Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
86 lines
1.6 KiB
C++
86 lines
1.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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#pragma once
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#include "COM_defines.h"
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#include <ostream>
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struct rcti;
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namespace blender::compositor {
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/**
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* \brief Possible quality settings
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* \see CompositorContext.quality
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* \ingroup Execution
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*/
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enum class eCompositorQuality {
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/** \brief High quality setting */
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High = 0,
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/** \brief Medium quality setting */
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Medium = 1,
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/** \brief Low quality setting */
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Low = 2,
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};
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/**
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* \brief Possible priority settings
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* \ingroup Execution
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*/
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enum class eCompositorPriority {
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/** \brief High quality setting */
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High = 2,
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/** \brief Medium quality setting */
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Medium = 1,
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/** \brief Low quality setting */
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Low = 0,
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};
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/**
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* \brief the execution state of a chunk in an ExecutionGroup
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* \ingroup Execution
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*/
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enum class eWorkPackageState {
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/**
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* \brief chunk is not yet scheduled
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*/
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NotScheduled = 0,
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/**
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* \brief chunk is scheduled, but not yet executed
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*/
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Scheduled = 1,
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/**
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* \brief chunk is executed.
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*/
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Executed = 2,
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};
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/**
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* \brief Work type to execute.
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* \ingroup Execution
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*/
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enum class eWorkPackageType {
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/**
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* \brief Executes an execution group tile.
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*/
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Tile = 0,
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/**
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* \brief Executes a custom function.
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*/
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CustomFunction = 1
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};
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enum class PixelSampler {
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Nearest = 0,
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Bilinear = 1,
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Bicubic = 2,
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};
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void expand_area_for_sampler(rcti &area, PixelSampler sampler);
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std::ostream &operator<<(std::ostream &os, const eCompositorPriority &priority);
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std::ostream &operator<<(std::ostream &os, const eWorkPackageState &execution_state);
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} // namespace blender::compositor
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