = buffer_->is_a_single_elem();
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flags_.is_fullframe_operation = false;
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}
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const float *BufferOperation::get_constant_elem()
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{
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BLI_assert(buffer_->is_a_single_elem());
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return buffer_->get_buffer();
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}
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void BufferOperation::init_execution()
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{
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if (buffer_->is_a_single_elem()) {
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init_mutex();
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}
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}
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void *BufferOperation::initialize_tile_data(rcti * /*rect*/)
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{
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if (buffer_->is_a_single_elem() == false) {
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return buffer_;
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}
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lock_mutex();
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if (!inflated_buffer_) {
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inflated_buffer_ = buffer_->inflate();
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}
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unlock_mutex();
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return inflated_buffer_;
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}
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void BufferOperation::deinit_execution()
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{
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if (buffer_->is_a_single_elem()) {
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deinit_mutex();
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}
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delete inflated_buffer_;
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}
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void BufferOperation::execute_pixel_sampled(float output[4],
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float x,
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float y,
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PixelSampler sampler)
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{
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switch (sampler) {
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case PixelSampler::Nearest:
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buffer_->read(output, x, y);
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break;
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case PixelSampler::Bilinear:
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default:
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buffer_->read_bilinear(output, x, y);
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break;
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case PixelSampler::Bicubic:
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/* No bicubic. Same implementation as ReadBufferOperation. */
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buffer_->read_bilinear(output, x, y);
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break;
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}
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}
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void BufferOperation::execute_pixel_filtered(
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float output[4], float x, float y, float dx[2], float dy[2])
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{
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const float uv[2] = {x, y};
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const float deriv[2][2] = {{dx[0], dx[1]}, {dy[0], dy[1]}};
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buffer_->readEWA(output, uv, deriv);
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}
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} // namespace blender::compositor
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