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blender-archive/source/blender/compositor/intern/COM_SingleThreadedOperation.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
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Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
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While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

49 lines
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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_SingleThreadedOperation.h"
namespace blender::compositor {
SingleThreadedOperation::SingleThreadedOperation()
{
cached_instance_ = nullptr;
flags_.complex = true;
flags_.single_threaded = true;
}
void SingleThreadedOperation::init_execution()
{
init_mutex();
}
void SingleThreadedOperation::execute_pixel(float output[4], int x, int y, void * /*data*/)
{
cached_instance_->read_no_check(output, x, y);
}
void SingleThreadedOperation::deinit_execution()
{
deinit_mutex();
if (cached_instance_) {
delete cached_instance_;
cached_instance_ = nullptr;
}
}
void *SingleThreadedOperation::initialize_tile_data(rcti *rect)
{
if (cached_instance_) {
return cached_instance_;
}
lock_mutex();
if (cached_instance_ == nullptr) {
//
cached_instance_ = create_memory_buffer(rect);
}
unlock_mutex();
return cached_instance_;
}
} // namespace blender::compositor