Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
30 lines
734 B
C++
30 lines
734 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2011 Blender Foundation. */
|
|
|
|
#include "COM_SwitchNode.h"
|
|
|
|
namespace blender::compositor {
|
|
|
|
SwitchNode::SwitchNode(bNode *editor_node) : Node(editor_node)
|
|
{
|
|
/* pass */
|
|
}
|
|
|
|
void SwitchNode::convert_to_operations(NodeConverter &converter,
|
|
const CompositorContext & /*context*/) const
|
|
{
|
|
bool condition = this->get_bnode()->custom1;
|
|
|
|
NodeOperationOutput *result;
|
|
if (!condition) {
|
|
result = converter.add_input_proxy(get_input_socket(0), false);
|
|
}
|
|
else {
|
|
result = converter.add_input_proxy(get_input_socket(1), false);
|
|
}
|
|
|
|
converter.map_output_socket(get_output_socket(0), result);
|
|
}
|
|
|
|
} // namespace blender::compositor
|