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blender-archive/source/blender/compositor/intern/COM_TiledExecutionModel.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

41 lines
942 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. */
#pragma once
#include "COM_Enums.h"
#include "COM_ExecutionModel.h"
#ifdef WITH_CXX_GUARDEDALLOC
# include "MEM_guardedalloc.h"
#endif
namespace blender::compositor {
class ExecutionGroup;
/**
* Operations are executed from outputs to inputs grouped in execution groups and rendered in
* tiles.
*/
class TiledExecutionModel : public ExecutionModel {
private:
Span<ExecutionGroup *> groups_;
public:
TiledExecutionModel(CompositorContext &context,
Span<NodeOperation *> operations,
Span<ExecutionGroup *> groups);
void execute(ExecutionSystem &exec_system) override;
private:
void execute_groups(eCompositorPriority priority, ExecutionSystem &exec_system);
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("COM:TiledExecutionModel")
#endif
};
} // namespace blender::compositor