Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
50 lines
2.0 KiB
C++
50 lines
2.0 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2012 Blender Foundation. */
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#pragma once
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#include "COM_Node.h"
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namespace blender::compositor {
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/**
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* \brief KeyingNode
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* \ingroup Node
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*/
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class KeyingNode : public Node {
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protected:
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NodeOperationOutput *setup_pre_blur(NodeConverter &converter,
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NodeInput *input_image,
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int size) const;
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NodeOperationOutput *setup_post_blur(NodeConverter &converter,
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NodeOperationOutput *post_blur_input,
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int size) const;
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NodeOperationOutput *setup_dilate_erode(NodeConverter &converter,
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NodeOperationOutput *dilate_erode_input,
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int distance) const;
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NodeOperationOutput *setup_feather(NodeConverter &converter,
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const CompositorContext &context,
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NodeOperationOutput *feather_input,
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int falloff,
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int distance) const;
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NodeOperationOutput *setup_despill(NodeConverter &converter,
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NodeOperationOutput *despill_input,
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NodeInput *input_screen,
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float factor,
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float color_balance) const;
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NodeOperationOutput *setup_clip(NodeConverter &converter,
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NodeOperationOutput *clip_input,
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int kernel_radius,
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float kernel_tolerance,
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float clip_black,
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float clip_white,
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bool edge_matte) const;
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public:
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KeyingNode(bNode *editor_node);
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void convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const override;
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};
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} // namespace blender::compositor
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