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blender-archive/source/blender/compositor/intern/COM_CPUDevice.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

35 lines
644 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_Device.h"
namespace blender::compositor {
/**
* \brief class representing a CPU device.
* \note for every hardware thread in the system a CPUDevice instance
* will exist in the workscheduler.
*/
class CPUDevice : public Device {
public:
CPUDevice(int thread_id);
/**
* \brief execute a WorkPackage
* \param work: the WorkPackage to execute
*/
void execute(WorkPackage *work) override;
int thread_id()
{
return thread_id_;
}
protected:
int thread_id_;
};
} // namespace blender::compositor