Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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#include "COM_ExecutionModel.h"
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#include "COM_CompositorContext.h"
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namespace blender::compositor {
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ExecutionModel::ExecutionModel(CompositorContext &context, Span<NodeOperation *> operations)
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: context_(context), operations_(operations)
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{
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const bNodeTree *node_tree = context_.get_bnodetree();
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const rctf *viewer_border = &node_tree->viewer_border;
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border_.use_viewer_border = (node_tree->flag & NTREE_VIEWER_BORDER) &&
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viewer_border->xmin < viewer_border->xmax &&
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viewer_border->ymin < viewer_border->ymax;
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border_.viewer_border = viewer_border;
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const RenderData *rd = context_.get_render_data();
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/* Case when cropping to render border happens is handled in
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* compositor output and render layer nodes. */
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border_.use_render_border = context.is_rendering() && (rd->mode & R_BORDER) &&
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!(rd->mode & R_CROP);
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border_.render_border = &rd->border;
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}
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} // namespace blender::compositor
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