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blender-archive/source/blender/compositor/nodes/COM_VectorBlurNode.cc
Hans Goudey 91d9f46aec Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.

Differential Revision: https://developer.blender.org/D15822
2022-08-31 12:06:13 -05:00

32 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#include "COM_VectorBlurNode.h"
#include "COM_VectorBlurOperation.h"
namespace blender::compositor {
VectorBlurNode::VectorBlurNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void VectorBlurNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
const bNode *node = this->get_bnode();
const NodeBlurData *vector_blur_settings = (const NodeBlurData *)node->storage;
VectorBlurOperation *operation = new VectorBlurOperation();
operation->set_vector_blur_settings(vector_blur_settings);
operation->set_quality(context.get_quality());
converter.add_operation(operation);
converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
converter.map_input_socket(get_input_socket(2), operation->get_input_socket(2));
converter.map_output_socket(get_output_socket(), operation->get_output_socket());
}
} // namespace blender::compositor