Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_FlipNode.h"
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#include "COM_FlipOperation.h"
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namespace blender::compositor {
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FlipNode::FlipNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void FlipNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeInput *input_socket = this->get_input_socket(0);
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NodeOutput *output_socket = this->get_output_socket(0);
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FlipOperation *operation = new FlipOperation();
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switch (this->get_bnode()->custom1) {
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case 0: /* TODO: I didn't find any constants in the old implementation,
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* should I introduce them. */
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operation->setFlipX(true);
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operation->setFlipY(false);
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break;
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case 1:
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operation->setFlipX(false);
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operation->setFlipY(true);
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break;
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case 2:
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operation->setFlipX(true);
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operation->setFlipY(true);
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break;
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}
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converter.add_operation(operation);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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