Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
22 lines
646 B
C++
22 lines
646 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_WorkPackage.h"
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#include "COM_ExecutionGroup.h"
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namespace blender::compositor {
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std::ostream &operator<<(std::ostream &os, const WorkPackage &work_package)
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{
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os << "WorkPackage(execution_group=" << *work_package.execution_group;
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os << ",chunk=" << work_package.chunk_number;
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os << ",state=" << work_package.state;
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os << ",rect=(" << work_package.rect.xmin << "," << work_package.rect.ymin << ")-("
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<< work_package.rect.xmax << "," << work_package.rect.ymax << ")";
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os << ")";
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return os;
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}
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} // namespace blender::compositor
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