Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_RotateNode.h"
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#include "COM_RotateOperation.h"
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#include "COM_SetSamplerOperation.h"
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namespace blender::compositor {
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RotateNode::RotateNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void RotateNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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NodeInput *input_socket = this->get_input_socket(0);
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NodeInput *input_degree_socket = this->get_input_socket(1);
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NodeOutput *output_socket = this->get_output_socket(0);
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RotateOperation *operation = new RotateOperation();
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converter.add_operation(operation);
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PixelSampler sampler = (PixelSampler)this->get_bnode()->custom1;
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switch (context.get_execution_model()) {
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case eExecutionModel::Tiled: {
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SetSamplerOperation *sampler_op = new SetSamplerOperation();
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sampler_op->set_sampler(sampler);
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converter.add_operation(sampler_op);
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converter.add_link(sampler_op->get_output_socket(), operation->get_input_socket(0));
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converter.map_input_socket(input_socket, sampler_op->get_input_socket(0));
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break;
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}
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case eExecutionModel::FullFrame: {
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operation->set_sampler(sampler);
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converter.map_input_socket(input_socket, operation->get_input_socket(0));
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break;
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}
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}
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converter.map_input_socket(input_degree_socket, operation->get_input_socket(1));
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converter.map_output_socket(output_socket, operation->get_output_socket(0));
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}
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} // namespace blender::compositor
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