Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
35 lines
644 B
C++
35 lines
644 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "COM_Device.h"
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namespace blender::compositor {
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/**
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* \brief class representing a CPU device.
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* \note for every hardware thread in the system a CPUDevice instance
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* will exist in the workscheduler.
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*/
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class CPUDevice : public Device {
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public:
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CPUDevice(int thread_id);
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/**
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* \brief execute a WorkPackage
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* \param work: the WorkPackage to execute
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*/
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void execute(WorkPackage *work) override;
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int thread_id()
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{
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return thread_id_;
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}
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protected:
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int thread_id_;
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};
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} // namespace blender::compositor
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