Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "COM_SocketProxyNode.h"
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#include "COM_ReadBufferOperation.h"
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#include "COM_WriteBufferOperation.h"
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namespace blender::compositor {
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SocketProxyNode::SocketProxyNode(bNode *editor_node,
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bNodeSocket *editor_input,
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bNodeSocket *editor_output,
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bool use_conversion)
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: Node(editor_node, false), use_conversion_(use_conversion)
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{
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DataType dt;
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dt = DataType::Value;
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if (editor_input->type == SOCK_RGBA) {
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dt = DataType::Color;
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}
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if (editor_input->type == SOCK_VECTOR) {
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dt = DataType::Vector;
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}
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this->add_input_socket(dt, editor_input);
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dt = DataType::Value;
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if (editor_output->type == SOCK_RGBA) {
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dt = DataType::Color;
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}
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if (editor_output->type == SOCK_VECTOR) {
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dt = DataType::Vector;
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}
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this->add_output_socket(dt, editor_output);
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}
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void SocketProxyNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeOperationOutput *proxy_output = converter.add_input_proxy(get_input_socket(0),
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use_conversion_);
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converter.map_output_socket(get_output_socket(), proxy_output);
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}
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SocketBufferNode::SocketBufferNode(bNode *editor_node,
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bNodeSocket *editor_input,
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bNodeSocket *editor_output)
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: Node(editor_node, false)
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{
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DataType dt;
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dt = DataType::Value;
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if (editor_input->type == SOCK_RGBA) {
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dt = DataType::Color;
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}
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if (editor_input->type == SOCK_VECTOR) {
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dt = DataType::Vector;
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}
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this->add_input_socket(dt, editor_input);
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dt = DataType::Value;
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if (editor_output->type == SOCK_RGBA) {
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dt = DataType::Color;
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}
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if (editor_output->type == SOCK_VECTOR) {
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dt = DataType::Vector;
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}
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this->add_output_socket(dt, editor_output);
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}
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void SocketBufferNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeOutput *output = this->get_output_socket(0);
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NodeInput *input = this->get_input_socket(0);
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DataType datatype = output->get_data_type();
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WriteBufferOperation *write_operation = new WriteBufferOperation(datatype);
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ReadBufferOperation *read_operation = new ReadBufferOperation(datatype);
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read_operation->set_memory_proxy(write_operation->get_memory_proxy());
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converter.add_operation(write_operation);
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converter.add_operation(read_operation);
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converter.map_input_socket(input, write_operation->get_input_socket(0));
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converter.map_output_socket(output, read_operation->get_output_socket());
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}
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} // namespace blender::compositor
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