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blender-archive/source/blender/compositor/intern/COM_Device.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

50 lines
1.0 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace blender::compositor {
struct WorkPackage;
/**
* \brief Abstract class for device implementations to be used by the Compositor.
* devices are queried, initialized and used by the WorkScheduler.
* work are packaged as a WorkPackage instance.
*/
class Device {
public:
Device() = default;
Device(const Device &other) = delete;
Device(Device &&other) noexcept = default;
Device &operator=(const Device &other) = delete;
Device &operator=(Device &&other) = delete;
/**
* \brief Declaration of the virtual destructor
* \note resolve warning gcc 4.7
*/
virtual ~Device()
{
}
/**
* \brief execute a WorkPackage
* \param work: the WorkPackage to execute
*/
virtual void execute(struct WorkPackage *work) = 0;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:Device")
#endif
};
} // namespace blender::compositor