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blender-archive/source/blender/compositor/intern/COM_ChunkOrder.h

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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
#include "BLI_sys_types.h"
#include "COM_ChunkOrderHotspot.h"
namespace blender::compositor {
/** Helper to determine the order how chunks are prioritized during execution. */
struct ChunkOrder {
uint index = 0;
int x = 0;
int y = 0;
double distance = 0.0;
friend bool operator<(const ChunkOrder &a, const ChunkOrder &b);
void update_distance(ChunkOrderHotspot *hotspots, uint len_hotspots);
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:ChunkOrderHotspot")
#endif
};
} // namespace blender::compositor