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blender-archive/source/blender/compositor/nodes/COM_KeyingScreenNode.cc
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

34 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2012 Blender Foundation. */
#include "COM_KeyingScreenNode.h"
#include "COM_KeyingScreenOperation.h"
namespace blender::compositor {
KeyingScreenNode::KeyingScreenNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void KeyingScreenNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
const bNode *editor_node = this->get_bnode();
MovieClip *clip = (MovieClip *)editor_node->id;
NodeKeyingScreenData *keyingscreen_data = (NodeKeyingScreenData *)editor_node->storage;
NodeOutput *output_screen = this->get_output_socket(0);
/* Always connect the output image. */
KeyingScreenOperation *operation = new KeyingScreenOperation();
operation->set_movie_clip(clip);
operation->set_tracking_object(keyingscreen_data->tracking_object);
operation->set_framenumber(context.get_framenumber());
converter.add_operation(operation);
converter.map_output_socket(output_screen, operation->get_output_socket());
}
} // namespace blender::compositor