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blender-archive/source/blender/compositor/intern/COM_Enums.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

86 lines
1.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. */
#pragma once
#include "COM_defines.h"
#include <ostream>
struct rcti;
namespace blender::compositor {
/**
* \brief Possible quality settings
* \see CompositorContext.quality
* \ingroup Execution
*/
enum class eCompositorQuality {
/** \brief High quality setting */
High = 0,
/** \brief Medium quality setting */
Medium = 1,
/** \brief Low quality setting */
Low = 2,
};
/**
* \brief Possible priority settings
* \ingroup Execution
*/
enum class eCompositorPriority {
/** \brief High quality setting */
High = 2,
/** \brief Medium quality setting */
Medium = 1,
/** \brief Low quality setting */
Low = 0,
};
/**
* \brief the execution state of a chunk in an ExecutionGroup
* \ingroup Execution
*/
enum class eWorkPackageState {
/**
* \brief chunk is not yet scheduled
*/
NotScheduled = 0,
/**
* \brief chunk is scheduled, but not yet executed
*/
Scheduled = 1,
/**
* \brief chunk is executed.
*/
Executed = 2,
};
/**
* \brief Work type to execute.
* \ingroup Execution
*/
enum class eWorkPackageType {
/**
* \brief Executes an execution group tile.
*/
Tile = 0,
/**
* \brief Executes a custom function.
*/
CustomFunction = 1
};
enum class PixelSampler {
Nearest = 0,
Bilinear = 1,
Bicubic = 2,
};
void expand_area_for_sampler(rcti &area, PixelSampler sampler);
std::ostream &operator<<(std::ostream &os, const eCompositorPriority &priority);
std::ostream &operator<<(std::ostream &os, const eWorkPackageState &execution_state);
} // namespace blender::compositor