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blender-archive/source/blender/compositor/intern/COM_WorkPackage.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

22 lines
646 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_WorkPackage.h"
#include "COM_ExecutionGroup.h"
namespace blender::compositor {
std::ostream &operator<<(std::ostream &os, const WorkPackage &work_package)
{
os << "WorkPackage(execution_group=" << *work_package.execution_group;
os << ",chunk=" << work_package.chunk_number;
os << ",state=" << work_package.state;
os << ",rect=(" << work_package.rect.xmin << "," << work_package.rect.ymin << ")-("
<< work_package.rect.xmax << "," << work_package.rect.ymax << ")";
os << ")";
return os;
}
} // namespace blender::compositor