Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_MovieDistortionNode.h"
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#include "COM_MovieDistortionOperation.h"
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namespace blender::compositor {
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MovieDistortionNode::MovieDistortionNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void MovieDistortionNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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const bNode *bnode = this->get_bnode();
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MovieClip *clip = (MovieClip *)bnode->id;
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NodeInput *input_socket = this->get_input_socket(0);
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NodeOutput *output_socket = this->get_output_socket(0);
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MovieDistortionOperation *operation = new MovieDistortionOperation(bnode->custom1 == 1);
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operation->set_movie_clip(clip);
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operation->set_framenumber(context.get_framenumber());
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converter.add_operation(operation);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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